Mupen64Plus v1.99 (2.0 Beta) - 模擬器

Emily avatar
By Emily
at 2009-12-15T19:28

Table of Contents

http://code.google.com/p/mupen64plus/

New 2.0 architecture advantages:

Simplified emulator Core, making it much more portable

Removed all GUI code from plugins, making them simpler and more portable

User interface development is not tied to Core emulator releases

All messages from core/plugins can be filtered and shown in GUI instead of
only on console

Video Extension allows Front-end to override some video functions, ie to
support embedded render window

Startup in Fullscreen mode, instead of always starting in windowed mode and
switching to FS after few seconds

video resolution can be given via command-line parameter

all configuration options for core and plugins are in a single config file,
can be configured with a single GUI

dummy plugins are automatically used if plugin loading fails for any reason

core and plugins all use the same conventions for where to put data/config
files

Mupen64Plus core:

New feature: cheat code support

New feature: Keyboard shortcuts for Core commands are now user-configurable

New feature: can load/save PJ64 state files

Major code cleanup, refactored build system to separate source and object
files

Removed many dependencies to simplify porting to other platforms

Moved all of the SDL event-related stuff into a new source file eventloop.c

Use XDG directory convention for file locations on Unix

bugfix: frame advance feature should advance every frame, instead of every
vertical interrupt (every field)

bugfix: allow diagonal hat movements for core joystick commands

bugfix: modified SDL event loop joystick code so that gameshark button press
is captured, and joystick commands that are level-triggered instead of
edge-triggered (such as fast foward) can be accommodated

bugfix: fixed the outstanding SDL event issues by re-writing the code which
handles the joystick-event-driven core commands. Now the axis-based commands
use hysteresis and there is a single global event function for determining if
the gameshark button is pressed

bugfix: OSD crash after pause-stop-start-pause of emulator

bugfix: Set video width and status, aiDacrate during savestate load

bugfix: in pure interpreter, Dont allow to override r0 register

bugfix #52: PJ64 load state patch from olejl77

bugfix #268: use aligned malloc and mprotect to set executable status for
dynarec emitted code

bugfix #51: Floating Point Register data was not correctly converted when
switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III). New code more
closely emulates behavior of r4300 hardware. Fixes collision problems in
Banjo-Tooie

bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter
and pure interpreter cores

bugfix: many games need different ScreenUpdateSetting to work properly with
Rice Video

Mupen64Plus-audio-sdl v1.99.1 - December 14, 2009

Converted to new Mupen64Plus 2.0 API

Code cleanup to remove non-standard data types

Refactored build system to separate source and object files

bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown
code

Mupen64Plus-input-sdl v1.99.1 - December 14, 2009

New feature: Joystick/Keyboard auto-configuration

New feature: deadzone and peak analog joystick values are now configurable

Converted to new Mupen64Plus 2.0 API

Refactored build system to separate source and object files

Major code cleanup: mouse movement and analog axis code was terrible, removed
non-standard data types

Improved debug messages

bugfix: mapping the X/Y analog sticks to keypresses didnt work

bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles
between grabbing and releasing the mouse pointer

Mupen64Plus-rsp-hle v1.99.1 - December 14, 2009

Converted to new Mupen64Plus 2.0 API

Refactored build system to separate source and object files

Refactored all code to remove win32-specific things, unnecessary functions,
and clean up

Mupen64Plus-UI-Console Front-End v1.99.1 - December 14, 2009

Brand new Console-based front-end for Mupen64Plus 2.0

New feature: R4300 Core Comparison for debugging

New feature: Cheat code support from command-line

Mupen64Plus-Video-Rice v1.99.1 - December 14, 2009

Converted to new Mupen64Plus 2.0 API

Major code cleanup, removed all non-standard data types

Refactored build system to separate source and object files

added NO_ASM build option

removed some unused configuration parameters

bugfix: handle fullscreen video mode properly: start up in this mode instead
of always starting in windowed and needing the core to switch to fullscreen

bugfix #209: setjmp/longjmp fixes in the BMP writer and PNG reader

bugfix: eliminated duplicate ′Found ROM ...′ messages

--

All Comments

DaedalusX64 Alpha Revisions (447)

Emma avatar
By Emma
at 2009-12-15T19:27
http://forums.daedalusx64.com/viewtopic.php?f=52andamp;t=1199 r447 [!] Fixed regression from rev 377 on init othermodes which caused several objects on OO ...

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Hardy avatar
By Hardy
at 2009-12-15T17:52
我試這幾個舊的遊戲結果 GLQUAKE:正常執行,就算開透明特效也不會有BUG PS:一定要保留OPENGL32.DLL,不然刪掉該檔,就變成一般OPENGL執行 QUAKE2:可以執行,但是MODEL通通不見,只有場景正常,只有影子還留著 不知該網頁怎麼做到的 QUAKE2版本為原生版本(1997年) ...

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Freda avatar
By Freda
at 2009-12-15T17:19
※ [本文轉錄自 C_Chat 看板] 作者: RM9 (RM9) 看板: C_Chat 標題: [實況] 快打方塊 時間: Tue Dec 15 17:18:46 2009 收播吃飯~:) ---------------------- 網址:http://zh-tw.justin.tv/iamrm9 ...

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By Rebecca
at 2009-12-15T16:42
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John avatar
By John
at 2009-12-15T12:02
2009.12.14 - Minor bugfix : a new game or category was still created even if it′s name was missing (minor because it could be edited, and it ...