(Multi-System) Mednafen v0.9.33.3 WIP - 模擬器
By Hazel
at 2014-04-20T13:40
at 2014-04-20T13:40
Table of Contents
2014.04.20
Mednafen a multi-system emulator has been updated.
--
- Reworked the FPS calculation algorithm to produce more accurate
FPS values.
- Added a manifest file that′s embedded into the Windows executable,
to ensure that noxious DPI virtualization and scaling available on
Windows Vista and newer will not be used with Mednafen.
- Added code to disable DWM composition when running on pre-Windows 8
systems, to ensure better performance and lessvideo juddering. (Sadly,
it′s not possible to disable desktop composition in this manner on
Windows 8 and later)
- PCE, PCE_FAST: Added a missing ADPCM playback variable to save states;
fixes the problem of severe ADPCM sound distortion when loading save
states that are saved during ADPCM playback(especially noticeable with
the state rewinding feature).
- Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
- Misc minor code cleanups and fixes for some compiler warnings.
- NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the
game "Silver Eagle").
- Fixed the with-drop-shadow internal text drawing routine to not draw
horizontally one pixel beyond the specified maximum width in some
circumstances.
- SNES: Altered a code construct to hopefully resolve a reported compiler
error with clang.
- Error out of save state loading when the version specified in the save
state is invalid.
- Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of
the missing Mednafen icon on some platforms/window managers.
- Fixed a minor integer overflow issue in the core PSF loading code.
- NES: Fixed some problems in the ROM image file loading code, including
a potential heap overflow vulnerability.
______________________________________________________________________________
來源:http://forum.fobby.net/index.php?t=rview&goto=3411
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Mednafen a multi-system emulator has been updated.
--
- Reworked the FPS calculation algorithm to produce more accurate
FPS values.
- Added a manifest file that′s embedded into the Windows executable,
to ensure that noxious DPI virtualization and scaling available on
Windows Vista and newer will not be used with Mednafen.
- Added code to disable DWM composition when running on pre-Windows 8
systems, to ensure better performance and lessvideo juddering. (Sadly,
it′s not possible to disable desktop composition in this manner on
Windows 8 and later)
- PCE, PCE_FAST: Added a missing ADPCM playback variable to save states;
fixes the problem of severe ADPCM sound distortion when loading save
states that are saved during ADPCM playback(especially noticeable with
the state rewinding feature).
- Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
- Misc minor code cleanups and fixes for some compiler warnings.
- NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the
game "Silver Eagle").
- Fixed the with-drop-shadow internal text drawing routine to not draw
horizontally one pixel beyond the specified maximum width in some
circumstances.
- SNES: Altered a code construct to hopefully resolve a reported compiler
error with clang.
- Error out of save state loading when the version specified in the save
state is invalid.
- Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of
the missing Mednafen icon on some platforms/window managers.
- Fixed a minor integer overflow issue in the core PSF loading code.
- NES: Fixed some problems in the ROM image file loading code, including
a potential heap overflow vulnerability.
______________________________________________________________________________
來源:http://forum.fobby.net/index.php?t=rview&goto=3411
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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