(MSX) OpenMSX v0.8.2 - 模擬器

Margaret avatar
By Margaret
at 2012-01-26T21:40

Table of Contents

2012.01.26

好用的MSX模擬器之一,正式版號(非SVN)終於發佈了。

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This is mostly a bug fix release with some small improvements.

Here's the list with all highlights:

MSX device support:

- Bug fixes:
- (regression) sprite colors in screen 7/8 (visible in Ikari for instance)
- VDP emulation bug, which was visible in Psycho World's 3x3 power up matrix
- Y8950 (MSX-AUDIO) when using NOP Real Motion
- MoonSound FM 4op mode
- crash in YM2151 (in Yamaha CX5M)
- sample playing in Nettou Yakyuu
- several small issues in existing MSX machine configurations
- Accuracy improvements:
- MSX-MUSIC (YM2413 (Okazaki)): implemented SETTLE (or DUMP) phase
- MoonSound (YMF278): fixed x-tal frequency and some other details
- GFX9000: added basic support for set adjust registers
- Added support for several laserdisc features to be able to run the
Lascommate Junior High School Mathematics LD's, including a dummy
Lascom Kanji cartrid geimplementation
- Added emulation of the following mapper types:
- Baby Dinosaur Dooly
- Manbow 2 2nd release
- Best of Hamaraja Night
- Added emulation of memory based I/O for MSX RS-232C, making
emulation of Sony

HBI-232 possible

- Added Sony HB-F9S and Sony HB-G900P machine
- Added support for JoyMega: Mega Drive joy pad with 6 buttons

New or improved emulator features:

- Video output:
- Faster laserdisc rendering
- Added horizontal stretch for SDL renderer (useful for Dingoo for
instance). As horizontal stretching is enabled by default, the
CPU usage of openMSX

when using the SDL renderer will now be higher than before. Set
horizontal_stretch to 320 to disable it and gain some performance
(but havea less accurate aspect ratio of the screen).

- Sound generation:
- Sync sound to EmuTime (greatly improves sample playback in e.g.
Real Motion and TRAX Player
- Added new sound driver based on libao
- Fixed sound quality of blip resampler
- MSX developer features:
- Added vdpcmdinprogress_callback setting, which can be used to trigger
a script when a write to the VDP command engine registers is detected
while there is still a VDP command in progress.
- Fixed memory usage issue when using step_back (e.g. via debugger)
- Greatly improved performance for step_back
- Fixed bug with watchpoints that triggered too late sometimes
- Command line options/support:
- Added recognition of .tcl extension as extra start up scripts
- Fixed recognition of OMR/OMS files which were re-gzipped
- Added command line option -replay to load and view a replay and also
support dropping replays (OMR files) on openMSX to view them
- Added command line option -savestate to load a savestate and also
support dropping savestates (OMS files) on openMSX to view them
- OSD menu improvements (mostly useful for hand held users):
- added connector submenu
- added support for running tapes
- added support for horizontal stretch setting
- Joystick support:
- Allow joystick axis motion events to be bound, as the manual promises
- Made real joystick support a bit more flexible: read all axes
- Channel recorder:
- Fixed record_channels command to record to the soundlogs directory
- Added option to record all channels of all sound chips with
record_channels
- Platform specific improvements:
- Fix Caps lock behaviour on Mac OS X
- Add support for MIDI output to a virtual endpoint for Mac OS X
- Comfortable machine configurations:
- Added new fantasy machine: Boosted MSX2+ JP, based on Panasonic FS-A1WSX
- Added basic compiler to Boosted MSX2 EN
- Miscellaneous:
- Updated all scripts to make full use of Tcl 8.5 (and clean them up in
the process) to improve performance
- Support in the hardware config XML format for using a single ROM image
(i.e.a physical (EP)ROM dump) which is used by several devices
- Make PgUp/PgDn reverse step depend on the speed setting
- Reverse bar now indicates recording (red) and replaying state
- The 'about' console command can now also be used to find settings
- Fixed 64k ROM mapper detection

Build system, packaging, documentation:

- Upgraded Tcl dependency to Tcl 8.5
- Upgraded 3rd party libs
- Optional additional dependency on libao
- Added support for the Clang compiler
- Make our ARM inline asm routines compile in Thumb2 mode
- Moved Dingux port to OpenDingux: openMSX now only compiles for
OpenDingux
- Added lto flavour to enable Link-Time Optimization

And of course the usual various bug fixes.

In "doc/manual/index.html" you can find a set of HTML manuals for openMSX.
Make sure you read this if you haven't used openMSX before, but also to
learn more about the new and changed features.

Known issues / caveats:

- Emulation is not perfect yet.

See the bug tracker on sourceforge.net for known bugs.

- Until we reach version 1.0.0, file formats can change in an
incompatible way without backwards compatibility. This happened
between 0.4.0 and 0.5.0, for example. Keep this in mind if you
create machine descriptions, ROM database entries etc. We do try
to be backwards compatible for at least one release, though. Keep
in mind that openMSX is still evolving at a considerable speed.
- openMSX is confirmed to run on the following operating systems: Linux,

Windows, Mac OS X, FreeBSD, OpenBSD and NetBSD; on x86, x86-64, PPC, ARM,
MIPS and Sparc CPU's. Running on other operating systems (wherever SDL
runs) or CPU's should be possible, but may require some modifications to
the build system. If you are compiling on a new platform, please share
your experiences (see below for contact info), so we can make openMSX
more portable.

- CPU and graphics performance varies a lot, depending on the openMSX
settings and the MSX hardware and software you're emulating. Some
things run fine on a 200 MHz machine, others are slow on a 2 GHz
machine. For performance tuning tips, see the Setup Guide.
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下載:http://www.mediafire.com/?k86xs5b046nk3vb x86

http://www.mediafire.com/?62f70nj1igiddmz x64

官方:http://sourceforge.net/projects/openmsx/

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ポーラステーション
http://perryt0517.wordpress.com/

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All Comments

夢幻戰士Valis一代-前-

Caitlin avatar
By Caitlin
at 2012-01-26T14:25
我想攻略應該兩篇就夠了,本篇講系統跟操作,下一篇寫完內容。 本作算是本系列極晚才出現的版本,所以操作系統跟玩的感覺非常流暢! ═══════════════════════════════════════ 【基本操作】 ˙十字鍵-左/右:移動優子跟轉向 -上 :搭配其他鍵發動魔法 ...

SFC-鋼彈W

Daniel avatar
By Daniel
at 2012-01-26T12:12
假日回溫遊戲,突然想起這款。 剛好看到模擬器可連線,想說徵求可連線玩家。 使用的模擬器:Snes9x 1.53 testbuild_23122011、1.52 遊戲:鋼彈W(格鬥) 可以傳水球或寄信,MSN也行,我再開遊戲和告知我的IP位置。 另外連線前建議先調整顯示和手把設定。 -- ※ 編輯 ...

Snes9x 金手指修改問題

Erin avatar
By Erin
at 2012-01-25T20:46
主要是想要在手機(Android)上進行遊戲 目前使用Snes9x ex非常順暢 但找不到可以輸入金手指的地方 想問說是否可以在電腦上先進行遊戲並使用金手指之後存檔 把檔案COPY到手機上繼續遊玩呢 - ...

想找ps模擬器玩 但一只失敗...

Kumar avatar
By Kumar
at 2012-01-25T19:59
我抓到的模擬器是ePSXe170_CHT 抓了兩個遊戲 但是讀取都毫無反應 我抓到的遊戲檔案一開始是rar 裡面有個資料夾 資料夾裡面的檔案是 pbp檔案 不知道是模擬器有問題 還是遊戲檔案有問題呢 希望有專家幫幫我 好想玩以前懷念的ps遊戲..... - ...

金魚學園Quiz部分-寫在前頭

Jake avatar
By Jake
at 2012-01-25T16:39
上面推文說的四個科目的題庫,包含正確答案的圖檔 使用現在倖存的MF ……這應該不用低調吧XDDD 貼在版上順便給想要的人蒐集跟一起討論:) 看張數,我想是沒蒐集完全啦…… 順便放一些殺必死在裡面XDD http://www.mediafire.com/?6fmg9br7k1mm1ha ** 本來想放 ...