Mednafen v0.8.A - 模擬器

Rae avatar
By Rae
at 2008-10-28T23:57

Table of Contents

http://sourceforge.net/project/showfiles.php?group_id=150840

Mednafen a multisystem-emulator has been updated. Mednafen emulates the
following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance,
NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD),
SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX and WonderSwan/WonderSwan
Color.



Changes:
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a
few mappers that nominally shouldn′t have WRAM, enabled if the battery-backed
bit is set in the iNES header. Fixes "Family BASIC", and probably a few
bootleg games as well.

NES: Added partially-broken support for mapper 163.

NES: Added support for mapper 241.

Fixed string constant-to-(char *) problems in drivers/cheat.cpp

Added setting "osd.state_display_time", to control the length of time, in
milliseconds, the save state/movie screen is displayed after selecting a save
state or movie.

The most recently-saved save state slot will now be colored differently when
selecting a save state slot.
Increased the brightness of non-empty save state slots.
Empty save state slots are now black instead of being partially transparent.

PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC
commands, fixing the totally broken cinematic sequences in "Boundary Gate".
There may still be bugs in these commands that don′t cause any known
problems with games, so I will need to run tests on a real system.

GBA: An error loading the custom colormap file is now treated as fatal.

Win32: The German and Russian translation files are now included in the Win32
precompiled binary distribution ZIP file. Note that Mednafen always assumes the
locale to be UTF-8, so the stdio.txt file will need to be opened with a viewer
that can handle UTF-8(though filenames with non-7-bit-ASCII components will
appear fubar). (I am aware that assuming the locale′s character encoding to
always be UTF-8 is a design flaw with various insidious consequences when the
encoding is not UTF-.

Updated the Russian translation with the translation done by rubicon.

Added configure script option "--enable-altivec/--disable-altivec (default:
enabled)" for compiling on PowerPC architectures where AltiVec is not supported
, or causes problems. This configure script option is untested, however.

Input for the virtual device on virtual port N will be disabled when the
buttons on the virtual device on virtual port N are being configured. The last
button pressed when in button configuration may still be taken as virtual
device input, however(a fix for this would be too invasive, and so will be done
in the 0.9.x unstable tree).

PCE: Added several missing input-related state variables to save states,
fixing several netplay/movie desynchronization issues under certain situations.

Fixed a bug when creating an SDL source surface, whose negative
effects(clipping rightmost columns) could be triggered when the "sdl" vdriver
setting was used with certain xscale and yscale settings that would cause a 1:1
pixel copy operation.

PC-FX: Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it for
some sound effects, other games likely use it as well in similar roles).

PCE: Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and Flash
Hiders use LFO).

PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. The
SF2 mapper will now be enabled for any ROM images 2MiB and over in size.

Fixed a call to putenv(), to pass a static character array initialized to a
string constant instead of a string constant directly.

Fixed a few argument descriptions(invoked with the -help command-line switch)
that weren′t properly gettextized.

Debugger: Fixed a bug in the trace log code. It would cause the emulator to
lock up if the user pressed Enter/Return in the prompt popup without any text
in the input field.

SMS: Removed the old unused Z80 emulator code from when SMS Plus was
assimilated.


--

All Comments

SS+MD 光之繼承者(精靈王紀傳)

Steve avatar
By Steve
at 2008-10-28T20:23
有人受到這款遊戲的感召來伸檔了 所以就順道分享出來啦 (其實也是舊物啦) 希望大家真的可以體驗一下這款遊戲的魅力 【遊戲名稱】精靈王紀傳1(光之繼承者1) 【遊戲語言】繁體中文 【遊戲平台】SEGA MD 【存放空間】BaDonGo 【檔案格式】mdf mds 【檔案大小】2.3mb 【下載工具】http ...

請問Zsnes 最高支援幾人搖桿?

Catherine avatar
By Catherine
at 2008-10-28T15:54
請教一下,我有五支搖桿, 可是不管怎麼設定, 第五支搖桿在Zsnes的搖桿設定頁都無法輸入 雖然控制台有看到第五支搖桿,但在設定時就是會沒有動靜, 請問各位有相同的經驗嗎?還是有搖桿上限的規定 謝謝各位 - ...

光之繼承者(精靈王紀傳)

Tracy avatar
By Tracy
at 2008-10-28T15:03
說到這款遊戲 到現在還是想到就會拿出來玩 破關也破了 20多次 也可能更多次 每次玩都有不同的發現 當到最後都沒秘密物品 可以再找的時候 就嘗試新玩法 ex:全程用小刀 就像是喜愛惡魔城的玩家 會一再玩月下 那種感覺 不過到2代就止步了 不知道是公司沒有再開發意願 還是公司倒了 可惜了這款好遊戲 有搜尋 ...

GBA模擬器音樂不同步<囧>

Edwina avatar
By Edwina
at 2008-10-28T12:20
最近玩了一個新遊戲and#34;節奏天國and#34;, 但是不管怎麼玩 GBA的判定 總是一下快一下慢 模擬器上面的視窗 100% ~ 97% 不停的飄...囧 請問各位鄉民 用GBA模擬器玩音樂遊戲,怎麼調整讓畫面和音樂一直都是100%同步勒? 感謝 -- 我用的版本是: VisualBoyA ...

為什麼家機沒有傳統的魔術方塊

Necoo avatar
By Necoo
at 2008-10-28T09:01
感謝熱心板友指導, 我找到這個檔案了, 電腦上執行起來很順, 手感也很好, 另外請問一下, 由於現在PSP的MAME還不是很好用, 我剛去跑結果當機, 請問如果PSP來跑的話有對應的模擬器可以用的嗎? - ...