MAME/MameUI/MAMEUIFX32 v0.125u6 - 模擬器

Aaliyah avatar
By Aaliyah
at 2008-06-18T12:18

Table of Contents

MAMEUIFX32 v0.125u6
http://mame32fx.altervista.org/home.htm

MameUI v0.125.6
http://mameui.classicgaming.gamespy.com/

MAME v0.125u6
http://www.mamedev.com/

0.125u6
-------


MAMETesters Bugs Fixed
----------------------
- 00181: [Sound] ddragon3: OKI volume is too low in MAME. (sonikos)
- 00417: [Sound] ddragon3: the title voice should start when the
background tune hits its highest note. (sonikos)
- 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is
too high. (sonikos)
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch
doesn′t work. (couriersud)



Source Changes
--------------
MIPS3 recompiler: [Aaron Giles]
* added UML comments for common state variables
* removed some unused fields
* implemented LL/LLD/SC/SCD (only works single-processor for now)

Added sound emulation to Wily Tower, Atomic Boy and Fighting
Basketball. [Tomasz Slanina]

Improvements to squahitsa. [David Haywood]

Progress on protection simulation for 2 Crystal System titles. Still
not working. [ElSemi]

Some progress on tankfrc4 inputs. [David Haywood]

Created common virtual TLB managment module. Updated MIPS and PowerPC
code to make use of it. [Aaron Giles]

Added a validity check against reading input ports at init time.
[Curt Coder]

Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. [Aaron Giles]

Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel
resolutions. [Aaron Giles]

Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing
behavior is still the default: use a special internal view and
render each screen to its own snapshot in its own file. When using
this option to specify a view other than ′internal′, only a single
snapshot file will be produced regardless of how many screens the
game has. [Aaron Giles]

Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate. [Aaron Giles]

Added new function video_get_view_for_target() which selects a view
based on a command-line parameter and the configuration. Changed
Windows OSD code to use this instead of its own logic. Changed
-snapview to share the logic as well, enabling ′auto′ as a -snapview
option. [Aaron Giles]

Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

UML: [Aaron Giles]
- reactivated back-end validation mechanism
- added back-end validation for ADD/SUB/MUL/DIV/CMP forms
- fixed several errors in dealing with more obscure flag combinations

konamigx frequency tweaks: [Yasuhiro Ogawa]
- set screen refresh rate to 58Hz (parameters from developer manual
are not 100% correct)
- removed sound CPU clock hack

Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

Added missing machine parameters and removed deprecat.h usage in a
number of drivers/ and machine/ files. [Oliver Stoenberg]

Changed all games after Street Fighter 2 CE to have a 12mhz clock.
Verified on Megaman and Quiz and dragons (original kits with plastic
case). I am resonably sure all the other games after ST2CE have the
DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

Converted many drivers in the d-j alphabetical range to use
input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

ddragon3 driver cleanups/fixes: [sonikos]
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,
ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on
mametester ID 00417
- Adjusted OKI frequency to 1.000mhz (according to recording on
mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on
mametester ID 00181 and 01441)

Some protection improvements for vgoalsoc / tecmo world cup 98.
[nuapete]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]



New clones added
----------------
Terra Force (bootleg with additional Z80) [David Haywood]
Turbo Outrun - White Cockpit version [Frans van Egmond]
The Combatribes (Italian bootleg) [Sonikos]



New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]



--

All Comments

能否用epsxe 170跑FFT ?

Adele avatar
By Adele
at 2008-06-17T23:47
進入畫面一片黑暗後就完全沒消息了 之前有跑過1945 2代 但是會加速............ - ...

VisualBoyAdvance-M SVN577

Eartha avatar
By Eartha
at 2008-06-17T21:00
http://vba-m.ngemu.com/forum/showthread.php?tid=138 Changes: Win32: * Fixed Xaudio2 crash (Spacy) * Overhauled authenticity system. Special thanks to byuu ...

SS上的一款坦克遊戲

Frederica avatar
By Frederica
at 2008-06-17T20:25
遊戲平台是SS 與其說是坦克遊戲 其實應該是坦克的STG 按照關卡不同會分成橫向跟縱向 然後坦克很神奇的可以飛天下海 atat 可以雙打 其中武器系統還蠻特殊的 1P跟2P的武器升級後不同 武器印象中是用顏色來代表 紅色 類似散彈 藍色 藍色飛彈(魚雷?) 黃色 貫通雷射 紫色 ...

SSF音樂掛載

Edith avatar
By Edith
at 2008-06-17T13:50
經爬文 得知如何使用SSF模擬器 問題有兩個 1.我沒有初始化 記億卡 應該說我有照著步驟做 卻沒有出現說明上 初始化的畫面 只出現選擇語言 調整年月日時間 看說明這樣不好 2. 終於玩到遊戲了 淚都飆出來了 終於從mame N64 超任 SEGA 主機鑽 ...

第一代泡泡龍卡73關了otz

Olivia avatar
By Olivia
at 2008-06-17T12:44
就是敵人在上面跑來跑去, 中間有一個空間好像可以跳上去? 可是我一個人打怎麼跳泡泡都跳不上去, 求助版上大大~ 我不知道可不可以po這裡 如果po錯請告訴我我會自刪的,謝謝^^ - ...