Mupen64Plus v2.0 - 模擬器
By Olivia
at 2013-07-05T21:35
at 2013-07-05T21:35
Table of Contents
http://www.emutalk.net/threads/54632-Mupen64Plus-v2-0-is-here!
Hello N64 fans! It's been almost 4 years in the making, and Mupen64Plus v2.0
is finally here! It's been over a year since the 1.99.5 release, and we
finally worked through everything that I wanted to finish before the official
2.0 name. Some of the highlights of this release are:
‧ All: more supported platforms, including Visual Studio 2012, ARM, PPC, and
MinGW
‧ All: experimental support for SDL 2.0 library
‧ Audio: more resampling quality options, and support for resampling with
speexdsp library
‧ Core: fixes for various games (DK64, Zelda, Blast Corps)
‧ Core: add Ari64's new dynamic recompiler, with support for x86 and ARM
architectures
‧ Core: improved PJ64 savestate loading, auto-detect savestate slot type
‧ Core/Video: support for resizing video window when in windowed mode
‧ Input: Re-write auto-configuration logic to have more user friendly
behavior
‧ Input: New auto-configurations for 6 controllers
‧ RSP: Support for JPEG textures used in Pokemon Stadium Japan
‧ Rice-Video: improve hires texture loading support
‧ Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
‧ Glide64mk2-Video: brand new (for us) video plugin based on Gonetz's 10th
anniversary release of Glide64
--
Hello N64 fans! It's been almost 4 years in the making, and Mupen64Plus v2.0
is finally here! It's been over a year since the 1.99.5 release, and we
finally worked through everything that I wanted to finish before the official
2.0 name. Some of the highlights of this release are:
‧ All: more supported platforms, including Visual Studio 2012, ARM, PPC, and
MinGW
‧ All: experimental support for SDL 2.0 library
‧ Audio: more resampling quality options, and support for resampling with
speexdsp library
‧ Core: fixes for various games (DK64, Zelda, Blast Corps)
‧ Core: add Ari64's new dynamic recompiler, with support for x86 and ARM
architectures
‧ Core: improved PJ64 savestate loading, auto-detect savestate slot type
‧ Core/Video: support for resizing video window when in windowed mode
‧ Input: Re-write auto-configuration logic to have more user friendly
behavior
‧ Input: New auto-configurations for 6 controllers
‧ RSP: Support for JPEG textures used in Pokemon Stadium Japan
‧ Rice-Video: improve hires texture loading support
‧ Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
‧ Glide64mk2-Video: brand new (for us) video plugin based on Gonetz's 10th
anniversary release of Glide64
--
Tags:
模擬器
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