Mednafen 0.8.4-rc3 - 模擬器

Catherine avatar
By Catherine
at 2007-10-21T20:28

Table of Contents

21 Oct 2007

Changes:

PCE: Added preliminary(it works, but the code needs to be cleaned)
ADPCM support for HES rips.
PCE: Interrupts will be enabled with a CLI after a HES' init routine
is called, to fix rips that neglect to do it themselves.
PCE: Added support for HES rips that try to write data where it really
shouldn't be written(some CD-ROM game rips do this), though a
warning will be printed the first time this occurs after loading.
PCE: Added sanity checks to the HES loader to prevent crashes if
invalid data is present.
PCE: Reads from the I/O port will now return D7 as clear when emulating
a PCE CD game.
PCE: ADPCM RAM is now reset(to 0) on emulated PCE reset.
PCE: Sprites trying to pull tile data from $8000-FFFF of VRAM will now
be invisible(probably not correct, but trying to emulate
indeterminate effects is too difficult :b). Fixes a minor sprite
garbage issue in Camp California.
PCE/PC-FX: Fixed VRAM DMA source/dest increment/decrement bits(the source
and dest were flipped). Fixes a problem with Fushigi no Yume
no Alice.

Moved some code in the source root directory to appropriate
subdirectories.

Added setting <system>.debugger.disfontsize, valid settings being
"xsmall", "small"(default), "medium", and "large", to control the
font size used to draw the disassembly text. Note that there may
be overlap with other parts of the debugger at font sizes larger
than the default.

Refactored a few address space and register group debugger support
functions out of individual system code.

Fixed various low-impact memory leaks.

The version of Mednafen last run is now stored in the configuration
file as a comment(this will be necessary for changes in 0.8.5 or
later that will involve proper escaping/unescaping and quoting of
strings, to prevent problems with extra whitespace added by manually
editing the configuration file).

Fixed state rewinding on big-endian machines, and removed some
unnecessary operations from the state rewinding code path.

Mednafen will now refuse to try to load ROM images larger than 64MiB,
as a sanity check.

mmap() and madvise() will now be used to load ROM images, assuming
they're available(UN*X only, generally).

Errors during automatic IPS patching are now fatal.

Sped up loading gzip'ed ROM images.

Removed a global variable from the NES emulation code that had invaded
state.cpp. Though, this makes the error message when trying to use
save states with authentic Game Genie emulation very unhelpful...

GBA: Added support for loading a real GBA BIOS ROM image, using the
setting "gba.bios".

GBA: Added the ability to specify the backup memory type for games by
creating a file with the same name as the ROM image, with the
extension replaced with "type", in the "sav" directory under the
Mednafen base directory.
Example: SexyPlumbers.gba -> SexyPlumbers.type

One or more of the following strings(on separate lines) may appear
in the file:
sram
flash
eeprom
sensor

Additionally, the flash size can be specified by specifying the
size(real size, or divided by 1024) after the type, like "flash
128" or"flash 131072".

PCE: Improved noise LFSR and volume emulation, thanks to cgfm2 for the
detailed information.
______________________________________________________________________________

下載:http://0rz.tw/533bl

官方:http://mednafen.sourceforge.net/

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少數能支援PC-FX模擬的Multi System emulator,PC-E/CD的模擬效果也很不錯。


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All Comments

Adele avatar
By Adele
at 2007-10-24T08:20
我從來沒有在網路上看過PC-FX遊戲的下載
Edward Lewis avatar
By Edward Lewis
at 2007-10-28T06:30
這東西是幻之遊戲機 也沒多少人手上有ISO吧
大概要靠驢子慢慢拉才有

有沒有人有任天堂封神榜的詳細攻略或地 …

Harry avatar
By Harry
at 2007-10-21T12:30
※ 引述《jason902411 (不會玩逼.)》之銘言: : 玩到一半找不到崆峒山...找了很久的攻略.. : 但都只有超超.....簡略的攻略..... : 有人有嗎??詳細的攻略或地圖呢...拜托囉... 要去崆峒山的話 要從萬沙鎮出發往上走 先穿過祭壇 進入山洞口 出山洞之後沿著路走(路很 ...

SVC ultimate mugen

Frederica avatar
By Frederica
at 2007-10-21T00:24
迅雷下載專用 RAR835MB 解壓1.6G http://down.kof.net.cn/Download/Snk_vs_Capcom_SvC_ Ultimate_Mugen_2007_3rd_Battle_Edition.rar 網路上找來的網址 辜狗搜一下遊戲名稱在第一頁就有了 不 ...

SFC 三國志3代

Rae avatar
By Rae
at 2007-10-20T23:41
孫氏三人眾(孫堅 孫策 孫權)andamp;曹操 可以勸降嗎? 看阿共那邊論壇 好像可以 但是我怎麼試都不行... 請問勸降成功的人 是怎麼做到的呢? 還是我被阿共騙了 (我記得以前看過一本秘笈裡面有說到像曹操這種野望第一的是不可能勸降的...) Ps:是玩史實模式... - ...

聖劍傳說2的武器等級

Daniel avatar
By Daniel
at 2007-10-20T22:39
經驗的取得再於殺怪的最後一擊由誰完成 打強的怪物 不會升的比較快 以隻為計算 等級 8 7 6 5 4 3 2 1 0 經驗 * 1 1 2 3 4 5 6 7 (自己) 0 0 0 1 1 1 1 1 1 (隊友) ex 等級2的聖劍砍一隻兔子 自己+5 隊友兩名 ...

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Kyle avatar
By Kyle
at 2007-10-20T20:35
※ 引述《ioupeggy (藍色憂傷)》之銘言: : 第三十八話 月光碟 下半部 : 要打爆 TURN X : 應該是不太可能的事情吧 囧 : 他旁邊都有小兵可以掩護防禦 : 又要在十回合內打爆他.... : 以第一次改機錢少少的狀況下 : 要怎麼打爆他~ 請高手指點..... 這一關第一次打的時候真的會 ...