MAME v0.132u2 - 模擬器
By Emma
at 2009-06-25T18:06
at 2009-06-25T18:06
Table of Contents
http://mamedev.org/
0.132u2
-------
MAMETesters Bugs Fixed
----------------------
- 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process
(Angelo Salese)
- 03278: [Gameplay] steelwkr: Inserting a coin at certain moments
during attract mode results in a broken game. (Hau)
- 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound
(Fabio Priuli)
- 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play
(Tafoid)
Source Changes
--------------
Added sound to bayrouteb2. [Angelo Salese]
Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]
Fixed sprite flipping bits in Pro Sports [Angelo Salese]
Cleaned up sexyboom memory map. [Angelo Salese]
Identified the main CPU in Hit Poker [Olivier Galibert]
Fleshed out the MC68HC11 CPU core, adding support for numerous new
opcodes and basic IRQ support. [Angelo Salese]
Improved/fixed ROM names for Mortal Kombat 4. [Brian Troha]
Add correct keys for Sports Shoting USA and Ranger Mission
[Andreas Naive]
Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most
opcodes and any attempt at proper cycle counts. [MooglyGuy]
Added PCB layout for Gaelco′s Bang!, corrected Bang! rom names and
minor correction of Snowboard PCB layout [Brian Troha]
Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker and significantly improved the
video. [Angelo Salese]
hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]
Amiga AGA update [Mariusz Wojcieszek]
- fixed sprite data fetching and sprite colors
Cubo CD32 update [stephh]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
Fixed PPCDRC incorrect instruction checksum order
[Phil Bennett, R Belmont]
Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]
Improved sound and inputs in Midnight Landing. [Angelo Salese]
Improved protection simulation for Brap / Shogun warriors, eliminating
the hardcoded table with the initial program snippet in, getting it
from the rom instead, and generally cleaning things up.
[David Haywood]
Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]
Updated Bally Sente Spiker with the cartridge type and added notice
that it has an undumped PAL. [Kevin Eshbach]
Added some information to the Gottlieb driver about the board ids of
Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game
ids. [Kevin Eshbach]
Removed Shooting Master Unprotected set since the initial dump was
bad and turned out to match the EVG revision. [Kevin Eshbach]
Normalized driver-specific drawing code to use the standard parameter
ordering: bitmap, cliprect, gfx, ... Updated most video drivers to
use the more modern drawgfx_* variants. Eventually the generic
drawgfx will be deprecated, so please use the newer functions.
[Atari Ace]
Added casts to ensure proper values are passed to the ctype.h
functions. [Juergen Buchmueller]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pro Sports [Angelo Salese]
Candy Puzzle [Mariusz Wojcieszek, stephh]
Harem Challenge [Mariusz Wojcieszek, stephh]
New clones added
----------------
High Impact Football (rev LA1 12/16/90)
[K. Lee, M. Josephson, Smitdogg]
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Lupin III (set 1) [Hau, Team Japump]
New games marked as GAME_NOT_WORKING
------------------------------------
Hit Poker [Angelo Salese]
Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
--
0.132u2
-------
MAMETesters Bugs Fixed
----------------------
- 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process
(Angelo Salese)
- 03278: [Gameplay] steelwkr: Inserting a coin at certain moments
during attract mode results in a broken game. (Hau)
- 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound
(Fabio Priuli)
- 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play
(Tafoid)
Source Changes
--------------
Added sound to bayrouteb2. [Angelo Salese]
Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]
Fixed sprite flipping bits in Pro Sports [Angelo Salese]
Cleaned up sexyboom memory map. [Angelo Salese]
Identified the main CPU in Hit Poker [Olivier Galibert]
Fleshed out the MC68HC11 CPU core, adding support for numerous new
opcodes and basic IRQ support. [Angelo Salese]
Improved/fixed ROM names for Mortal Kombat 4. [Brian Troha]
Add correct keys for Sports Shoting USA and Ranger Mission
[Andreas Naive]
Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most
opcodes and any attempt at proper cycle counts. [MooglyGuy]
Added PCB layout for Gaelco′s Bang!, corrected Bang! rom names and
minor correction of Snowboard PCB layout [Brian Troha]
Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker and significantly improved the
video. [Angelo Salese]
hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]
Amiga AGA update [Mariusz Wojcieszek]
- fixed sprite data fetching and sprite colors
Cubo CD32 update [stephh]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
Fixed PPCDRC incorrect instruction checksum order
[Phil Bennett, R Belmont]
Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]
Improved sound and inputs in Midnight Landing. [Angelo Salese]
Improved protection simulation for Brap / Shogun warriors, eliminating
the hardcoded table with the initial program snippet in, getting it
from the rom instead, and generally cleaning things up.
[David Haywood]
Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]
Updated Bally Sente Spiker with the cartridge type and added notice
that it has an undumped PAL. [Kevin Eshbach]
Added some information to the Gottlieb driver about the board ids of
Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game
ids. [Kevin Eshbach]
Removed Shooting Master Unprotected set since the initial dump was
bad and turned out to match the EVG revision. [Kevin Eshbach]
Normalized driver-specific drawing code to use the standard parameter
ordering: bitmap, cliprect, gfx, ... Updated most video drivers to
use the more modern drawgfx_* variants. Eventually the generic
drawgfx will be deprecated, so please use the newer functions.
[Atari Ace]
Added casts to ensure proper values are passed to the ctype.h
functions. [Juergen Buchmueller]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pro Sports [Angelo Salese]
Candy Puzzle [Mariusz Wojcieszek, stephh]
Harem Challenge [Mariusz Wojcieszek, stephh]
New clones added
----------------
High Impact Football (rev LA1 12/16/90)
[K. Lee, M. Josephson, Smitdogg]
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Lupin III (set 1) [Hau, Team Japump]
New games marked as GAME_NOT_WORKING
------------------------------------
Hit Poker [Angelo Salese]
Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
--
Tags:
模擬器
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