(Multi system) RetroArch v1.6.0 - 模擬器

Thomas avatar
By Thomas
at 2017-06-02T21:49

Table of Contents

2017.06.01

RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD.
It is formerly known as SSNES. Its design and background is quite different
than most other emulators as RetroArch does not implement an emulation core
itself. RetroArch talks to libretro, a generic emulator core API. This means
that RetroArch is core agnostic, and it does not care which emulator core is
running.

Currently there are libretro implementations for systems such as SNES, NES,
GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).

libretro isn't only usable for emulators. A preliminary port of an open
source reimplementation of Cave Story has been ported to libretro as well.

RetroArch believes in modularity. The application itself is a command-line
driven application suitable for HTPC and/or headless use. There also exists a
GUI frontend for RetroArch, supporting every single config option available
in RetroArch.

RetroArch v1.6.0 Changelog:

– AUTOSAVE/SRAM – Fix bug #3829 / #4820
(https://github.com/libretro/RetroArch/issues/3829)
– ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii,
etc.
– NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
– ANDROID: Runtime permission checking
– ANDROID: Improve autoconf fallback
– ANDROID: Improve shield portable/gamepad device grouping workaround
– ANDROID: Allow remotes to retain OK/Cancel position when
menu_swap_ok_cancel is enabled
– LOCALIZATION: Update/finish French translation
– LOCALIZATION: Update German translation
– LOCALIZATION: Update Japanese translation
– LOCALIZATION/GUI: Korean font should display properly now with
XMB/MaterialUI’s default font
– MENU: Improved rendering for XMB ribbon; using additive blending
(Vulkan/GL)
– OSX/MACOS: Fixes serious memory leak
– WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and
exclusive mode.
– WINDOWS: Added RawInput input driver for low-latency, low-level input.
– WINDOWS: Core mouse input should be relative again in cores
– MISC: Various frontend optimizations.
– VIDEO: Fix threaded video regression; tickering of menu entries would no
longer work.
– WII: Fix crashing issues which could occur with the dummy core
– WIIU: HID Controller support
– WIIU: XMB/MaterialUI menu driver support
– WIIU: Initial network/netplay support
– LOBBIES: Fallback to filename based matching if no CRC matches are found
(for people making playlists by hand)
– LOBBIES: GUI refinement, show stop hosting when a host has been started,
show disconnect when playing as client
– LOBBIES: if the game is already loaded it will try to connect directly
instead of re-loading content (non-fullpath cores only)
– LOBBIES: unify both netplay menus
– THUMBNAILS: Thumbnails show up now in Load Content -> Collection,
Information -> Database
– VITA: Fix slow I/O
– VITA: Fix 30fps menu (poke into input now instead of reading the entire
input buffer which apparently is slow)
– VITA: Fix frame throttle
– VULKAN: Unicode font rendering support. Should fix bad character encoding
for French characters, etc.
– VULKAN: Fix some crashes on loading some thumbnails
– AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.


http://www.libretro.com/

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