MAME/UI/SDL v0.127u5 - 模擬器

Mia avatar
By Mia
at 2008-09-27T14:16

Table of Contents

SDLMAME v0.127u5
http://rbelmont.mameworld.info/?page_id=163


MameUI v127.5
http://mameui.classicgaming.gamespy.com/

fixed BIOS issue and Source col. sorting.


MAME v0.127u5
http://www.mamedev.com/

0.127u5
-------


MAMETesters Bugs Fixed
----------------------
- 01187: [Graphics] gseeker: In attract mode, there is a priority
error where a stealth bomber is coming out of a hanger.
(couriersud)
- 02381: [DIP/Input] peke1012: Lightpen not mapped in option
(Fabio Priuli)
- 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality
regression (couriersud)
- 02322: [Core] All Drivers using 8080 CPU: 8080 Core problem with
score/credit counts and other variables (Miodrag Milanovic)
- 02254: [DIP/Input] All Sets in namcond1.c: Unable to coin/start
game properly (Fabio Priuli)
- 02156: [Color/Palette] naughtyb: Wrong RESNET calculation of the
green component. (couriersud)
- 02280: [Misc.] any set with multiple CPUs: Disassembler freezes when
doing a Run on any CPU other than CPU 0 (Aaron Giles)
- 02259: [Misc.] tinklpit: Debug messages displayed on exit
(Phil Bennett)
- 02258: [Crash/Freeze] srmp6: Game displays black screen, plays two
NiLe samples every three seconds over and over again
(Fabio Priuli)



Source Changes
--------------
Added newest Naomi 2 BIOS. [Brian Troha]

Correct NeoGeo M1 decryption for all CMC50 sets [Andreas Naive]

Rewrite of the Motorola DSP56k disassembler. [Andrew Gardner]
* Removes arbitrary opcode groupings in favor of flat decode model.
* Fixes a number of small issues with unknown opcodes.
* Added the final ALU parallel move ops.
* Fixes branch relative offset decoding.

NB1/NB2: fix default dips, added diplocations, used latest idioms.
IMPORTANT: you must delete all cfg and nv files for these games!
[R. Belmont]

Removed sprite to tile priority in firefox, it doesn't exist. [smf]

System 23 updates: [R. Belmont]
* Fixed text layer to show (colors are wrong)
* Added very preliminary support for Gorgon h/w
* Added Rapid River readme
* Adjusted Gorgon h/w MIPS clock to 133 MHz based on readme
* Renamed GP500 to 500GP, which is it's correct name
* Fixed sound CPU shared RAM. Comms not yet correct.

65816/377xx: fix disassembly of BRL [ShimaPong]

Fixed AF calculation in mcs48. [Aaron Giles]

Fixed Leland ay8910/12 output combining. [couriersud]

rescale_notifier() changed to always allow rescaling for screenless
drivers. [Wilbert Pol]

Added 22VP931 emulation, which is mostly working. Communication works
fine and basic searching/playback/skipping is functional. Still a bit
glitchy. [Aaron Giles]

Firefox improvements: [Aaron Giles]
- memory map is complete from schematics
- gutted laserdisc hacks in favor of actual laserdisc implementation
- fixed all CPU and sound clocks
- removed need for deprecat.h

Added generic timer devices, which simply allocate a timer but don't
prime it. This is the preferred method for allocating timers, and may
eventually be the only mechanism for doing so in the future.
[Aaron Giles]

Fixed copy + paste error in geebeeg romset. [David Haywood]

Move dkong memory_region calls into initialization routines.
[couriersud]

Fixed -listroms to know about device-specific ROMs. [Aaron Giles]

Another pass to make static functions static, almost entirely
affecting code added in the last few months to MAME. The fixes are
the usual lot, changing enum definitions so they aren't declared,
decorating dead code/declarations with #if...#endif, and of course,
adding static where appropriate. In addition, I fixed a bunch of
UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce
this). [Atari Ace]

More system1.c input cleanups. [Sonikos]

Naomi update: [Samuele Zannoli]
* now show the contents of the framebuffer if the 3d accelerator is
not used so that now the atomiswave logo and messages are shown
(if you wait enough).
* removed a maple bug (no more strange messages in cvs2gd).
* improveed documentation of the communication registers with the
dimm board
* if DEBUG_VERTICES is defined as 1 the vertices sent to the tile
accelerator are collected and then drawn connected by a segment to
give a wireframe-like view of the scene.

Minor optimization to fillbitmap when non-zero fills are done.
[Christophe Jaillet]

Moved memory_region() call (which is slow) out of core sprite loop in
the neogeo renderer, giving a dramatic speed boost.
[Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
TX-1 (Atari/Namco/Taito license) [Phil Bennett, Guru]
Chanbara [Tomasz Slanina, David Haywood]
Paradise Deluxe 2 [Chris Hardy]



New games marked as GAME_NOT_WORKING
------------------------------------
Rapid River (RD3 Ver. C) [Guru, R. Belmont]
Time Crisis 2 (TSS2 Ver. B) [Guru]
GameCristal (version 2.613) [ANY, f205v]



--

All Comments

MAMEUIFX32 0.127u5

Jessica avatar
By Jessica
at 2008-09-27T11:38
September 26, 2008 - Updated to MAME 0.127u5 - MAMEUI 0.127u4 - Fixed MAME Testers bug ID 02194. (othunder: game does not start) _ ...

請問一款大型電玩的射擊遊戲

Andy avatar
By Andy
at 2008-09-27T01:44
請問各位前被有一款以西部槍戰為背景的射擊遊戲 出在大型機台上面 可以選擇四個人物 有雙槍及單槍(依稀記得是雙管獵槍還有左輪手槍的樣子) 可以四人同時連線 過關後的加分舞台是類似BLOOD BROTHERS用小框格瞄準殺敵 有人可以告訴我這款遊戲的名稱嘛? - ...

請問兩個大型機台的遊戲 射擊以及動作

Elvira avatar
By Elvira
at 2008-09-26T20:12
※ 引述《maze777 (無名的移民者)》之銘言: : 2d動作 : 一款是拿斧頭砍怪 並不是戰斧哦 : 而是像惡魔城一樣只有一個上下平面移動 斧頭無腦砍 : 中途可以拿盾牌 防禦是被動的你直接去碰怪也還是會失血 補血有小補丸大埔丸 : 還有拿魔法瓶放絕招(跟戰斧真的很像) : 魔王我只知道第二關在一個會浮 ...

pcsx2 FF10的配置 徵求圖文教學!!

Vanessa avatar
By Vanessa
at 2008-09-26T18:27
我用的是0.95 390X3 的版本 置底的文章連結失效 自己也摸半天摸不好 有沒有已經玩的很開心的玩家 教學一下配置 現在不是 畫面很差 就是動畫看不到 再不然就畫面很慢很慢 有請高手求救一下 我只知道這台電腦的記憶體2G 主機板 CPU 顯示卡 都是算蠻新的= = - ...

關於搖桿的問題 - SR-012

Olga avatar
By Olga
at 2008-09-26T14:23
kawaks設定好了 = = 修文一下 我的搖桿大概是SR-012 http://www.junty.com.tw/itemshowb.asp?ItemNo=4719862253337 而且在買搖桿的時候有看過其他牌有可以用搖桿模擬鍵盤的功能 不知道這隻有沒有? 在精華區發現我這支搖桿的driver ...