(N64) NICE64 v2.0.0 Final - 模擬器

By Tristan Cohan
at 2012-03-01T15:20
at 2012-03-01T15:20
Table of Contents
2012.03.01
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
--
Core:
- Reduce random game hang after several switching between fullscreen
and windowed mode for certain game scenario (try not to do too many
switching)
- Re-write and refactor portion of framebuffer codes
- Optimize memory allocation
- fix random ini gamename corruption caused by memory corruption
(finally!)
- issue originates from 1964 v1.1 official source
- reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
- minor refactor and codes cleanup
- should result in minor speedup as well
- Fix position shift after closing "About NICE64" popup box
- Fix romlist column resize not remembered immediately
- write to ini immediately
- Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
- Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar,
Showcursor and romlist functions codes
- fix random visual of romlist display when emu window is resized
for gameplay
- fix random incorrect windowed display when gameplay starts in
fullscreen
- fix romlist item position shift after closing rom etc
- reduce flickering when switching between windowed & fullscreen or
closing rom in fullscreen mode
- implement item visibility to determine correct romlist and boxart
item shifting and positioning
- simplify romlist and boxart handling codes
- Fix cheat codes bug that may randomly cause cheat codes not to work
correctly (not fully verified!)
Audio:
- Plugin Changes & Fixes
MyGlide64:
- Re-write DC & RC handling codes
- Fix Conker old regression
- in-game game pause no longer cause black bg image
- Fix Doubutsu no Mori missing/corrupt bg image and menu
- implement special swapmode=0 handling
- implement missing framebuffer codes etc
- all known issues should be fixed
- Fix Dinosaur Hunter bootup freeze cause by cheatcodes
- Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
- General framebuffer codes cleanup and refactor a small portion of
the codes
- General Bugfixes
- fix Mystical Ninja(U) intro random slowdown when it starts after
certain games
- fix Mario Golf64 random black border corruption
- fix Mario Golf64 zooming image display gap inside the black border
- fix HyperBike flickering on the mini map of race track path & intro
cutscene (lower left corner)
- fix Conker random incomplete white text bubble in "Scaredy Birdy"
scene(conflict with motionblur)
- improve blurry text against motionblur needs e.g. Super Robot Taisen
intro
- fix Pokemon Stadium regression caused by earlier "broken stadium roof
fix"
- remove black layer over pokemon display slot after a win
- fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball
fix"
- fix transparent black texture on pokemon body
- partial fix to over-sized pokemon portrait in stadium battle
- fix Pilot Wings(U) thin gap along the top black border
- fix Pokemon Puzzle League fb transition effect
- set "read every frame" as default (speed is still good)
- fix Mimic Mansion black bg image during transition effect for "read
every frame"
- fix Rainbow Six in-game speed slowdown again (speed is now consistent
max VI/s)
1964mod Audio:
- Other Changes & Fixes
- Update Nice64_Readme and Nice64_Instruction_Manual
______________________________________________________________________________
下載:https://sites.google.com/site/pkmnsn64/home/download
官方:https://sites.google.com/site/pkmnsn64/home/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
--
Core:
- Reduce random game hang after several switching between fullscreen
and windowed mode for certain game scenario (try not to do too many
switching)
- Re-write and refactor portion of framebuffer codes
- Optimize memory allocation
- fix random ini gamename corruption caused by memory corruption
(finally!)
- issue originates from 1964 v1.1 official source
- reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
- minor refactor and codes cleanup
- should result in minor speedup as well
- Fix position shift after closing "About NICE64" popup box
- Fix romlist column resize not remembered immediately
- write to ini immediately
- Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
- Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar,
Showcursor and romlist functions codes
- fix random visual of romlist display when emu window is resized
for gameplay
- fix random incorrect windowed display when gameplay starts in
fullscreen
- fix romlist item position shift after closing rom etc
- reduce flickering when switching between windowed & fullscreen or
closing rom in fullscreen mode
- implement item visibility to determine correct romlist and boxart
item shifting and positioning
- simplify romlist and boxart handling codes
- Fix cheat codes bug that may randomly cause cheat codes not to work
correctly (not fully verified!)
Audio:
- Plugin Changes & Fixes
MyGlide64:
- Re-write DC & RC handling codes
- Fix Conker old regression
- in-game game pause no longer cause black bg image
- Fix Doubutsu no Mori missing/corrupt bg image and menu
- implement special swapmode=0 handling
- implement missing framebuffer codes etc
- all known issues should be fixed
- Fix Dinosaur Hunter bootup freeze cause by cheatcodes
- Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
- General framebuffer codes cleanup and refactor a small portion of
the codes
- General Bugfixes
- fix Mystical Ninja(U) intro random slowdown when it starts after
certain games
- fix Mario Golf64 random black border corruption
- fix Mario Golf64 zooming image display gap inside the black border
- fix HyperBike flickering on the mini map of race track path & intro
cutscene (lower left corner)
- fix Conker random incomplete white text bubble in "Scaredy Birdy"
scene(conflict with motionblur)
- improve blurry text against motionblur needs e.g. Super Robot Taisen
intro
- fix Pokemon Stadium regression caused by earlier "broken stadium roof
fix"
- remove black layer over pokemon display slot after a win
- fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball
fix"
- fix transparent black texture on pokemon body
- partial fix to over-sized pokemon portrait in stadium battle
- fix Pilot Wings(U) thin gap along the top black border
- fix Pokemon Puzzle League fb transition effect
- set "read every frame" as default (speed is still good)
- fix Mimic Mansion black bg image during transition effect for "read
every frame"
- fix Rainbow Six in-game speed slowdown again (speed is now consistent
max VI/s)
1964mod Audio:
- Other Changes & Fixes
- Update Nice64_Readme and Nice64_Instruction_Manual
______________________________________________________________________________
下載:https://sites.google.com/site/pkmnsn64/home/download
官方:https://sites.google.com/site/pkmnsn64/home/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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