NeoRaine v1.2.0 - 模擬器
By Irma
at 2008-11-07T18:59
at 2008-11-07T18:59
Table of Contents
http://rainemu.swishparty.co.uk/html/download/neoraine.html
neoraine (1.2.0) unstable; urgency=low
* The 1.2.x branch is targeted at editing neocd games, specially ssrpg.
* The sprites blocks can′t be toggled anymore with the layer keys, because
you couldn′t toggle every sprite block this way. Now F5 toggles the fix
layer and f6 toggles all the sprites blocks. To toggle sprites blocks, use
the backspace key (default key - can be changed in the gui) to enter
capture mode, then browse the blocks using right and left arrows, and
finally capture with the C key (preferably in pause mode !).
* Added "update neocd sprite block" to neocd options, thid does the opposite
of capture mode, it takes the pngs, and converts them back to sprites
using the data saved while in capture mode.
* Added a translator for ssrpg (and only ssrpg). Available in "Game
Options" once the game is loaded. Should be used with the console to get
the address of the string to translate (you can use break $55120 and
display a0 to get the address, or break $6858 and then display a0 to get the
address of a text printed ingame, character by character (dialog usually)).
--
neoraine (1.2.0) unstable; urgency=low
* The 1.2.x branch is targeted at editing neocd games, specially ssrpg.
* The sprites blocks can′t be toggled anymore with the layer keys, because
you couldn′t toggle every sprite block this way. Now F5 toggles the fix
layer and f6 toggles all the sprites blocks. To toggle sprites blocks, use
the backspace key (default key - can be changed in the gui) to enter
capture mode, then browse the blocks using right and left arrows, and
finally capture with the C key (preferably in pause mode !).
* Added "update neocd sprite block" to neocd options, thid does the opposite
of capture mode, it takes the pngs, and converts them back to sprites
using the data saved while in capture mode.
* Added a translator for ssrpg (and only ssrpg). Available in "Game
Options" once the game is loaded. Should be used with the console to get
the address of the string to translate (you can use break $55120 and
display a0 to get the address, or break $6858 and then display a0 to get the
address of a text printed ingame, character by character (dialog usually)).
--
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模擬器
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