Mupen64Plus v2.5 - 模擬器
By Michael
at 2015-04-27T22:55
at 2015-04-27T22:55
Table of Contents
http://www.emutalk.net/threads/55485-Mupen64Plus-v2-5-Mupen-s-Last-Stand-%28on
-Google-Code%29
http://code.google.com/p/mupen64plus/
Mupen64Plus v2.5 - April 26, 2015¶
All Modules
‧Move from bitbucket (Mercurial) to GitHub
‧Travis CI integration with GitHub for continuous automated build regression
testing
‧New: MS Visual Studio 2013 project files
‧Finish integration with SDL2.0, and build against SDL2 by default
Audio-SDL Plugin
‧Add audioresource support for integration with Linux-based Nemo Mobile OS
Console-UI Front End Application
‧Update man page document
‧Add application desktop file and icons
‧New option: load savestate immediately on emulator startup
‧Compile-time flag to support building ui-console as a library (used by
Android frontend)
Core Emulator Library
‧Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro
Thunder, others
‧Game-specific override for # of clock cycles per cpu instruction
‧New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
‧Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon
Stadium (E)
‧Major R4300 CPU core refactoring in many subsystems to improve code
organization
‧Rewrite speed limiter code to improve performance and audio synchronization
‧Separate the logic of the Pure Interpreter from the Cached Interpreter
‧Regression test improvements
‧Support for building against OpenGL ES
‧Build system improvements for ARM / Raspberry Pi
Input-SDL Plugin
‧SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for
consistency
‧SDL2: use prioritization to decide among multiple matching auto-config
sections (for XInput)
‧New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS
SideWinder GamePad Pro, 17 others
‧When Mouse=True but pointer is un-grabbed, fall back to joystick settings
for analog x/y
‧New feature: prevent mouse/trackpad auto-centering behavior by pressing
left-Windows key
Video-Glide64mk2 Plugin
‧Fix colors in compressed fxt1 textures by importing mesa code
‧Replace patented S3TC algorithm with compatible S2TC
‧Enable the dump_cache to allow loading of dat files
‧Bugfix: work around problem in OSD callback whereby core code doesn't
re-activate shader
‧Bugfix: Resident Evil II hang
‧Allow user override of game-specific settings via mupen64plus.cfg
‧New feature: option to enable full-scene antialiasing
‧Code cleanup to remove dead section of code
‧Add OpenGL ES support (2.0)
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Fix broken C version of MulMatricesC
‧New optional frameskip feature, which drops frames instead of rendering if
game is going slow
‧Fix texture pack read failure on some 64-bit platforms
‧Correct N64 ROM header analysis for PAL/NTSC detection
‧Bugfix: use memmove() instead of memcpy() for overlapping buffers
‧Win32: don't set gamma table because it breaks monitor calibration
Video-Rice Plugin
‧Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
‧Lots of code cleanup, removal of deprecated code, and simplifications
‧Modernize OpenGL interfaces, remove code for supporting old opengl versions
‧Graphics fixes for: Fog, RDP InsertMatrix command
‧Fix for INI file loading under Windows
‧Minor OpenGL ES fixes
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Bugfix: crash if RiceVideoLinux.ini not found
RSP-HLE Plugin
‧Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo,
Conkers Bad Fur Day
‧Support for MusyX microcodes
‧Improve audio microcode identification
‧Huge quantity of code cleanups and refactoring to improve organization
‧Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
‧Multiple bugfixes in audio processing code
‧Bugfix: microcode detection could sometimes fail after reset
--
-Google-Code%29
http://code.google.com/p/mupen64plus/
Mupen64Plus v2.5 - April 26, 2015¶
All Modules
‧Move from bitbucket (Mercurial) to GitHub
‧Travis CI integration with GitHub for continuous automated build regression
testing
‧New: MS Visual Studio 2013 project files
‧Finish integration with SDL2.0, and build against SDL2 by default
Audio-SDL Plugin
‧Add audioresource support for integration with Linux-based Nemo Mobile OS
Console-UI Front End Application
‧Update man page document
‧Add application desktop file and icons
‧New option: load savestate immediately on emulator startup
‧Compile-time flag to support building ui-console as a library (used by
Android frontend)
Core Emulator Library
‧Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro
Thunder, others
‧Game-specific override for # of clock cycles per cpu instruction
‧New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
‧Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon
Stadium (E)
‧Major R4300 CPU core refactoring in many subsystems to improve code
organization
‧Rewrite speed limiter code to improve performance and audio synchronization
‧Separate the logic of the Pure Interpreter from the Cached Interpreter
‧Regression test improvements
‧Support for building against OpenGL ES
‧Build system improvements for ARM / Raspberry Pi
Input-SDL Plugin
‧SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for
consistency
‧SDL2: use prioritization to decide among multiple matching auto-config
sections (for XInput)
‧New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS
SideWinder GamePad Pro, 17 others
‧When Mouse=True but pointer is un-grabbed, fall back to joystick settings
for analog x/y
‧New feature: prevent mouse/trackpad auto-centering behavior by pressing
left-Windows key
Video-Glide64mk2 Plugin
‧Fix colors in compressed fxt1 textures by importing mesa code
‧Replace patented S3TC algorithm with compatible S2TC
‧Enable the dump_cache to allow loading of dat files
‧Bugfix: work around problem in OSD callback whereby core code doesn't
re-activate shader
‧Bugfix: Resident Evil II hang
‧Allow user override of game-specific settings via mupen64plus.cfg
‧New feature: option to enable full-scene antialiasing
‧Code cleanup to remove dead section of code
‧Add OpenGL ES support (2.0)
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Fix broken C version of MulMatricesC
‧New optional frameskip feature, which drops frames instead of rendering if
game is going slow
‧Fix texture pack read failure on some 64-bit platforms
‧Correct N64 ROM header analysis for PAL/NTSC detection
‧Bugfix: use memmove() instead of memcpy() for overlapping buffers
‧Win32: don't set gamma table because it breaks monitor calibration
Video-Rice Plugin
‧Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
‧Lots of code cleanup, removal of deprecated code, and simplifications
‧Modernize OpenGL interfaces, remove code for supporting old opengl versions
‧Graphics fixes for: Fog, RDP InsertMatrix command
‧Fix for INI file loading under Windows
‧Minor OpenGL ES fixes
‧Add config option to force polygon offset values (fixes artifacts on
certains games / renderers)
‧Bugfix: crash if RiceVideoLinux.ini not found
RSP-HLE Plugin
‧Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo,
Conkers Bad Fur Day
‧Support for MusyX microcodes
‧Improve audio microcode identification
‧Huge quantity of code cleanups and refactoring to improve organization
‧Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
‧Multiple bugfixes in audio processing code
‧Bugfix: microcode detection could sometimes fail after reset
--
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模擬器
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