NDS模擬器 No$gba v2.6 - 模擬器

Yuri avatar
By Yuri
at 2007-12-18T22:49

Table of Contents

NDS模擬器的龍頭No$gba出2.6版了 但是要收費 2.5美金XD

另外每當下一個收費版本出來的時候 作者會提供上一個版本的免費版讓大家下載

http://nocash.emubase.de/gba.htm 首頁

18 December 2007 - version 2.6
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when
w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg.
eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot
polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256
(off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse
dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in
tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary
(off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port
330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque,
polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and
wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque
polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole
polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue
calculations)
- nds/3d: soft-renderer: does texture blending
(modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by
texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered
vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing
pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less
only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering
condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or
bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three
vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in
poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

http://nocash.emubase.de/gbanew.htm 更新內容的原始網頁連結
--

All Comments

Dinah avatar
By Dinah
at 2007-12-19T17:53
新版可以放大螢幕了嗎? 有人測試過了嗎?
Jacky avatar
By Jacky
at 2007-12-22T07:36
排個版吧…..╮(﹋﹏﹌)╭..
Sarah avatar
By Sarah
at 2007-12-22T11:46
no$gba可以改成$gba
Queena avatar
By Queena
at 2007-12-25T11:09
恩阿 不再是nocash了XD 不過作者網頁沒改 還留著
Jake avatar
By Jake
at 2007-12-27T01:57
該不會有人想團購吧....
William avatar
By William
at 2007-12-28T21:04
但是我有NDS了啊 如果我沒有主機的話我可能就買了
Liam avatar
By Liam
at 2008-01-02T09:14
要怎麼買阿 蠻便宜的 支持一下作者也不錯阿
Isla avatar
By Isla
at 2008-01-02T13:41
http://nocash.emubase.de/gba-pp.htm PAYPAL
Jacky avatar
By Jacky
at 2008-01-06T14:30
如有買,分享一下!
Quintina avatar
By Quintina
at 2008-01-10T01:28
樓上的,兩塊美金相當於65塊台幣
Lydia avatar
By Lydia
at 2008-01-11T06:49
3D遊戲的速度有很明顯的改善 應該會多很多可玩的遊戲
Zanna avatar
By Zanna
at 2008-01-15T10:08
試了一下野球君10和WE2007 大多能保持在100%
Mason avatar
By Mason
at 2008-01-18T11:01
就算要買也得有信用卡..
James avatar
By James
at 2008-01-19T23:37
我沒有信用卡 囧"
Vanessa avatar
By Vanessa
at 2008-01-24T04:42
而且買了我也不會想放出來 不想害作者沒辦法繼續開發
John avatar
By John
at 2008-01-26T02:03
看到9樓這種態度 有買也不爽分享!
Rebecca avatar
By Rebecca
at 2008-01-26T12:09
會不會刺激到老任啊...
Suhail Hany avatar
By Suhail Hany
at 2008-01-27T17:14
沒信用卡的還是等下一版吧(?
Heather avatar
By Heather
at 2008-01-31T01:29
其實用google就找得到了
Tom avatar
By Tom
at 2008-02-02T04:50
雖然收費沒意見..但對於軟體名稱「No$」gba有意見/_\
既然改成要收費,好歹把「No$」拿掉吧(改成Have$?XD
Joe avatar
By Joe
at 2008-02-04T14:22
如果有放大螢幕的功能,我可能會考慮買,有人知道了嗎?
Jessica avatar
By Jessica
at 2008-02-06T04:26
推樓樓上 PAY$NDS
Sandy avatar
By Sandy
at 2008-02-09T04:33
其實已經可以在對岸找到載點了
Thomas avatar
By Thomas
at 2008-02-10T23:13
2D惡魔城也有改善 目測大概30FPS了
Freda avatar
By Freda
at 2008-02-14T19:35
惡魔城改善了 還不錯 放大功能用外掛的程式
Selena avatar
By Selena
at 2008-02-16T15:11
http://tinyurl.com/ytqd8x
Aaliyah avatar
By Aaliyah
at 2008-02-21T00:21
如果視窗可以放大,花 $10 我也買
Mary avatar
By Mary
at 2008-02-23T00:19
畫面比較流暢而已 其它沒變
Edwina avatar
By Edwina
at 2008-02-23T11:47
開頭動畫順很多
Lauren avatar
By Lauren
at 2008-02-26T06:14
對迷宮迴廊而言差的可就多了2.6很多特效都不會看不到
像能看隱藏牆的頭部裝備在2.6版本後才能發揮效果看到
Ivy avatar
By Ivy
at 2008-03-01T10:14
光圈在閃,到幽靈那也能看到幽靈未現身的綠光
Damian avatar
By Damian
at 2008-03-04T09:58
別的地方看到的解釋法 No$GBA不是No$就能用的GBA
而是作者他No$的GBA XD|||
Suhail Hany avatar
By Suhail Hany
at 2008-03-07T12:50
動物之森順利執行了
Lucy avatar
By Lucy
at 2008-03-12T05:25
作者真的是NO$啊 囧" 不然幹麻收費呢 XD
Olivia avatar
By Olivia
at 2008-03-16T11:38
錢是還好,因為不貴,只是怕收費會被老任盯上..
Olive avatar
By Olive
at 2008-03-17T00:54
可以請問這麼版本可以模擬re-DQ4嗎?謝謝
Elvira avatar
By Elvira
at 2008-03-19T00:32
超執刀的引導線出現了!!!太棒了!!
William avatar
By William
at 2008-03-21T00:58
動森下螢幕有畫面了,但是室內地毯會變形!
Linda avatar
By Linda
at 2008-03-24T11:26
我想remina & Ttnketrude都會用買的吧!?@.@
Daph Bay avatar
By Daph Bay
at 2008-03-29T09:21
為什麼讀dq4跟三國志DS都直接crash.比上一版還慘QQ為什麼呢
Edward Lewis avatar
By Edward Lewis
at 2008-03-31T06:42
剛剛在用eNDryptS Advanced之後,dq4還是不能用 XD

GSdx9 0.11.4 & GSdx10 0.1.4

Andy avatar
By Andy
at 2007-12-18T18:52
GSdx9 0.11.4 http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/50783-gsdx9.html Additional DLLs: D3DX9 v36 Minimum requirements: Pixel Shader ...

dolqube's Gcube v0.5 beta

Charlotte avatar
By Charlotte
at 2007-12-18T18:45
Hi all here is the last version of gcube I was working on. Its about six months old so dont expect wonderful results. I moved on to my own gamecube emulato ...

請問任天堂的超級瑪莉……

Brianna avatar
By Brianna
at 2007-12-18T17:26
不好意思 因為我還沒破過這款遊戲^^|||……長到這麼大 請問一下 紅白機的超級瑪莉8-4該怎麼破呢? 我一直走一直走 走到時間都到了 還是不見大魔王耶~ -- - ...

超任的斬2跟斬3

Hardy avatar
By Hardy
at 2007-12-18T17:19
最近板上好像有稍稍吹起一股戰國熱, 所以趁勢來推廣我愛玩的老遊戲,科科科 雖然兩個遊戲都有放, 但我比較推薦斬2, 斬3其實只是把斬2的畫面加強一點, 另外附個新武將模式罷了, 自由度實在無法跟斬2比. 斬2 http://www.badongo.com/file/5638949 斬3 http://w ...

任天堂的馬戲團卡住了

Elizabeth avatar
By Elizabeth
at 2007-12-18T17:04
※ 引述《freekai (bb)》之銘言: : 很懷念小時候一款遊戲就是「馬戲團」 : 不過從小時候開始,就一直卡在第五關,空中飛人那一關 : 最近很瘋狂的在重玩 : 但是仍舊卡在空中飛人那一關 : 不曉得那個時間怎麼抓,或是怎麼跳過去 : 有人可以教教我怎麼過嗎?或是有人破關過嗎? : 可以分享一下心得嗎 ...