MAME/UI/SDL v0.129u5 - 模擬器

Madame avatar
By Madame
at 2009-02-27T20:13

Table of Contents

SDLMAME v0.129u5

http://rbelmont.mameworld.info/?page_id=163



MAMEUI v0.129u5

http://mameui.classicgaming.gamespy.com/



MAME v0.129u5

http://www.mamedev.com/

0.129u5
-------


MAMETesters Bugs Fixed
----------------------
- 02923: [Misc.] sonicbom: [debug] Writes extensively to the console
(Aaron Giles)
- 02930: [Compiling] cpu.mak typo and fix (emuman)
- 02825: [Crash/Freeze] crossbow: Crash on "Crossing Bridge" stage
(Aaron Giles)
- 02949: [Documentation] chocomk: Year is 2002 and the manufacturer is
Ecole Software. (incog)
- 02950: [Documentation] bestri: Year of release is 1998. (incog)
- 02958: [Documentation] magictg, magictga: The year is 1997 according
to flyer (incog)
- 02951: [Documentation] vgoalsoc, vgoalsca: The year is 1994. (incog)
- 02952: [Documentation] nss_sten: Year is shown on title screen as
1991. (incog)
- 02955: [Documentation] parentj: Year is 1989 according to the title
screen. (incog)
- 02939: [Documentation] gp98: Year and manufacturer are 1998, Romtec
Co. LTD according to the title screen. (incog)
- 02938: [Documentation] mblkjack: Black Jack (Mirco) is actually
Called 21 and the year is 1976. (incog)
- 02956: [Documentation] bigkong: Year is 1981 according to the title
screen. (incog)
- 02962: [Sound] All Sets in thepit.c: No Audio (Aaron Giles)
- 02954: [Crash/Freeze] sfiii: SFIII crashes when it hits the Capcom
logo on load. (David Haywood)
- 02944: [Crash/Freeze] mustangb, tdragonb: Access Violation
(Phil Bennett)
- 02946: [Crash/Freeze] pachifev: [debug] Assertion (Angelo Salese)
- 02947: [Crash/Freeze] turbosb6, turbosb7: [debug] Assertion
(Phil Bennett)
- 02927: [Crash/Freeze] Many Sets using segaic16.c: Crash/Freeze while
starting (Atari Ace)
- 02943: [Crash/Freeze] majxtal7, mjelct3, mjelct3a, mjelctrb,
mjelctrn, neruton : Unable to locate input port ′DSW2′
(Fabio Priuli)
- 01059: [Sound] brubber: Low pass filtering on engine and explosion
sounds is not emulated in MAME. (couriersud)
- 02935: [Crash/Freeze] All Sets in zn.c: Various Freeze/Hang/Reset
Issues (smf)
- 02920: [Crash/Freeze] tetrsark: devcb_resolve_read8 error
(Fabio Priuli)
- 02940: [Crash/Freeze] horshoes, plotting and clones: Game Hangs upon
startup (Fabio Priuli)
- 02937: [Sound] silkroad: Sound not playing. (Angelo Salese)
- 02212: [Save/Restore] bzone: vector drawing corruption when using a
save state (couriersud)
- 02931: [Sound] Many sets using YM2151 Sound Core: Distorted or
otherwise incorrect sound (Phil Bennett)
- 02921: [Crash/Freeze] bkraidj, bkraidu, bkraiduj: [debug]
Assertion (Phil Bennett)
- 02924: [Crash/Freeze] frogs: [debug] Assertion (Phil Bennett)
- 02929: [Sound] All sets using k007232.c Sound Core: Garbled Music
(Phil Bennett)
- 02928: [Sound] prehisle, gensitou: Many sound FX are missing
(Phil Bennett)
- 02922: [Crash/Freeze] Most sets in cave.c: Game Freeze during
demontration/Intro (Phil Bennett)



Source Changes
--------------
Fixed Pachi Fever ADPCM test regression. [Angelo Salese]

Added ATTR_NOTNULL to DAC sound calls. [Nathan Woods]

Decrypted new opcodes for Fire Barrel. [Chris Hardy]

Fixed regressed rowscroll effect for Fire Barrel [Angelo Salese]

Corrected gfx bitplane for Astro Wars [Angelo Salese]

Device-ized the SID code. [Nathan Woods]

Apache 3 improvements [Phil Bennett/Guru]:
* Experimental road layer emulation (currently disabled).
* Fixed text layer alignment.
* Corrected CPU clock frequencies.
* Fixed YM-2151 volume.
* Added road stripe PROM.

Removed earom from bzone. [couriersud]

Impemented CRCL command in hd63484 (used in skattv test mode).
[robiza]

Added save state support to tomcat, tempest, quantum, asteroid,
bwidow, mhavoc, omegrace. [couriersud]

Device-ified the Atari mathbox. [couriersud]

Device-ified the Atari vector generators. [couriersud]

Added register SXFER (0x05) to the 53c810 - Nothing more. This reg
determines SCSI transfer speeds. scud / scuda now fatalerror with
writes to reg # 0x70. [couriersud]

Added mtonic decryption. [Olivier Galibert]

Provided color prom to Cow Race [Tomasz Slanina, Angelo Salese]

Quick hack to delay installing the spu dma handler until the first
write to the spu as driver init is now called after the devices are
created. [smf]

Added discrete filtering and fixing to bking.c. [couriersud]

Added some missing robadv2 sets to sfbonus.c. [David Haywood]

Partially fixed asurabld/asurabus sound regression. [Phil Bennett]

XTAL and divisors for rocnrope verified in schematics. [couriersud]

Added a debug viewer for the blitter-based gfxs in the itgambl3.c.
[Angelo Salese]

Added a debug viewer for the blitter-based gfxs in the itgambl2.c.
[Angelo Salese]

Renamed a number of commonly-used but confusing device tags. The plan
is to move away from generic names like "main" to names that capture
the device type as well. This will allow searches for devices to be
based on tags alone. Added validity checks to prevent the continuance
of this pattern (which I started Smile, and to ensure that all devices
have unique tags, regardless of type. [Aaron Giles]

Changes:
CPU/"main" -> "maincpu"
CPU/"audio" -> "audiocpu"
CPU/"sound" -> "soundcpu"
SCREEN/main -> "screen" (since it′s the only one)
SPEAKER/"left" -> "lspeaker"
SPEAKER/"right" -> "rspeaker"
SCREEN/"left" -> "lscreen"
SCREEN/"right" -> "rscreen"
SCREEN/"middle" -> "mscreen"
SCREEN/"center" -> "cscreen"

Corrected rom names in tnzs.c for older TNZS sets. [Brian Troha]

Hooked up the reel background colour writes to cherry master / new
fruit bonus ′96 etc. [David Haywood]

Fixed rom loading in secretab. [Angelo Salese]

Added BellFruit Scorpion 1, Bellfruit System 85, Maygay M1B and
Maygay M2 systems from AGEMAME. MPU4 Mechanical improvements have been
made, making mpu4.c the mechanical driver, and mpu4drvr the non-
mechanical one. This only leaves JPM impact (mechanical skeleton),
Maygay M2 and MPU3 (mechanical skeleton) to be ported from the
AGEMAME codebase. There′s also been a cleanup sweep on Scorpion2, we
were declaring too many versions of the same function, and the reel
drawing code had stopped working. Both of these are now fixed.
[James Wallace]

Improved note about cherry master girl display [David Haywood]

M79-Ambush - Added Discrete sounds, fixed DIPs and added Self Test
Lamp Output. [Derrick Renaud]

Fixed oki frequency in galhustl. [Sonikos]

Optimized the rendering loop in mcatadv. [Christophe Jaillet]

Added missing static qualifiers to the code. [Atari Ace]

Added correct ROMs for Super Triv III. [Smitdogg]

Fixed mjelctrn DSW read handler to agree with new tags. [Fabio Priuli]

Added support for the /PC output pin to the CIA emulation. [Dirk Best]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Monoshiri Quiz Osyaberi Macha [Yasuhiro Ogawa]
Gals Panic S3 [Uki, David Haywood]
(see http://mamedev.emulab.it/haze/ for details)
King Derby
[Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca]
Makaijan [Yasuhiro Ogawa]



New clones added
----------------
The Pit Boss (set 4) [Brian Troha]
Apache 3 (Kana Corporation license) [Guru]
Great Sluggers 94 (Japan) (not working) [Yasuhiro Ogawa]
Dangerous Dungeons (The Game Room) (newer?) [Smitdogg]
Automat (bootleg of Robocop)
[Andrew Welburn, Philip Bennett, David Haywood]
10′s or Better [Gyrovision]
Super Heli (Super Cobra bootleg) [Smitdogg]
The New Zealand Story (World, old version, older pcb) [Corrado Tomaselli]
Pipe Dream (World) [Corrado Tomaselli]
U.S. Championship V′ball (US) [Smitdogg]



New games marked as GAME_NOT_WORKING
------------------------------------
Gran Tesoro? [f205v]
Heavy Unit (3 sets) [Tomasz Slanina, Corrado Tomaselli]
Kung-Fu Roushi [Angelo Salese, Roberto Fresca]
Diamond Touch (E - 30-06-97, Local) [Heihachi_73]
Adonis (A - 25-05-98, NSW/ACT) [Heihachi_73]
Super Jolly [f205v]

--

All Comments

(GB/GBC) JMEBoy / JSwingBoy 1.2.7

Selena avatar
By Selena
at 2009-02-27T17:26
2009-02-25 - added Chinese Simplified translation provided by Hxcan Cai and Bruce - some translation updates for other languages _____ ...

BUG與我

Madame avatar
By Madame
at 2009-02-27T13:41
BUG對於遊戲這樣的程式來說,是一件不可避免的事情,但是BUG所帶來的 樂趣卻是遊戲魅力之外個人覺得相當具有趣味性的一環,好的BUG(俗稱祕技)對 一款遊戲絕對有無上加分的效果,而從小我就對BUG可說是樂此不疲,當然免不 了的,我也是許多芭樂的直接受害者啦~andgt;_andlt;,但無論 ...

SS/PS Grandia冒險奇譚

William avatar
By William
at 2009-02-27T12:36
有愛的重新上傳~( ̄▽ ̄#~) sendspace空間file/zkqeww gwrjlm jwh7sd p7965o 漢化補丁在之前的討論區.. - ...

SPU2-X v1.1

Hedy avatar
By Hedy
at 2009-02-27T12:27
http://forums.pcsx2.net/thread-3800.html SPU2-X is a new sound plug-in for PCSX2 written by Jake Stine (Air). Quick overview of fixes: * Fixed random b ...

3DO: FreeDO TestBuild 2.02 alpha

Steve avatar
By Steve
at 2009-02-27T12:02
A new version of the 3DO emulator FreeDO has been released. Download: FreeDO TestBuild 2.02 alpha Thanks to EmuRussia for the news. http://forum.arts-unio ...