MAME/UI/XT/SDL v0.130u4 - 模擬器

By Carol
at 2009-04-17T12:10
at 2009-04-17T12:10
Table of Contents
MAMEUI v0.130u4
http://mameui.classicgaming.gamespy.com/
MAMEXT v0.130u4
http://www.mamext.net/
SDLMAME v0.130u4
http://rbelmont.mameworld.info/?page_id=163
MAME v0.130u4
http://www.mamedev.com/
0.130u4
-------
MAMETesters Bugs Fixed
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts during
load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts during
load time (Aaron Giles)
Source Changes
--------------
Documented the www.segaresurrection.com decrypted Ninja Kids II sound rom so
it doesn′t show up as newly "found" bootleg version. [Brian Troha]
Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use
IPT_POSITIONAL. [Derrick Renaud]
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter)
pressed. Fixed misplaced brackets, allowing upper/lower case extensions for
crosshair graphics and ldplayer chd files. [Derrick Renaud]
Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too
Factored out MESS-specific code from machine/atari.c (cart init, loading &
unloading) [Fabio Priuli]
Correctly implemented ′trail′ function in ninjakd2. [kanikani]
Changed galgbios service switch to be a toggle. [David Haywood]
Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build. [Fabio
Priuli]
Added Dip Locations to jalmah.c. [Fabio Priuli]
Improved test mode behaviour on the jalmah.c. [Angelo Salese]
Added display of frame number to the beamx/y info in the register view in the
debugger. [Aaron Giles]
munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check
Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]
Converted jangou & nightgal drivers to use resistors with the color proms.
[Angelo Salese]
Reverted to older behavior for how modified input port fields are
handled. The originally intended behavior is that a new field that
intersected a previous field would completely wipe out the original
field. Recently a change was made that changed the behavior to only
remove a portion of the bits from the original field. This is actually
problematic behavior, so the original behavior was restored.
[Aaron Giles]
Fixed auto-center bug on analog joysticks. [Derrick Renaud]
Fixed UI when modifying the inc/dec/analog fields of an analog control in
sequence. [Derrick Renaud]
Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching
causes slightly longer delays than the previous tables
* implemented approximate wait state timing for videoram access; further
accuracy will rely on getting a dump of the PAL16R4 that controls the
horizontal video timing
Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c,
taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word
handlers in favor of using READ8/WRITE8 directly in address maps.
Removed some additional unnecessary handlers in favor of using
AM_READ_PORT. [Aaron Giles]
Changed the PPU2C0x implementation to be a device. [Nathan Woods]
Simplified the gun port handling in the Sammy Outdoor Shooting games.
[Derrick Renaud]
Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the scrolling
areas
Correct sound ROM for T-Mek 4.4 [Lars Bull]
Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore P2 inputs
for analog controls). Still thinking about steeltal. [Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]
New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers′ Revenge (Asia 950302?) [Smitdogg Jones, Nicola
Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex′s Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]
--
http://mameui.classicgaming.gamespy.com/
MAMEXT v0.130u4
http://www.mamext.net/
SDLMAME v0.130u4
http://rbelmont.mameworld.info/?page_id=163
MAME v0.130u4
http://www.mamedev.com/
0.130u4
-------
MAMETesters Bugs Fixed
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts during
load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts during
load time (Aaron Giles)
Source Changes
--------------
Documented the www.segaresurrection.com decrypted Ninja Kids II sound rom so
it doesn′t show up as newly "found" bootleg version. [Brian Troha]
Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use
IPT_POSITIONAL. [Derrick Renaud]
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter)
pressed. Fixed misplaced brackets, allowing upper/lower case extensions for
crosshair graphics and ldplayer chd files. [Derrick Renaud]
Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too
Factored out MESS-specific code from machine/atari.c (cart init, loading &
unloading) [Fabio Priuli]
Correctly implemented ′trail′ function in ninjakd2. [kanikani]
Changed galgbios service switch to be a toggle. [David Haywood]
Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build. [Fabio
Priuli]
Added Dip Locations to jalmah.c. [Fabio Priuli]
Improved test mode behaviour on the jalmah.c. [Angelo Salese]
Added display of frame number to the beamx/y info in the register view in the
debugger. [Aaron Giles]
munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check
Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]
Converted jangou & nightgal drivers to use resistors with the color proms.
[Angelo Salese]
Reverted to older behavior for how modified input port fields are
handled. The originally intended behavior is that a new field that
intersected a previous field would completely wipe out the original
field. Recently a change was made that changed the behavior to only
remove a portion of the bits from the original field. This is actually
problematic behavior, so the original behavior was restored.
[Aaron Giles]
Fixed auto-center bug on analog joysticks. [Derrick Renaud]
Fixed UI when modifying the inc/dec/analog fields of an analog control in
sequence. [Derrick Renaud]
Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching
causes slightly longer delays than the previous tables
* implemented approximate wait state timing for videoram access; further
accuracy will rely on getting a dump of the PAL16R4 that controls the
horizontal video timing
Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c,
taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word
handlers in favor of using READ8/WRITE8 directly in address maps.
Removed some additional unnecessary handlers in favor of using
AM_READ_PORT. [Aaron Giles]
Changed the PPU2C0x implementation to be a device. [Nathan Woods]
Simplified the gun port handling in the Sammy Outdoor Shooting games.
[Derrick Renaud]
Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the scrolling
areas
Correct sound ROM for T-Mek 4.4 [Lars Bull]
Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore P2 inputs
for analog controls). Still thinking about steeltal. [Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]
New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers′ Revenge (Asia 950302?) [Smitdogg Jones, Nicola
Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex′s Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]
--
Tags:
模擬器
All Comments
Related Posts
Xebra/Arbex 2009-04-16

By John
at 2009-04-17T12:02
at 2009-04-17T12:02
R.SaGa2-漫長征戰的休止符 (最終皇帝)

By Liam
at 2009-04-17T08:51
at 2009-04-17T08:51
請問如何設定dolphin使用360的有線手把呢

By Agnes
at 2009-04-17T04:14
at 2009-04-17T04:14
關於 virtualbox 的問題

By Necoo
at 2009-04-16T23:23
at 2009-04-16T23:23
關於實況野球的模擬參數

By Bennie
at 2009-04-16T19:20
at 2009-04-16T19:20