(Multi-System) Mednafen v1.22.1 - 模擬器

Table of Contents

2019.01.27

Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator. Mednafen has the ability
to remap hotkey functions and virtual system inputs to a keyboard, a
joystick, or both simultaneously. Save states are supported, as is real-time
game rewinding. Screen snapshots may be taken, in the PNG file format, at the
press of a button. Mednafen can record audiovisual movies in the QuickTime
file format, with several different lossless codecs supported.

The following systems are supported(refer to the emulation module
documentation for more details):

Apple II/II+
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation
Mednafen is distributed under the terms of the GNU GPLv2.

Due to the threaded model of emulation used in Mednafen, and limitations of
SDL, a joystick is preferred over a keyboard to play games, as the joystick
will have slightly less latency, although the latency differences may not be
perceptible to most people.

-- 1.22.1: --

January 27, 2019:

Changed the default sound device for the OpenBSD sound driver from
"/dev/audio" to "/dev/audio0".

January 26, 2019:

Semaphores are now implemented with condition variables and mutexes when
compiling against a POSIX threads implementation without sem_timedwait().

January 23, 2019:

PC-FX: Replaced old RAINBOW IDCT code with newly-written code.

January 20, 2019:

Some hotkeys in the debugger's memory editor weren't being ignored
properly when in text entry mode; fixed. (Regression introduced in
1.21.0-UNSTABLE)

January 1, 2019:

Apple2: Corrected minimum allowed value for the
"apple2.video.mono_lumafilter" setting(was -2 when it
should have been -3).

SS: Corrected line-scroll handling in double-density interlaced mode with
non-zero LSS; fixes broken background graphics effect in Dural's stage
in "Virtua Fighter 2".

SS: Added "Linkle Liver Story" to the internal database of games to use
the data cache read bypass kludge with, to fix a crash/hang when going
to the world map.


https://mednafen.github.io/

--

ポーラステーション
http://perry0517a.blogspot.tw/

--

All Comments