MESS v0.122 - 模擬器

Gary avatar
By Gary
at 2007-12-31T22:08

Table of Contents

http://www.mess.org/download.php

0.122

System Driver Changes:
------------------------------------
- [ATOM] Added natural keyboard support. [Stefano Priore]

- [CPCPLUS] Added raw binary (.bin) cartridge image support. [Barry Rodewald]

- [FAMICOM] Fixed reads to $4031-2 when a disk is not mounted. [MAMEPlus
Team]

- [GAMEBOY] Several fixes to the video timing. [Wilbert Pol]

- [GAMEBOY] Fixed a bug in the handling of 256 and 1024 cycle timers.
[Wilbert Pol]

- [GAMEBOY] Fixed timer handling details and timer irq generation. [Wilbert
Pol]

- [GAMEBOY] Improved handling of VRAM locking in certain STAT modes. [Wilbert
Pol]

- [GAMEBOY] Improved handling of OAM locking in certain STAT modes. [Wilbert
Pol]

- [GAMEBOY] Improved penalty cycle count for enabled sprites. [Wilbert Pol]

- [MEGADUCK] Fixed default aspect ratio. [Justin Kerk]

- [MEPHISTO] Fixed a keyboard mapping bug. [Dirk Verwiebe]

- [QL] Added sound. [Curt Coder]

- [SG1000] Fixed keyboard/joystick detection. (bug #1444) [Curt Coder]

- [SMS/GG] Disabled interrupt generation on bootup. (bug #1451) [Wilbert Pol]

- [SYM1] Fixed bug #1442. [Dirk Best]

- [SYM1] Better LED support, memory write protect support and added speaker
emulation. System is now marked as working. [Dirk Best]

- [TI99] Refactorings and code cleanups. [Michael Zapf]

- [TZX] Added Amstrad CPC .cdt support, and fixed pause length. [Barry
Rodewald]

- [TZX] Fixed TZX block type 0x13. [Barry Rodewald]

- [X68000] Improved video timing. [Barry Rodewald]



User Interface Changes:
----------------------------------
- [Windows] Fixed occasional crash in menu bar when multithreading is on.
[MAMEPlus Team]


Imgtool Changes:
-----------------------------
- Modules can now specify IMGTOOLINFO_INT_CHARSET which alters the native
character set for a particular Imgtool module. [Dirk Best]


Source Changes:
----------------------------
- The core is based on MAME 0.122. This incorporates all features of the
update to this core. [MAME team]

- Changed spacing between natural keyboard key names. [Nate Woods]

- Added a general 74145 BCD-to-decimal decoder emulation, currently used by
the SYM-1 driver. [Dirk Best]

- Fixed M65C02 optimization. [Peter Trauner]

- Miscellaneous cleanups (staticization, constification, header file,
deprecated use of the "Machine" variable, gfxdecode naming, Machine driver,
memory management and removed some legacy code. [Atari Ace]


--

All Comments

ePSXe 1.60如何在遊戲中加快遊戲速度?

Isla avatar
By Isla
at 2007-12-31T21:17
※ 引述《jackals60 (Are you red enough!)》之銘言: : 請問ePSXe 1.60有加快遊戲速度的快捷鍵嗎? : 我看過doc資料夾中的說明但還是沒有找到,不知道有人知道嗎? : 最近在玩傭兵之盾,當敵人召喚或施展魔法時常常要一直等待,敵人一多頻率一高 : 就要等很久...... ...

ePSXe 1.60如何在遊戲中加快遊戲速度?

Ula avatar
By Ula
at 2007-12-31T16:03
※ 引述《jackals60 (Are you red enough!)》之銘言: : 請問ePSXe 1.60有加快遊戲速度的快捷鍵嗎? : 我看過doc資料夾中的說明但還是沒有找到,不知道有人知道嗎? : 最近在玩傭兵之盾,當敵人召喚或施展魔法時常常要一直等待,敵人一多頻率一高 : 就要等很久...... ...

ePSXe 1.60如何在遊戲中加快遊戲速度?

Genevieve avatar
By Genevieve
at 2007-12-31T15:43
請問ePSXe 1.60有加快遊戲速度的快捷鍵嗎? 我看過doc資料夾中的說明但還是沒有找到,不知道有人知道嗎? 最近在玩傭兵之盾,當敵人召喚或施展魔法時常常要一直等待,敵人一多頻率一高 就要等很久...... - ...

no$gba跑ff3..

Elma avatar
By Elma
at 2007-12-31T14:23
原本昨天預計要破關的 從奧汀開始打三大召幻獸然後再衝水晶塔 辛苦打了一整晚 把四個暗之戰士幹掉之後挑戰暗黑之雲 結果模擬器出問題強制關閉Orz.. 中途完全沒存檔.. 現在已經沒力再玩了 可能要休息一陣子等心中的傷痛平復吧 有在玩的版友注意一下吧 PS:我 ...

GBA 網球王子 2004 黃金版

Joseph avatar
By Joseph
at 2007-12-31T14:21
請問一下... 仁王的絕招 把球打到網子上再往不同方向彈去那招 要怎麼樣讓球往地上彈而不是高飛? 還有怎樣讓球在網子上不要停留那麼久? 感謝感謝.... - ...