(Multi-Console / Arcade) ClientServerMESS/MAME 0.8 - 模擬器

By Adele
at 2010-12-01T11:17
at 2010-12-01T11:17
Table of Contents
2010.11.30
複合家用平台跟街機模擬器。
Hey all,
I've finished the stress testing for ClientServerMAME / ClientServerMESS
0.8 and the first release is available on github here .
A new option has been added in 0.8, "-username". You can run CSMAME
like this:
./vmame.exe mk2.zip -server -username Todd
And the name "todd" will show up in chat messages. You can also set the
username in the mame.ini file.
Here's a list of bugs found in the stress testing:
- Fixed stuttering by creating a relative timestamp and throttling all
clients and servers to that timestamp.
- Fixed a bug where two lagged players would deadlock waiting on each
others' inputs
- Server now only asks clients once to verify new clients
- Fixed several bugs associated with handshaking (i.e. when a 3rd client
wants to join, getting that client connected with the other two and
making sure that all connections are possible).
- Fixed bugs where a lagged client could miss messages from the server
- Fixed bug where some inputs were not getting scanned when checking for
up-to-date inputs
- Fixed bug where inputs got dropped if the peer ID was not yet known.
Now these inputs go in an orphan input pool where they can be reclaimed
by peers later on as more peer IDs become known to the client.
- Fixed a bug where receiving the server settings too early would cause a
disconnect.
- Fixed bug where clients who joined after the server has been running
for more than 30 seconds would lag everyone else.
- Fixed crash when username was more than 4000 characters
- Fixed crash with sending long text strings
http://www.youtube.com/watch?v=eC1knk-cFaY&feature=player_embedded
______________________________________________________________________________
下載:MAME http://ppt.cc/fRhq
MESS http://ppt.cc/ncD-
官方:http://10ghost.blogspot.com/
--
逃 兵:「說起來有一匹布那麼長。我一睡醒就看到遍地武器和廟裡那個神經病,還發了
瘋地說什麼我是東吳的逃兵,二話不說,拼了命就打。唉呀~那個瘋子又不知
道我是誰,那我還不趕快蹺頭啊!誰知道有一票跟我差不多的人制服了那個瘋
子,又說我立了大功、又說我抓了關公,還要我回去跟什麼主公孫權報喜,走
著走著又不知道碰到什麼鳥兵又開扁,我沒兄弟打不過人家,只有被抓回來啦
!」
--
複合家用平台跟街機模擬器。
Hey all,
I've finished the stress testing for ClientServerMAME / ClientServerMESS
0.8 and the first release is available on github here .
A new option has been added in 0.8, "-username". You can run CSMAME
like this:
./vmame.exe mk2.zip -server -username Todd
And the name "todd" will show up in chat messages. You can also set the
username in the mame.ini file.
Here's a list of bugs found in the stress testing:
- Fixed stuttering by creating a relative timestamp and throttling all
clients and servers to that timestamp.
- Fixed a bug where two lagged players would deadlock waiting on each
others' inputs
- Server now only asks clients once to verify new clients
- Fixed several bugs associated with handshaking (i.e. when a 3rd client
wants to join, getting that client connected with the other two and
making sure that all connections are possible).
- Fixed bugs where a lagged client could miss messages from the server
- Fixed bug where some inputs were not getting scanned when checking for
up-to-date inputs
- Fixed bug where inputs got dropped if the peer ID was not yet known.
Now these inputs go in an orphan input pool where they can be reclaimed
by peers later on as more peer IDs become known to the client.
- Fixed a bug where receiving the server settings too early would cause a
disconnect.
- Fixed bug where clients who joined after the server has been running
for more than 30 seconds would lag everyone else.
- Fixed crash when username was more than 4000 characters
- Fixed crash with sending long text strings
http://www.youtube.com/watch?v=eC1knk-cFaY&feature=player_embedded
下載:MAME http://ppt.cc/fRhq
MESS http://ppt.cc/ncD-
官方:http://10ghost.blogspot.com/
--
逃 兵:「說起來有一匹布那麼長。我一睡醒就看到遍地武器和廟裡那個神經病,還發了
瘋地說什麼我是東吳的逃兵,二話不說,拼了命就打。唉呀~那個瘋子又不知
道我是誰,那我還不趕快蹺頭啊!誰知道有一票跟我差不多的人制服了那個瘋
子,又說我立了大功、又說我抓了關公,還要我回去跟什麼主公孫權報喜,走
著走著又不知道碰到什麼鳥兵又開扁,我沒兄弟打不過人家,只有被抓回來啦
!」
--
Tags:
模擬器
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