Mednafen v0.8.A - 模擬器

By Rae
at 2008-10-28T23:57
at 2008-10-28T23:57
Table of Contents
http://sourceforge.net/project/showfiles.php?group_id=150840
Mednafen a multisystem-emulator has been updated. Mednafen emulates the
following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance,
NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD),
SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX and WonderSwan/WonderSwan
Color.
Changes:
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a
few mappers that nominally shouldn′t have WRAM, enabled if the battery-backed
bit is set in the iNES header. Fixes "Family BASIC", and probably a few
bootleg games as well.
NES: Added partially-broken support for mapper 163.
NES: Added support for mapper 241.
Fixed string constant-to-(char *) problems in drivers/cheat.cpp
Added setting "osd.state_display_time", to control the length of time, in
milliseconds, the save state/movie screen is displayed after selecting a save
state or movie.
The most recently-saved save state slot will now be colored differently when
selecting a save state slot.
Increased the brightness of non-empty save state slots.
Empty save state slots are now black instead of being partially transparent.
PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC
commands, fixing the totally broken cinematic sequences in "Boundary Gate".
There may still be bugs in these commands that don′t cause any known
problems with games, so I will need to run tests on a real system.
GBA: An error loading the custom colormap file is now treated as fatal.
Win32: The German and Russian translation files are now included in the Win32
precompiled binary distribution ZIP file. Note that Mednafen always assumes the
locale to be UTF-8, so the stdio.txt file will need to be opened with a viewer
that can handle UTF-8(though filenames with non-7-bit-ASCII components will
appear fubar). (I am aware that assuming the locale′s character encoding to
always be UTF-8 is a design flaw with various insidious consequences when the
encoding is not UTF-.
Updated the Russian translation with the translation done by rubicon.
Added configure script option "--enable-altivec/--disable-altivec (default:
enabled)" for compiling on PowerPC architectures where AltiVec is not supported
, or causes problems. This configure script option is untested, however.
Input for the virtual device on virtual port N will be disabled when the
buttons on the virtual device on virtual port N are being configured. The last
button pressed when in button configuration may still be taken as virtual
device input, however(a fix for this would be too invasive, and so will be done
in the 0.9.x unstable tree).
PCE: Added several missing input-related state variables to save states,
fixing several netplay/movie desynchronization issues under certain situations.
Fixed a bug when creating an SDL source surface, whose negative
effects(clipping rightmost columns) could be triggered when the "sdl" vdriver
setting was used with certain xscale and yscale settings that would cause a 1:1
pixel copy operation.
PC-FX: Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it for
some sound effects, other games likely use it as well in similar roles).
PCE: Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and Flash
Hiders use LFO).
PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. The
SF2 mapper will now be enabled for any ROM images 2MiB and over in size.
Fixed a call to putenv(), to pass a static character array initialized to a
string constant instead of a string constant directly.
Fixed a few argument descriptions(invoked with the -help command-line switch)
that weren′t properly gettextized.
Debugger: Fixed a bug in the trace log code. It would cause the emulator to
lock up if the user pressed Enter/Return in the prompt popup without any text
in the input field.
SMS: Removed the old unused Z80 emulator code from when SMS Plus was
assimilated.
--
Mednafen a multisystem-emulator has been updated. Mednafen emulates the
following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance,
NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD),
SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX and WonderSwan/WonderSwan
Color.
Changes:
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a
few mappers that nominally shouldn′t have WRAM, enabled if the battery-backed
bit is set in the iNES header. Fixes "Family BASIC", and probably a few
bootleg games as well.
NES: Added partially-broken support for mapper 163.
NES: Added support for mapper 241.
Fixed string constant-to-(char *) problems in drivers/cheat.cpp
Added setting "osd.state_display_time", to control the length of time, in
milliseconds, the save state/movie screen is displayed after selecting a save
state or movie.
The most recently-saved save state slot will now be colored differently when
selecting a save state slot.
Increased the brightness of non-empty save state slots.
Empty save state slots are now black instead of being partially transparent.
PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC
commands, fixing the totally broken cinematic sequences in "Boundary Gate".
There may still be bugs in these commands that don′t cause any known
problems with games, so I will need to run tests on a real system.
GBA: An error loading the custom colormap file is now treated as fatal.
Win32: The German and Russian translation files are now included in the Win32
precompiled binary distribution ZIP file. Note that Mednafen always assumes the
locale to be UTF-8, so the stdio.txt file will need to be opened with a viewer
that can handle UTF-8(though filenames with non-7-bit-ASCII components will
appear fubar). (I am aware that assuming the locale′s character encoding to
always be UTF-8 is a design flaw with various insidious consequences when the
encoding is not UTF-.
Updated the Russian translation with the translation done by rubicon.
Added configure script option "--enable-altivec/--disable-altivec (default:
enabled)" for compiling on PowerPC architectures where AltiVec is not supported
, or causes problems. This configure script option is untested, however.
Input for the virtual device on virtual port N will be disabled when the
buttons on the virtual device on virtual port N are being configured. The last
button pressed when in button configuration may still be taken as virtual
device input, however(a fix for this would be too invasive, and so will be done
in the 0.9.x unstable tree).
PCE: Added several missing input-related state variables to save states,
fixing several netplay/movie desynchronization issues under certain situations.
Fixed a bug when creating an SDL source surface, whose negative
effects(clipping rightmost columns) could be triggered when the "sdl" vdriver
setting was used with certain xscale and yscale settings that would cause a 1:1
pixel copy operation.
PC-FX: Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it for
some sound effects, other games likely use it as well in similar roles).
PCE: Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and Flash
Hiders use LFO).
PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. The
SF2 mapper will now be enabled for any ROM images 2MiB and over in size.
Fixed a call to putenv(), to pass a static character array initialized to a
string constant instead of a string constant directly.
Fixed a few argument descriptions(invoked with the -help command-line switch)
that weren′t properly gettextized.
Debugger: Fixed a bug in the trace log code. It would cause the emulator to
lock up if the user pressed Enter/Return in the prompt popup without any text
in the input field.
SMS: Removed the old unused Z80 emulator code from when SMS Plus was
assimilated.
--
Tags:
模擬器
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