Mupen64Plus v2.5 - 模擬器

Michael avatar
By Michael
at 2015-04-27T22:55

Table of Contents

http://www.emutalk.net/threads/55485-Mupen64Plus-v2-5-Mupen-s-Last-Stand-%28on
-Google-Code%29

http://code.google.com/p/mupen64plus/

Mupen64Plus v2.5 - April 26, 2015¶

All Modules
‧Move from bitbucket (Mercurial) to GitHub
‧Travis CI integration with GitHub for continuous automated build regression
testing
‧New: MS Visual Studio 2013 project files
‧Finish integration with SDL2.0, and build against SDL2 by default

Audio-SDL Plugin
‧Add audioresource support for integration with Linux-based Nemo Mobile OS

Console-UI Front End Application
‧Update man page document
‧Add application desktop file and icons
‧New option: load savestate immediately on emulator startup
‧Compile-time flag to support building ui-console as a library (used by
Android frontend)

Core Emulator Library
‧Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro
Thunder, others
‧Game-specific override for # of clock cycles per cpu instruction
‧New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
‧Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon
Stadium (E)
‧Major R4300 CPU core refactoring in many subsystems to improve code
organization
‧Rewrite speed limiter code to improve performance and audio synchronization
‧Separate the logic of the Pure Interpreter from the Cached Interpreter
‧Regression test improvements
‧Support for building against OpenGL ES
‧Build system improvements for ARM / Raspberry Pi

Input-SDL Plugin
‧SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for
consistency
‧SDL2: use prioritization to decide among multiple matching auto-config
sections (for XInput)
‧New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS
SideWinder GamePad Pro, 17 others
‧When Mouse=True but pointer is un-grabbed, fall back to joystick settings
for analog x/y
‧New feature: prevent mouse/trackpad auto-centering behavior by pressing
left-Windows key

Video-Glide64mk2 Plugin
‧Fix colors in compressed fxt1 textures by importing mesa code
‧Replace patented S3TC algorithm with compatible S2TC
‧Enable the dump_cache to allow loading of dat files
‧Bugfix: work around problem in OSD callback whereby core code doesn't
re-activate shader
‧Bugfix: Resident Evil II hang
‧Allow user override of game-specific settings via mupen64plus.cfg
‧New feature: option to enable full-scene antialiasing
‧Code cleanup to remove dead section of code
‧Add OpenGL ES support (2.0)
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Fix broken C version of MulMatricesC
‧New optional frameskip feature, which drops frames instead of rendering if
game is going slow
‧Fix texture pack read failure on some 64-bit platforms
‧Correct N64 ROM header analysis for PAL/NTSC detection
‧Bugfix: use memmove() instead of memcpy() for overlapping buffers
‧Win32: don't set gamma table because it breaks monitor calibration

Video-Rice Plugin
‧Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
‧Lots of code cleanup, removal of deprecated code, and simplifications
‧Modernize OpenGL interfaces, remove code for supporting old opengl versions
‧Graphics fixes for: Fog, RDP InsertMatrix command
‧Fix for INI file loading under Windows
‧Minor OpenGL ES fixes
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Bugfix: crash if RiceVideoLinux.ini not found

RSP-HLE Plugin
‧Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo,
Conkers Bad Fur Day
‧Support for MusyX microcodes
‧Improve audio microcode identification
‧Huge quantity of code cleanups and refactoring to improve organization
‧Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
‧Multiple bugfixes in audio processing code
‧Bugfix: microcode detection could sometimes fail after reset

--

All Comments

家用主機破解史 全劇終

Lucy avatar
By Lucy
at 2015-04-27T19:58
家用主機秘辛全部25篇文章都已經上線囉 這是一系列敘述從紅白機開始到PSV結束,各主機破解的歷史 其中第一到第23篇是由駭客Acid_Snake撰文,經原作者同意後由小弟翻譯的文章 第24、25的這2篇後記則是小弟自己撰寫 最後一篇是「後記(下):最棒的主機就是PSP」於最近終於上線了 文章連結:http ...

(WIP) GLideN64: Early release

Kyle avatar
By Kyle
at 2015-04-27T19:13
2015.04.24 Hello, Time for PC version release is come. All project supporters with perk and#34;Early Releaseand#34; will get link to archive with the plu ...

提醒下,FF12的漢化快出了

Erin avatar
By Erin
at 2015-04-27T18:17
大陸赫赫有名的天幻漢化組開坑幾年的ff12已經完成所有漢化即將發佈,大概在5.1前後 ,感興趣的朋友不妨持續關注,或者去天幻論壇進行討論,這樣看來作為ff系列民間漢化 將走向终点,未來都會是官方中文了 http://i.imgur.com/O69TcaQ.jpg -- Sent from my Andr ...

實機派注意,GameStop提供有保固主機

Agnes avatar
By Agnes
at 2015-04-25T11:45
詳細 http://www.techbang.com/posts/23298 簡單地說,就是美國的零售店,推出有保固的二手主機收購與販售服務 不過主機應該都會是美版的 該網站可寄台灣,但是不知道是不是所有產品都會寄過來 可能要等服務正式上線才知道能不能寄過來 ...... 所以還是去秋葉原挖寶好了 - ...

真女神轉生3 超級防禦大盾アラハバキ

Andrew avatar
By Andrew
at 2015-04-25T10:28
這裡要教大家的是~如何做出硬梆梆的アラハバキ 首先是用妖鬼モムノフ(2)+クシミタマ(5)=妖鬼モムノフ(2+2) 這裡的クシミタマ要用ヒスイ*2+アメジスト*2到寶石店換. 這裡要凹招式為電擊無效 火焰無效 再用妖鬼モムノフ(4)跟內含有魔力無效跟衝擊吸收的御魂合體. 這裡要凹的自然是魔力無效跟衝擊吸收+ ...