(NDS) No$gba v2.7 - 模擬器

By Regina
at 2013-05-24T12:32
at 2013-05-24T12:32
Table of Contents
2013.05.23
No$gba v2.7 various gba/nds/cpu/gui improvements and details:
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine
mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode
changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for
lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick
wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help
text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in
no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth
font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov
r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit
sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port
4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real
keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats
auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all
w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not
Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command
buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5
to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit
range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba
overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend
disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy
waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0
(rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in
disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6
quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs
framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when
overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to
FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead
below)
- nds/3d/help: added notes on edge-marking problems (with translucent
polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st
alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if
changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
______________________________________________________________________________
下載:2.7 http://nocash.emubase.de/gba-pp.htm Donate!
2.6a http://nocash.emubase.de/no$gba-w.zip
http://nocash.emubase.de/no$gba-d.zip
官方:http://nocash.emubase.de/gba.htm
--
ポーラステーション
http://perryt0517.wordpress.com/
--
No$gba v2.7 various gba/nds/cpu/gui improvements and details:
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine
mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode
changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for
lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick
wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help
text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in
no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth
font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov
r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit
sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port
4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real
keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats
auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all
w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not
Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command
buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5
to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit
range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba
overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend
disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy
waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0
(rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in
disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6
quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs
framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when
overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to
FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead
below)
- nds/3d/help: added notes on edge-marking problems (with translucent
polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st
alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if
changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
______________________________________________________________________________
下載:2.7 http://nocash.emubase.de/gba-pp.htm Donate!
2.6a http://nocash.emubase.de/no$gba-w.zip
http://nocash.emubase.de/no$gba-d.zip
官方:http://nocash.emubase.de/gba.htm
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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