MAME v0.138u4 - 模擬器

Jacky avatar
By Jacky
at 2010-07-22T20:19

Table of Contents

http://www.mamedev.org/

MAME v0.138u4 is released. MAME stands for Multiple Arcade Machine Emulator.
When used in conjunction with images of the original arcade game's ROM and
disk data, MAME attempts to reproduce that game as faithfully as possible on
a more modern general-purpose computer. MAME can currently emulate several
thousand different classic arcade video games from the late 1970s through the
modern era.

what's news in MAME v0.138u4:


0.138u4
-------


MAMETesters Bugs Fixed
----------------------
- 02813: [Sound] amerdart, amerdart2: No sound due to missing ROM
(Quench)
- 03606: [Multisession] altbeast, aliensyn3: Graphic corruption on
multiple segas16b.c launches in single session. (Atari Ace)
- 03536: [Misc.] PowerPC core: Overlapping data buffers (Atari Ace)
- 03943: [Graphics] tknight, wildfang: The screen shaking effect is
missing in MAME. (hap)
- 00790: [Documentation] armwrest: DIP switch inspection. (hap)
- 03938: [Crash/Freeze] torus: Crash after completing Level 1
(Fabio Priuli)
- 03928: [Crash/Freeze] Many sets: Out of memory crash using -cheat
(Aaron Giles)



Source Changes
--------------
Fix SH-2 interpreter [Atari Ace]

fix xmcotah/xmcotahr1 ROMs [Razoola]

turned i2cmem into a c++ device & ditched the unused legacy device.
[smf]

Added per-device image softlist loading routine [Miodrag Milanovic]

Renamed feof to image_feof (in device_image_interface) in order to
compile on FreeBSD [El Barto]

Removed devtag_get_device(); use machine->device() instead.
[Aaron Giles]

Removed the global clock accessors and cpu_* aliases: [Aaron Giles]

cpu_get_clock == device->unscaled_clock
cpu_set_clock == device->set_unscaled_clock
cpu_get_clockscale == device->get_clock_scale
cpu_set_clockscale == device->set_clock_scale

Fix bad loop condition that shows up with -cheat enabled. [Aaron Giles]

Adding ability to support other types of software lists, so floppies,
cassettes, cd-roms are now possible to be used [Miodrag Milanovic]

MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek]

Add *IX man pages for MAME and utils [wallyweek]

Clean up some files without a newline at the end for GCC [wallyweek]

Added second button (Hyper Jump) to be used after cued via speech to
allow jumping to other phases without finishing the current mission.
Volume adjusted to better levels (AY was way too low in comparison to
speech) [gravilidavide, Tafoid]

snowbros.c: Add Dipswitch locations to Puzzle King, Hyper Pacman,
Cookie & Bibi 2, Cookie & Bibi 3, More More. Filled in dips with
Dipswitch locations for Puzzle Break. [Brian Troha]

Load (but don't yet use) the decapped MCUs for several sets
[Dr. Decapitator]
* kyros
* kyros (alt, original MCU dump?)
* arkanoid (I think the supported MCUs are bootlegs..)
* blackt96
* amerdarts
* cshooter
* josvolly (there are other chips still need decapping)
* invasnab (i'm not convinced this one is good)
* pasha2
* empcity
* topshoot
* topbladv (no CPU core for this yet)
* officeye (no CPU core for this yet)
* revx

Added the proms to Magical Odds [Smitdogg, The Dumping Union]

converted at28c16 to a c++ device. [smf]

arkanoid.c: Added or corrected the PCB location for the genuine
Arkanoid rom sets and documented the MCU Taito ID number [Brian Troha]

Replaced the old MCU dump with the decapped version for Kick Start
Wheelie King [Dr. Decapitator]

Replaced the old MCU dump with the decapped version for Pipeline
[Dr. Decapitator]

[cb2001] new opcodes [robiza]

Fixed image unload and creation [Sandro Ronco, Miodrag Milanovic]

cb2001: hooked up reels [David Haywood]

Rewrite of 'Wheels & Fire' driver [Tomasz Slanina]
* new rendering code
* preliminary zooming (based on lookup table)
* preliminary communication between main and sound cpu
* scanline interrupts and scroll

segas16b.c: Removed 2 obsolete "USER2 Work space" and changed
remaining USER2 to MCU to maintain consistence throughout the driver.
[Brian Troha]

Added information on the Naomi 171-8346C cartridge type [f205v]

'Massive' Neo Geo documentation update [Johnboy]:
* Added official SNK Playmore title catalogue
* Identified and tagged all MVS sets which were not officially
released for the AES system (according to official SNK Playmore
title catalogue and Neo-Geo Masterlist)
* Several sets have been identified (AES / MVS VERSION) and tagged
properly
* Documented MULTI PLAY MODE (unemulated); Missing MCU
* Updated game PCB information
* Renamed kof99n to kof99k (KOREAN VERSION)
* Renamed P's in mslug3 to correct chip label, added SMA comment
* Renamed ROMs in jockeygp according to original cart, added some
comments
* Renamed ROMs in vliner/vlinero according to original cart, added
some comments
* neodrvr.c cleanup

Fixed some bugs in the MB88xx CPU core [Alex Jackson]

Various improvements to polepos.c [Alex Jackson]:
* Corrected the way the steering wheel is hooked up, fixing the
jittery steering in the sets with MCUs.
* Added a new layout file for the bootleg sets without MCUs
(topracern and polepos2bi).
* Converted clock frequencies to crystal values from xtal.c.
* Added correct ROM names for the Namco-manufactured sets (polepos
and polepos2).
* Completely removed the unused global variable polepos_gear_bit.
* Fixed a couple of bootleg ROMs that were very likely bit-rotted.

Added some missing makefile dependencies [Atari Ace]

Allow the non-DRC RSP core to build again (controlled by a #define
like the SH-2 core) [Atari Ace]

segas16b.c: Corrected the rom names for the FD1094 317-0120 Golden Axe
set and verified the dump as good. [Brian Troha]

lr35902.c: Added the speed register to the register list to allow it
to be changed and retrieved again. [Sandro Ronco]

converted mb3773 from a legacy device to a c++ device. tidied up
comments in at28c16 [smf]

djboy.c: Added unverified Beast MCU internal ROM image
[Dr Decapitator, Tomasz Slanina, Lord Nightmare, Phil Bennett]

sfbonus.c: Added the Amcoe "Classic Edition Compact Format" PCB
layout. [Brian Troha]

Added TMS32015 and TMS32016 CPU variants to the TMS32010 core. Fixed
LST instruction which was sometimes adjusting internal RAM banking
incorrectly. [Quench]

Added Ameri Darts internal DSP dump and TMS32015 support to the
Amerdart driver. Also added savestate support to the game.
[Dr Decapitator, Quench]

RSP: Fix sign issue in VCL opcode [angrylion]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Puzzle Break [David Haywood, Smitdogg, The Dumping Union]



New clones added
----------------
Mystic Riders (bootleg?) [David Raingeard]
Magical Odds (set 2) [W. Herve, Smitdogg, The Dumping Union]
Raiden Fighters Jet - 2000 (China) [Brian Troha, Guru]
Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx) (better
dump?)
[Team Europe]
Street Fighter Zero (Hispanic 950718)
[Layne, N. Francfort, R. Mucciarelli, Smitdogg, The Dumping Union]
Captain Commando (World 911202) [Stefan Lindberg, The Dumping Union]
Space Ship [f4brice]
Juuouki (set 5, Japan, FD1094 317-0069, not working)
[Stefan Lindberg, The Dumping Union]
Wild Fang [Stefan Lindberg, The Dumping Union]
Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA)
[Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LA4 08/03/92)
[Gor, Smitdogg, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Gundam Battle Operating Simulator (GDX-0013)
[Team Europe, Joerg Hartenberger]
Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A)
[Team Europe, Joerg Hartenberger]
Ollie King (GDX-0007) [Team Europe, Joerg Hartenberger]
Tokio/Scramble Formation (japanese?, newer)
[Guru, Roger Coltrane, Smitdogg, The Dumping Union]

--

All Comments

Xanthe avatar
By Xanthe
at 2010-07-26T11:19
看來下一版就是0.139

gpSP4Symbian v0.51

Mason avatar
By Mason
at 2010-07-22T20:14
http://www.summeli.fi/ gpSP4Symbian v0.51 is released. gpSP4Symbian is a Gameboy Advance emulator (GBA) for Symbian S60 3rd edition.This emulator is based ...

SS 機器人大戰F

Rachel avatar
By Rachel
at 2010-07-22T20:00
http://zh-tw.justin.tv/ayichen 第10話 裡切り - ...

一款超任的古老遊戲 有關於機器人的

Dinah avatar
By Dinah
at 2010-07-22T16:24
這個遊戲是屬於對戰型 有很多個機器人可以選 如果原本操作的機器人快被打爆了 可以叫操縱員逃出(一個很小的人 有推進器可以飛 地圖還滿大的 2D視野) 尋找下一台機器人進入 又是生龍活虎一隻 有人知道這是甚麼遊戲嗎? 超古老的 - ...

Jpcsp SVN r1700

Cara avatar
By Cara
at 2010-07-22T15:13
http://buildbot.orphis.net/jpcsp/ Jpcsp SVN r1700 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first ...

wii 模擬器執行錯誤

Lily avatar
By Lily
at 2010-07-22T15:07
模擬器版本 R5777 OS是 WIN7 執行的時候會出現以下錯誤 Canand#39;t creade opengl renderer. You might be missing some required opengl extenssions,check the logs for more info ...