MAME and MESS 0.159 - 模擬器

Olive avatar
By Olive
at 2015-02-27T13:28

Table of Contents

http://mamedev.org/release.html

0.159
-------


MAMETesters Bugs Fixed
----------------------
- 05498: [Crash/Freeze] (mpu4vid.c) Many sets in mpu4vid.c: Gameplay
stops at a "Serial Link Failure" screen (crazyc)
- 05538: [Crash/Freeze] (bfcobra.c) all sets in bfcobra.c: Game stops
on 1st screen, just keeps beeping like some kinda alert. (crazyc)
- 05838: [Misc.] (firetrk.c) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.c) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.c) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua:
Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file
information (Firewave)

Source Changes
--------------
-m65ce02: Generalize Kale′s findings [O. Galibert]

-jvs host: fix packet encoding, similar to previous [MetalliC]

-Updates to 315-5881 encryption based on Daytona2 Power Edition′s
analysis [Andreas Naive]

-Some fixes for multimonitor fullscreen on linux and windows. In
virtualbox, even switchres now works for two monitors. That doesn′t
imply it will work on real hardware. The probability is higher Smile On
windows, default render driver now is "opengl" since direct3d wouldn′t
work reliably. This functionality currently is limited to to the
"-video accel" driver. More userspace blitting enhancements.
[Couriersud]

-Define network API to use on NetBSD.[Thomas Klausner]

-Fixes build on NetBSD. [Thomas Klausner]

-improved documentation of a some discrete drivers [gregf, Stiletto]

-silvmil.c: Fill in some dipswitches for Puzzlove and add dipswitch
locations. [Brian Troha]

-lindbergh: Add the CF card dump [soyandroid]

-naomi.c add Derby Owners Club IO board dump [Mr. CAST, Smitdogg, The Dumping
Union]

-added makefile define CPP11 to compile C++ code as C++11
[Oliver Stöneberg]

--

All Comments

噂: かつてセガとソニーが共同で家庭用

Bennie avatar
By Bennie
at 2015-02-25T19:55
噂: かつてセガとソニーが共同で家庭用ゲーム機を開発しようとしていた─元セガ幹 部が告白 http://s.gamespark.jp/article/2015/02/25/55133.html 米國SEGA的前ceo證實以前SEGA跟SONY想共同開發遊樂器的傳聞是確有其事,但因為諸多考 量最後還是沒有實現 ...

夢幻騎士4的PSP有無包含PS2的後傳啊?

Heather avatar
By Heather
at 2015-02-25T09:29
夢幻1感覺很不錯,所以4或許可以試試 所以想確定一下PS2的後傳有無收錄在裏頭~謝謝 - ...

Xenoblade Chronicles 無止盡的loading

Mia avatar
By Mia
at 2015-02-25T04:34
※ 引述《blackwindy (黑色的風)》之銘言: 這個不曉得究竟是模擬器的問題還是遊戲本身的問題... 原因在(美版)日文雪山地圖完全爆炸 除了開頭的雪山劇情會卡住無限讀取外 後期來到雪山還會有下面這些問題: 沒有音樂 沒有npc 沒有地圖事件 (地圖上不會有劇情點 也沒有導航箭頭 實際走過去也沒事件 ...

跨我屍而進-07-鳥居千萬宮(後)

William avatar
By William
at 2015-02-24T23:15
本篇記錄鳥居千萬宮後半(大江山討伐後)的攻略。 http://album.blog.yam.com/show.php?a=UlyssesLinandamp;f=10523368andamp;i=26900967 http://album.blog.yam.com/show.php?a=UlyssesLinan ...

想問聖劍傳說哪幾款不是踩地雷進入戰鬥的

Iris avatar
By Iris
at 2015-02-24T21:50
我最近碰了一些舊遊戲,感覺真是比那些莫名其妙又讓我頭暈的遊戲好太多了 超時空之鑰1(2我玩不下去) 夢幻騎士1(好玩到炸掉) 異度傳說 還有異度裝甲 薩爾達系列除NDS以外全套都很有得玩(一路從GBC系列一路衝上來) 再來就是聖劍傳說了 希望玩過的幫我總結一下他的戰鬥系統 我想直接把踩地雷式的夾 ...