Map drops - assessment of 2.0.0, and c - 流亡黯道

By George
at 2015-08-12T13:01
at 2015-08-12T13:01
Table of Contents
午休時間偷翻譯
原文 by GGG Qarl:
https://www.pathofexile.com/forum/view-thread/1389504
2.0.0 introduced several changes to maps. While many elements have been received well, there have been growing comments about some issues with maps.
在2.0.0版本中進行了許多有關地圖的調整,許多更動項目反應良好,同時也有一些問題慢慢浮現。
We have been looking at what is happening with mapping. We want to know what is working with 2.0.0 and 2.0.1 map changes, and what isn't.
我們對於地圖機制進行了一些調查,想知道2.0.0與2.0.1版本的這些改動到底是好是壞。
The first thing to note is that we have a lot of data, because there is a lot of mapping happening. Over three million maps are being run each week. We have more players mapping, and more players going past the first tier of maps than we ever have before.
Changes to early maps have been successful. Having introductory map mods has allowed players to interact with rolled maps earlier. More of our player base is mapping, and are continuing to map through to higher map tiers.
我們其實有很大量關於打圖的數據,因為這件事發生的很平繁,玩家每周打了超過三百萬張地圖。
相較以往,更多玩家開始打圖,以及更多玩家可以進行高等地圖。
低等地圖的改動非常的成功,初階的地圖詞綴讓玩家可以輕鬆體驗。
打圖已經變成許多玩家的目的,以及持續攻略更高等級的地圖。
Many players have expressed concerns that they hit a wall around level 74 or level 75. The statistics bear this out, and vividly show us there is a problem. There is a serious bump of maps being run at level 73, more than at level 72, and then a solid dive at level 74. This is partially due to level 74 being where the harder mods kick in. The harder mods can be discouraging. However, the shaping of map drops also is a big factor in the divide between 73 and 74.
許多玩家表示他們到74及75圖就開始斷圖,根據統計資料我們也很明確的了解這項問題。
73圖打得很多,甚至高過72圖,但是74圖的數量急速下墜,一部分的原因是74圖開始出現一些較困難的詞綴。
困難的地圖詞綴的確令玩家卻步,但是73圖與74圖之間的嚴重掉落差距也是一大因素。
The problem is much more pronounced in Standard and Warbands than Tempest. The drop rates we have seem to suit the mapping styles of hardcore more, where players are more likely to build up a base of maps, and work up through their maps, rather than always running their highest map.
這個問題在標準及軍團聯盟更顯嚴重,掉落率應該要對應地圖的難度,使得玩家應該傾向先農出一點基數再往上打,而不是一直打他們有的最高等地圖。
Around 80% of maps are run in non-hardcore leagues, so we do need to make sure the drop rates fit the dominant styles of play. We will be amending our map drops to smooth the curve into level 74-79 maps.
八成的地圖進行於非專家聯盟,所以我們的確需要使掉落率符合主流玩法,我們會修正74至79圖的掉落曲線。
Maps in the level 80 to 82 range are rarely run relative to other maps. This is intended; these maps are supposed to be dangerous and special, and are also intended to be not sustained in the same way as other maps. Expert players can (and do) maintain 79+ map level runs, but within the range are forced to play a variety of maps. We do also see more hoarding of maps in this level range, where players often choose to not run these maps (we assume until they improve their character).
80到82的地圖相較於其他地圖非常的稀有,這是刻意設計的。
這些地圖本來就是非常危險與特別,也故意設計成不像其他地圖一般好維持。
高端玩家可以打79以上的地圖,但是為數不多且被迫特化來打圖。
我們也察覺到高等地圖有刻意囤積的現象,因為玩家通常選擇不打(也許等到他們的角色成長到打得過)。
In summary, we have achieved many goals we set out to achieve - more players are mapping, and finding their way into deeper maps. There are genuine issues that players are feeling, telling us about, and that require changes.
總而言之,我們的確達成了我們設定的目標 - 更多玩家打圖,並且設法打得更高。
玩家抱怨的問題也不是空穴來風,需要被解決。
We want to make the bulk of the drop changes in 2.0.2 where we can easily see the results. We will discuss the changes in the 2.0.2 patch notes next week.
我們想在2.0.2版本大幅調整地圖掉落率使玩家有感,下周的2.0.2更新將會有進一步資訊。
--
--
--
原文 by GGG Qarl:
https://www.pathofexile.com/forum/view-thread/1389504
2.0.0 introduced several changes to maps. While many elements have been received well, there have been growing comments about some issues with maps.
在2.0.0版本中進行了許多有關地圖的調整,許多更動項目反應良好,同時也有一些問題慢慢浮現。
We have been looking at what is happening with mapping. We want to know what is working with 2.0.0 and 2.0.1 map changes, and what isn't.
我們對於地圖機制進行了一些調查,想知道2.0.0與2.0.1版本的這些改動到底是好是壞。
The first thing to note is that we have a lot of data, because there is a lot of mapping happening. Over three million maps are being run each week. We have more players mapping, and more players going past the first tier of maps than we ever have before.
Changes to early maps have been successful. Having introductory map mods has allowed players to interact with rolled maps earlier. More of our player base is mapping, and are continuing to map through to higher map tiers.
我們其實有很大量關於打圖的數據,因為這件事發生的很平繁,玩家每周打了超過三百萬張地圖。
相較以往,更多玩家開始打圖,以及更多玩家可以進行高等地圖。
低等地圖的改動非常的成功,初階的地圖詞綴讓玩家可以輕鬆體驗。
打圖已經變成許多玩家的目的,以及持續攻略更高等級的地圖。
Many players have expressed concerns that they hit a wall around level 74 or level 75. The statistics bear this out, and vividly show us there is a problem. There is a serious bump of maps being run at level 73, more than at level 72, and then a solid dive at level 74. This is partially due to level 74 being where the harder mods kick in. The harder mods can be discouraging. However, the shaping of map drops also is a big factor in the divide between 73 and 74.
許多玩家表示他們到74及75圖就開始斷圖,根據統計資料我們也很明確的了解這項問題。
73圖打得很多,甚至高過72圖,但是74圖的數量急速下墜,一部分的原因是74圖開始出現一些較困難的詞綴。
困難的地圖詞綴的確令玩家卻步,但是73圖與74圖之間的嚴重掉落差距也是一大因素。
The problem is much more pronounced in Standard and Warbands than Tempest. The drop rates we have seem to suit the mapping styles of hardcore more, where players are more likely to build up a base of maps, and work up through their maps, rather than always running their highest map.
這個問題在標準及軍團聯盟更顯嚴重,掉落率應該要對應地圖的難度,使得玩家應該傾向先農出一點基數再往上打,而不是一直打他們有的最高等地圖。
Around 80% of maps are run in non-hardcore leagues, so we do need to make sure the drop rates fit the dominant styles of play. We will be amending our map drops to smooth the curve into level 74-79 maps.
八成的地圖進行於非專家聯盟,所以我們的確需要使掉落率符合主流玩法,我們會修正74至79圖的掉落曲線。
Maps in the level 80 to 82 range are rarely run relative to other maps. This is intended; these maps are supposed to be dangerous and special, and are also intended to be not sustained in the same way as other maps. Expert players can (and do) maintain 79+ map level runs, but within the range are forced to play a variety of maps. We do also see more hoarding of maps in this level range, where players often choose to not run these maps (we assume until they improve their character).
80到82的地圖相較於其他地圖非常的稀有,這是刻意設計的。
這些地圖本來就是非常危險與特別,也故意設計成不像其他地圖一般好維持。
高端玩家可以打79以上的地圖,但是為數不多且被迫特化來打圖。
我們也察覺到高等地圖有刻意囤積的現象,因為玩家通常選擇不打(也許等到他們的角色成長到打得過)。
In summary, we have achieved many goals we set out to achieve - more players are mapping, and finding their way into deeper maps. There are genuine issues that players are feeling, telling us about, and that require changes.
總而言之,我們的確達成了我們設定的目標 - 更多玩家打圖,並且設法打得更高。
玩家抱怨的問題也不是空穴來風,需要被解決。
We want to make the bulk of the drop changes in 2.0.2 where we can easily see the results. We will discuss the changes in the 2.0.2 patch notes next week.
我們想在2.0.2版本大幅調整地圖掉落率使玩家有感,下周的2.0.2更新將會有進一步資訊。
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每次打74+都掉晴空幽島
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