(Multi Arcade) MAME 129u6 - 模擬器

Dora avatar
By Dora
at 2009-03-06T11:34

Table of Contents

March 5, 2009

MAMETesters Bugs Fixed

- 02963: [Documentation] All games in aristmk5.c: Added region
info to all games (Heihachi_73)
- 00015: [Sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not
work by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input] demoderb, demoderm: Duplicated input
definitions for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze] racedriv and clones: Race Drivin’ and
clones loop after “downloading DSP” screen (Phil Bennett)
- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games
don’t make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze] hotchase: [debug] Access Violation (Phil Bennett)
- 02894: [Graphics] cprosocc: Ingame graphics corruption. (Phil Bennett)
- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration.
(Phil Bennett)
- 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some
graphics are not displayed. (Phil Bennett)
- 02877: [Sound] deadang, leadang, ghunter: Music drowns out sound
effects (Phil Bennett)
- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after
disclaimer (Phil Bennett)
- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never
completed (Phil Bennett)
- 02991: [Graphics] polyplay: Broken graphics when playing (Phil Bennett)
- 02526: [Graphics] mahmajn2: Missing ’special’ linescroll mode.
(Olivier Galibert)
- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in
m10.c (couriersud)
- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check
fails at startup (Phil Bennett)
- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer
confirms as 2001 (incog)
- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as
2002 (incog)
- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed
as 2003. (incog)
- 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)
- 02964: [Sound] dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup
process is never completed/No Sound (Phil Bennett)
- 02909: [Original Reference] boothill: Specification of discrete
filters for shot and hit sounds doesn’t agree with
schematic. (Derrick Renaud)

Source Changes

- Added built-in layouts for a large number of games: 280zzzap,
buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc,
dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv,
pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs,
topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]
- Merged memory maps in nemesis.c. [Aaron Giles]
- Scramble now is a lot closer to reports and recordings (background
sound, sound of bullets). [couriersud]
- Fixed descriptions of the games running on NAOMI series hardware,
and NAOMI game list. [Yasuhiro Ogawa]
- Input ports clean-up for the jangou driver. [Angelo Salese]

Finally low pass filtering on channel 2A in btime driver: [couriersud]

- * Changed resistor to bill of material value
- * Adjusted volume level and added more documentation

- Fixed regression (missing graphics) in ipminvad (m10). [couriersud]
- Added support for System 24 tilemap linescroll modes. [Olivier Galibert]

Various improvements to Heavy Unit: [Angelo Salese, Tomasz Slanina,
David Haywood]

- Added a VERY preliminary simulation of the protection, just enough
to get the game to boot, not make it playable
- Corrected CPU communication, IRQ/NMI generation etc.
- Fixed some video emulation issues (added tilemap scroll etc.)
- Corrected GFX rom loading (at least for the graphics used in attract
mode)
- Fixed King Derby sprite colors [Stefan Lindberg, Angelo Salese]
- Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]
- Merged labyrunr memory maps. [Phil Bennett]
- Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]
- Hooked up layer enables in goldstar.c driver, fixes ‘girl’ in Cherry
Master. [David Haywood]
- Scaled up renegade and mjkjidai ADPCM levels in line with recent
clock_adpcm() change. [Phil Bennett]
- Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]
- Added new function memory_install_read_port_handler() to more easily
allow you to install read handlers for ports based on tag. [Aaron Giles]
- Removed input_port_read_handler8/16/32/64 functions, since they were
really only used for getting a memory handler for a port by tag, and
this is no longer necessary. [Aaron Giles]
- Moved input port handlers to internal code in the memory system.
[Aaron Giles]
- Added port names to the taito8741 device pending its proper
devicification. [Aaron Giles]
- Removed all remaining uses of input_port_n_r() functions, and
purged them from src/emu/machine/generic. [Aaron Giles]
- Removed device types from device queries that use tags, under
the assumption that all device tags are unique. Specifically,
the following no longer need to provide a device type:

AM_DEVREAD/WRITE
DEVCB_DEVICE_HANDLER
devtag_get_device
devtag_reset
device_list_find_by_tag

as well as several device interfaces that referenced other
devices. [Aaron Giles]

- Moved SH2 set info functions to direct calls. [Aaron Giles]
- Various improvements to the Zero Target / Counter Steer HW
and cleaned-up the driver. Fixed foreground & background
colors and hand-tuned sound in Zero
- Target based on a side-by-side test. Fixed sprite colors.
[Angelo Salese]
- Fixed pedals in Final Lap 3. [Phil Bennett]
- Hooked up correct C75 MCU in namcofl.c (based on RB’s namconb1.c
implementation) [Phil Bennett]
- Corrected Dip-Switch settings for Zero Target. [Yasuhiro Ogawa,
Angelo Salese]
- maketms: Free strings on exit. [Olivier Galibert]
- tms57002 - don’t abort on unimplemented instructions.
[Olivier Galibert]
- Changed eeprom erase command to write 0xff values. [Pierpaolo Prazzoli]

Fixed handling of corrupt archives: [couriersud]

- * corrupt files in archives now generate an error
- * archive files ending in “/” will not be tested for crc -
skip path entries
- * add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open
This is used in audit.c, which only tests whether files exist
- * added error checking to all calls to load_file_zipped

- Added flags to the CHD metadata entries, encoded in the top bit.
Right now it is a no-op, but eventually will be used to indicate
which bits of metadata are included in the overall checksum.
[Aaron Giles]
- Fixed gcc 4.4 compilation error. [Belegdol]
- Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]
- Another round of static/const qualifier additions, plus a rename
of has_addon_chip to snes_has_addon_chip. Notably a number of
z80ctc_interface are now const (devicification must have removed
the cases where it was dynamically modified). [Atari Ace]
- Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]
- sfbonus version cleanups part 1. [David Haywood]

New games added or promoted from NOT_WORKING status

- Great Sluggers 94 (Japan) [Phil Bennett]
- Daisyarin [Yasuhiro Ogawa]
- Mahjong Club [Yasuhiro Ogawa]

New clones added

- Violence Fight (Japan)
- Joker Poker (Version 16.03BI) [Jim Stolis] (not working)
- Scud Race (Japan) [Leif Hurst] (not working)
- Splatter House (World new version) [Andy Henderson]
- New clones: T-MEK (3 sets) [Lars Bull]

New games marked as GAME_NOT_WORKING

- Tokimeki Mahjong Paradise Doki Doki Hen [Uki]
- E-Jan Sakurasou [Uki]
______________________________________________________________________________

下載;http://www.emuhq.com/download/2594/

官方:http://mamedev.org/

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All Comments

最近破的FC GAME--烏龜報恩

Edwina avatar
By Edwina
at 2009-03-05T23:28
實機時代似乎有點印象, 但是應該沒怎麼玩過, 是之前的討論中 有人提到才想起來KONAMI有這個作品, 不過那時提到的片名(X開頭) 似乎是海外版的名字, 看起來很陌生..日版的名稱(亀の恩返し)翻譯 過來就是烏龜報恩. 遊戲畫面: http://0rz.tw/OyiWw 本作是1988年HUDS ...

dolphin 使用小小心得

Bethany avatar
By Bethany
at 2009-03-05T21:37
1.看看你的顯示卡是否有支援 MRT(multiple render targets) 若沒有,門都沒有.... 2.檢查你的系統是否有安裝directx redist 2008.11 http://0rz.tw/bd53O 若沒有安裝,dolphin的組態中的外掛會呈現無法掛載 wiim ...

請推薦一款ps2的模擬器

Ida avatar
By Ida
at 2009-03-05T20:25
最近ps2主機讀寫頭挑片很嚴重,看到板上模擬氣得討論發現ps2 已經有模擬器了,但是精華區找不到ps2模擬器的相關介紹與使用 方法,請問各位大大有沒有相關的模擬器介紹與教學網站可以推 薦一下呢? - ...

想求SEGA MD2 的模擬器和遊戲...

Zenobia avatar
By Zenobia
at 2009-03-05T18:53
遊戲名稱:SEGA MD2 魂斗羅 遊戲內容:這因該有個10年左右,所以我印象不深 一種射擊遊戲,可以兩個人一起玩,很像不能存檔... 遊戲心得:SEGA是我小時後家裡唯一一款電視遊樂器,而且是塵封很久被我發現, 我爸才拿出來給我玩,家中有三款遊戲,一款是賽車,一款不重 ...

女神轉生

William avatar
By William
at 2009-03-05T16:26
真・女神転生 ↓ 真・女神転生Ⅱ ↓ 真・女神転生if… ↓ デビルサマナー ソウルハッカーズ 入門的話我建議還是照著這個順序跑會比較好 一方面PS版本已經強化了很多地方 二方面這種順序會有一種倒吃甘蔗的感覺 尤其在征服本傳兩個作品後到了if…這裡體會會更深 至於至於靈魂駭客就不用多說了 比起本更有名氣不 ...