(Multi system) RetroArch 1.0.0.2 - 模擬器
![Tom avatar](/img/cat3.jpg)
By Tom
at 2014-03-11T20:25
at 2014-03-11T20:25
Table of Contents
2014.03.11
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has
been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to
per-game depth bias. Should fix most of the texture
wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes
such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is
now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up
significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option
instead of just bilinear filtering. The N64 used an
inferior form of bilinear filtering called 3-sample (or
3-point) filtering. Textures were made with this in mind
so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
- 3DEngine – New core. A combination of all other 3D tech demos so
far along with advanced libretro features like camera
support, GPS/location services, etc. Can also be used
to display still pictures (JPEG/PNG). JPEG support is
buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
- FBA core – No more hardcoded 1024×1024 frame buffer – is now set
dynamically. Should in most cases free up around 3MB of
system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting
in even lower video latency.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no
longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and
threaded video.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc).
______________________________________________________________________________
官方:http://themaister.net/retroarch.html
http://www.xbins.org/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has
been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to
per-game depth bias. Should fix most of the texture
wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes
such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is
now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up
significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option
instead of just bilinear filtering. The N64 used an
inferior form of bilinear filtering called 3-sample (or
3-point) filtering. Textures were made with this in mind
so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
- 3DEngine – New core. A combination of all other 3D tech demos so
far along with advanced libretro features like camera
support, GPS/location services, etc. Can also be used
to display still pictures (JPEG/PNG). JPEG support is
buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
- FBA core – No more hardcoded 1024×1024 frame buffer – is now set
dynamically. Should in most cases free up around 3MB of
system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting
in even lower video latency.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no
longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as
TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and
threaded video.
- All the changes made to RGUI since the last release (Core Information,
reorganized Settings, possible to map frontend actions to gamepad
buttons/analog axes, etc).
______________________________________________________________________________
官方:http://themaister.net/retroarch.html
http://www.xbins.org/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
All Comments
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