(MUGEN) M.U.G.E.N 1.0 RC 6 - 模擬器

Zanna avatar
By Zanna
at 2009-12-15T11:59

Table of Contents

2009.12.14

Engine Changes

- CNS: New Trigger: Cond. This is a short-circuiting version of ifelse.
- CNS: Set to use precise floating point model; was previously using a
less accurate model that might have caused strange rounding
errors.
- fight.def: Added [Fightfx] section with scale parameter.
- Keyboard: Fixed bug where keyboard presses/releases are sometimes lost
when other keys are pressed at the same time.
- Storyboards: now scaled to fit screen aspect instead of being cropped.
- Stages: Added displayname, versiondate, mugenversion, author parameters
to stage [Info]. Stages older than 1.0 will have camera movement
snapped to whole stage coordspace units.

Doc Changes

- Added description of special forms (ifelse, cond).
- Stages + Backgrounds: Fixed Parallax parameters description to match
implementation.
- Other minor fixes.

Bug Fixes

- CNS: HitDef: Fixed bug that set default guarded getpower/givepower
parameters to 0.
- CNS: AppendToClipboard and DisplayToClipboard: More robust handling
of type mismatch scenarios.
- CNS: Fixed bug where Const trigger returned incorrectly-scaled values
if player is in a temporary state of another player with a
different coordspace.
- CNS: Fixed bug where AssertSpecial flag=invisible does not work during
hitpauses.
- Display: Fixed Offset sctrl not scaling properly to coordspace.
- Display: Fixed fightfx explods being created with incorrect scale when
character and system have different coordspaces.
- Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode.
- Fixed bug where loading malformed SFFv1 sprites would prevent the
program from closing properly.
- Fixed character mugenversion date parser to reject malformed version
strings.

Backwards Compatibility

- Fixed: ver2002 characters only: After a ReversalDef with p2stateno and
p1stateno parameters has been executed, P2′s state updates will lag
behind P1′s by 1 tick.
- ver2002 backwards compatibility: implemented bug where AssertSpecial
flags that affect a single player are not reset each tick when the
player is in a hitpause. Flags affected are: nostandguard,
nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck,
nowalk, unguardable, invisible.
- ver2002 backwards compatibility: implemented bug where the effects
for the following controllers are not reset during hitpause: AngleDraw,
PlayerPush, Offset, ScreenBound, Trans, Width.
______________________________________________________________________________

下載:http://elecbyte.com/mugenfiles/mugen100rc6.zip

官方:http://elecbyte.com/

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