(N64 for MAC) Sixtyforce v1.0.2 - 模擬器

Elma avatar
By Elma
at 2018-09-06T19:48

Table of Contents

2018.09.05

Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically
translating the code that a Nintendo 64 uses into something your Mac
understands. Nearly every part of a Nintendo 64 has been painstakingly
recreated entirely out of software to pull off such an amazing feat.

Application:

- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce
is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:

- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:

- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.2 Changelog:

What's new in this version of sixtyforce:

- Added automatic cursor hiding while the emulator is running.
- Added larger file icons.
- Improved support for Japanese cartridges.
- Fixed several bugs with UI calls happening outside the main thread.
- Fixed a memory leak when the FPS counter is displayed.
- Fixed a possible crash with the preferences window.
- Replaced a number of deprecated APIs with modern equivalents.
- Removed support for 32-bit versions of Max OS X.

What's new in this version of SFGL:

- Added YUV texture conversion.
- Fixed a bug with texture rectangles using the wrong size texture.
- Fixed a bug where textures could be released from the cache while they were
still in use.
- Fixed a bug with textures not fully loading.
- Fixed several bugs that cause corrupted textures.
- Fixed several texture conversion bugs.
- Fixed several bugs that prevented framebuffers from being properly written
to memory.
- Fixed many bugs with sprites and sprite background drawing.
- Fixed a memory leak with glBufferData.


http://sixtyforce.com/

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All Comments

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