MESS 0.134 - 模擬器

Wallis avatar
By Wallis
at 2009-09-16T12:01

Table of Contents

http://www.mess.org/

New System Drivers Supported (in no particular order):
------------------------------------------------------
- 4004 Nixie Tube Clock [Miodrag Milanovic]
- Busicom 141-PF [Miodrag Milanovic]
- Mikron-2 [Miodrag Milanovic]
- Nintendo Game Boy Advance [R. Belmont, Harmony]
- Tandy 1000RL [Wilbert Pol]
- DECTalk DTC-01 [Lord Nightmare]
- Ensoniq ESQ-1 (not working) [R. Belmont]
- Game Park GP32 (not working) [R. Belmont]
- Game Park Holdings GP2X (not working) [R. Belmont]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Elektor Junior [Manfred Schneider]
- Elwro 800 Junior [Mariusz Wojcieszek]
- Sharp X1 / X1 Turbo [Angelo Salese]


Skeleton drivers:
-----------------
- HC-88
- Cobra / Cobra 80K
- Kaypro 4/plus88
- Kaypro 4 4-84
- Tatung Einstein 256



System Driver Changes:
----------------------
- [C64/C128] Implemented new VIC II core [Christian Bauer, Roberto Zandona']

- [C64/C128] Fixed TAD in CIA6526 [Roberto Zandona']

- [C64] Implemented some cart type [Fabio Priuli, Roberto Zandona']

- [COCO] Bug #1839 fixed [Miodrag Milanovic]

- [COCO1/2] Added support for hi-res interface. [Nathan Woods]

- [COLECO] Bug #1460 fixed [Robbbert]

- [DREAMCAST] Initial support for controllers and GD-ROM drive added. Discs
do not boot yet. [R. Belmont]

- [GBCOLOR] Added preliminary support for the bootstrap rom. [Wilbert Pol]

- [MEGADRIVE] Fixed multisession issues, fixed SRAM size and SRAM memory
leak. [Enik]

- [IBMPCJR] Fixed the floppy watchdog timer. [Wilbert Pol]

- [IBMPCJR] Main memory and video ram are now shared. [Wilbert Pol]

- [IBMPCJR] Added proper support for b/w and color modes. [Wilbert Pol]

- [IBMPCJR] Added selection of proper mc6845 input clocks for
different graphics modes. [Wilbert Pol]

- [JAGUAR] Replaced wave table code with a ROM. [Zerosquare, Robbbert]

- [JAGUAR] Fixed quickload problems. [Robbbert]

- [JAGUAR] Various miscellaneous improvements. [Robbbert]

- [NES] Changed the PPU to use a device memory map (bug #1831), enhancements
and improvements to mappers 5, 68, 88, 119. [Robert Bohms]

- [NES] Improved NES APU when reading reading $4015 and sprite overflow
emulation, fixed 4-screen mirroring. [Robert Bohms]

- [ORIC] Revert commented floppy code [Miodrag Milanovic]

- [PIPPIN] Added CD-ROM firmware. [incog nito]

- [PX4] Added RAM disk support. [Dirk Best]

- [SAMCOUPE] Added support for Extended DiSK/MV - CPC style disk images.
[Dirk Best]

- [SAMCOUPE] Added support for tapes. [Dirk Best]

- [SNES] Plenty of improvements to SNES emulation (see MAME whatsnew for more
details) [Fabio Priuli, Angelo Salese]:
* fixes to hi-res in Mode 5/6, interlaced graphics, rowscroll, window effect
* implemented open bus
* added proper priority tables for various bg/obj layers
* simplified tile, line and object drawing routines
* improved Mode 7 math precision, EXTBG and Mosaic
* fixed direct color gfxs in Mode 3/4/7
* improved joypad read/write handling and fixed a serial port quirk
* added OBJ interlace support
* corrected a bunch of SPC and PPU registers behaviour
* fixed HDMA mid-frame inits
* added clip colors to black window function
* fixed main/sub color maths
* fixed half colour blending behaviour

- [SNES] Added support for SuperFX games. [Harmony]

- [SNES] Added support for DSP-3 and DSP-4 add-on chips. [ZSNES Team, Fabio
Priuli]

- [SNES] Added preliminary support for S-DD1 and S-RTC emulation. [Harmony]

- [TI81] Added v2.0 BIOS (possibly bad dump). [FloppusMaximus]

- [V1050] Fixed centronics output. [Curt Coder]

- [VBOY] Updates to graphics handling and port reading, some demos work
[Miodrag Milanovic]

- [X1] Many improvements to Sharp X1 emulation [Angelo Salese]:
* Fixed memory maps and added basic graphic emulation
* Hooked up 320 bitmap mode and added char double height feature
* properly emulated PCG in order to support bitplane mask and color revert
features
* added .D88 disk image support
* allow the X1Turbo versions to boot properly and hooked up YM-2151
* added basic keyboard irq
* added proper priority mixer emulation (PLY register)
* added basic PCG reading and RTC feature
* added v400 mode

- [X1] Improved keyboard support and implemented 'game' keys [Barry Rodewald]

- [X1] Added cassette reading / writing (.wav only atm) [Barry Rodewald]

- [Z8] Added preliminary Z8 cpu core for JuTe computer. [Curt Coder]


Source Changes:
----------------
- The core is based on MAME 0.134. This incorporates all features of the
update to this core. [MAME team]

- Floppy cleanup [Miodrag Milanovic

--

All Comments

PCSX-Reloaded Alpha 3 (1.9.83)

Wallis avatar
By Wallis
at 2009-09-16T11:58
http://pcsxr.codeplex.com/ - Added support for CDDA sound when running a CD image. - Added cheat code support for the Windows port. - Incorporated various ...

GGPO無法玩三國戰紀

Edwina avatar
By Edwina
at 2009-09-16T10:05
大家好~ 小弟前一兩個禮拜剛剛 知道有GGPO NFBA這兩個東西 興致勃勃的弄好了以後 忽然想玩三國戰紀 但把他放進ggpo的roms裡面 卻一直沒辦法玩 各位知道是什麼問題嗎~ 還是三國戰紀要有特殊的模擬器~ 亦或是我所載下來的zip檔不正確....atat? 請求各位回答小弟的問題~ 謝謝 a ...

不好意思 再次請教一款街機遊戲

Anonymous avatar
By Anonymous
at 2009-09-15T18:58
剛剛 真是感謝這版上大大andgt;andlt; 果然神阿!!! 想再請教一款大型街機遊戲 印象中是這樣的.. 有5個角色可以選(因該至少3-5),裡面有近戰的 遠攻的 主要分兩類 因為我常常選一個跳不高的白色傢伙andlt;---他進戰拿槌子 每次過關之後 都可以換武器或盾,如果不拿的話也可以. ...

請問一款以[龍]為主軸的4CD-PS遊戲

Agatha avatar
By Agatha
at 2009-09-15T14:48
記得之前還在軍校的時候 單位裡面那一台PS老主機是唯一的樂趣 當時後 有一位區隊長拿了一片4CD組的RPG遊戲來(民國87年) 印象中這遊戲裡面 每個角色都有一種特殊的龍化能力 例如 黃金龍 蒼X龍等等之類的 比較特殊的還有他的戰鬥方式,要以按鍵為主去連續輸入執行指令 有一點類似PS2的火影格鬥大絕方 ...

(Multi Arcade) Mame4All v1.0

Connor avatar
By Connor
at 2009-09-15T12:15
2009.09.14 With all the development I’ve been doing for the A320 Dingoo, I wanted to step back for a moment at get this out the door. Many ...