(N64) GLideN64 v1.0 - 模擬器
By Valerie
at 2015-05-03T20:57
at 2015-05-03T20:57
Table of Contents
2015.05.02
GLideN64 is a new generation, open-source graphics plugin for N64 emulators
Hello again,
Two weeks passed since the “Early Release” and time for the first Public
Release is come. Since the “Early Release” leaked week ago “in accordance
with GPL rules”, eager people already know what to expect from this release.
Nevertheless, development works continued all these two weeks, and Public
Release got some new features.
The main new GUI feature is internalization support. It implemented just few
days ago, and currently the project has only three translations: Italian,
French and German. Thanks to our forum members baptiste, ratop46, Predator82
and Mark L.R. for these translations. If you want to translate the project on
your language, check this wiki page:
https://github.com/gonetz/GLideN64/wiki/Internalization
Other changes are internal. Several bad regression bugs were found and fixed.
We have done large work for improving stability of frame buffer emulation.
Probability of game crash during emulation is greatly reduced. Project ini
file with custom game settings cleaned and updated. Fixed problems with bloom
post-filter.
Time to sum up the results. This project started as my little private hobby,
but thanks to very successful crowd-funding campaign on Indiegogo we pushed
it on very high new level. It is stable, compatible, fairly fast graphics
plugin with unique features which you cannot find in any other N64 graphics
plugin with hardware rendering. It supports all popular N64 emulators for
Windows and it works well on Linux. All campaign goals successfully achieved.
Moreover, the project got features, which initially considered as “may be
somewhere in a far future”. Low Level Emulation and Widescreen support are
among them.
There is the price for that. The project planned release date was January.
Due to huge amount of works, the release delayed for four month. I expected
that the project might take more time than planned when I prepared the
Indiegogo campaign, but I did not expect that it would be twice as much. The
planned Android port works will be finished, but I have no funds left for
anything else.
I want to express my sincere gratitude to all people who helped me with that
project. First of all, our main beta tester Olivieryuyu, who made that
campaign possible and helped the project in variety of ways. All people, who
donated to the project and make it real. Special thanks to most active forum
members, who supported me and greatly helped me with testing: nesplayer4life
, theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del.
Now I am switching to Android port. I already started that work. I am working
with Mupen64Plus AE team.I am ready to contact with other projects dedicated
to N64 emulation on mobile devices.
Enjoy!
來源:https://github.com/gonetz/GLideN64/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
GLideN64 is a new generation, open-source graphics plugin for N64 emulators
Hello again,
Two weeks passed since the “Early Release” and time for the first Public
Release is come. Since the “Early Release” leaked week ago “in accordance
with GPL rules”, eager people already know what to expect from this release.
Nevertheless, development works continued all these two weeks, and Public
Release got some new features.
The main new GUI feature is internalization support. It implemented just few
days ago, and currently the project has only three translations: Italian,
French and German. Thanks to our forum members baptiste, ratop46, Predator82
and Mark L.R. for these translations. If you want to translate the project on
your language, check this wiki page:
https://github.com/gonetz/GLideN64/wiki/Internalization
Other changes are internal. Several bad regression bugs were found and fixed.
We have done large work for improving stability of frame buffer emulation.
Probability of game crash during emulation is greatly reduced. Project ini
file with custom game settings cleaned and updated. Fixed problems with bloom
post-filter.
Time to sum up the results. This project started as my little private hobby,
but thanks to very successful crowd-funding campaign on Indiegogo we pushed
it on very high new level. It is stable, compatible, fairly fast graphics
plugin with unique features which you cannot find in any other N64 graphics
plugin with hardware rendering. It supports all popular N64 emulators for
Windows and it works well on Linux. All campaign goals successfully achieved.
Moreover, the project got features, which initially considered as “may be
somewhere in a far future”. Low Level Emulation and Widescreen support are
among them.
There is the price for that. The project planned release date was January.
Due to huge amount of works, the release delayed for four month. I expected
that the project might take more time than planned when I prepared the
Indiegogo campaign, but I did not expect that it would be twice as much. The
planned Android port works will be finished, but I have no funds left for
anything else.
I want to express my sincere gratitude to all people who helped me with that
project. First of all, our main beta tester Olivieryuyu, who made that
campaign possible and helped the project in variety of ways. All people, who
donated to the project and make it real. Special thanks to most active forum
members, who supported me and greatly helped me with testing: nesplayer4life
, theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del.
Now I am switching to Android port. I already started that work. I am working
with Mupen64Plus AE team.I am ready to contact with other projects dedicated
to N64 emulation on mobile devices.
Enjoy!
來源:https://github.com/gonetz/GLideN64/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
By Jack
at 2015-05-08T05:29
at 2015-05-08T05:29
By Robert
at 2015-05-10T13:48
at 2015-05-10T13:48
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