N64: Glide64 'Napalm' v1.0 - 模擬器
By Kristin
at 2008-04-24T11:21
at 2008-04-24T11:21
Table of Contents
http://glide64.emuxhaven.net/
http://glide64.emuxhaven.net/files/Glide64_Napalm_PR1.zip
Published wednesday 23 april 2008 by gonetz
Ladies and gentlemen, boys and girls!
The Glide64 Team proudly presents you the new release of our project – ′
Napalm′!
The project now consists of three parts. The main part – Glide64 graphics
plugin – was changed a lot since the previous public release. It’s simply
impossible to list all modifications. New version has tons of bugfixes and
optimizations. Large number of special effects implemented. Lots of hacks
removed, because they are not necessary anymore. Lots of previously
unplayable games are playable now. Lots of games, which worked good before
now work even better. Screen shots of most noticeable improvements were
posted on our forum. Check also the updated screen shots gallery.
The second part – Glitch64 glide wrapper – was also changed much. Beside
various fixes and optimizations it now supports anisotropic filtering and
compressed textures.
The third part – GlideHQ – is a new module, which implements various
texture enhancement techniques. It supports 6 texture filters, 7 methods of
texture enhancement, 2 methods of texture compression. Beside that it fully
supports Rice’s format of Hi-Resolution texture packs, with various optional
techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one
file ′Glide64 Info.chm′. Please read ′Readme′ part of it, at least first
two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the
intensive beta testing during all period of development, some issues had been
found and fixed right before the release. Thus, if you will find an issue,
which is not mentioned in the ′Known Issues′ part of the documentation,
please report about it on our forum.
I gave this version codename ′Napalm′. ′Napalm′ is also the codename for
VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built.
I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of
VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there
are few effects, which you can see only on VSA-100 based cards, or on N64
itself. Check ′Games Tips and Tricks′ part of the documentation for details.
--
http://glide64.emuxhaven.net/files/Glide64_Napalm_PR1.zip
Published wednesday 23 april 2008 by gonetz
Ladies and gentlemen, boys and girls!
The Glide64 Team proudly presents you the new release of our project – ′
Napalm′!
The project now consists of three parts. The main part – Glide64 graphics
plugin – was changed a lot since the previous public release. It’s simply
impossible to list all modifications. New version has tons of bugfixes and
optimizations. Large number of special effects implemented. Lots of hacks
removed, because they are not necessary anymore. Lots of previously
unplayable games are playable now. Lots of games, which worked good before
now work even better. Screen shots of most noticeable improvements were
posted on our forum. Check also the updated screen shots gallery.
The second part – Glitch64 glide wrapper – was also changed much. Beside
various fixes and optimizations it now supports anisotropic filtering and
compressed textures.
The third part – GlideHQ – is a new module, which implements various
texture enhancement techniques. It supports 6 texture filters, 7 methods of
texture enhancement, 2 methods of texture compression. Beside that it fully
supports Rice’s format of Hi-Resolution texture packs, with various optional
techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one
file ′Glide64 Info.chm′. Please read ′Readme′ part of it, at least first
two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the
intensive beta testing during all period of development, some issues had been
found and fixed right before the release. Thus, if you will find an issue,
which is not mentioned in the ′Known Issues′ part of the documentation,
please report about it on our forum.
I gave this version codename ′Napalm′. ′Napalm′ is also the codename for
VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built.
I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of
VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there
are few effects, which you can see only on VSA-100 based cards, or on N64
itself. Check ′Games Tips and Tricks′ part of the documentation for details.
--
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