MAME 0.125u9 - 模擬器

Ula avatar
By Ula
at 2008-07-04T11:37

Table of Contents

2008.07.03

MAMETesters Bugs Fixed

- 01962: [DIP/Input] tailg: “Fatal error: Input ports cannot be
read at init time!” with -debug (Aaron Giles)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation
when taking a snapshot (Aaron Giles)
- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be
read at init time! (part 2) (Aaron Giles)
- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)
- 01955: [DIP/Input] gauntleg: Unable to locate input port ‘IN1′
/ gauntleg cannot start (Aaron Giles)
- 00654: [DIP/Input] usclssic: Can’t start 2P game. Seems like
2P Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error:
activecpu_get_info_int() called with no active cpu!
(src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port‘DSW’(robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate
input port ‘AN7′ (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu
(couriersud)

Source Changes
SH2 core: [R. Belmont]

* refactored to separate out things that aren’t part of the interpreter.
* converted context struct to go through a pointer
* Fixed nile pitch calculation. [h0pdmiYX0]

MIPS3 recompiler: [Aaron Giles]

* don’t generate compare interrupts unless the compare register
was written to; fixes hangs in blitz, calspeed, and others
* stash jump target address before executing delay slot; also,
don’t update link register until delay slot has finished
executing; fixes hang in gauntleg
* marked IDT instructions for R4650 only
* accounted for time taken in throwaway likely branch slots
* fixed jalr to respect the correct link register
* fixed c.eq, c.lt, c.le to fail if unordered
* fixed swxc1, sdxc1 to use the correct source register
(fixes many Gauntlet problems)
* fixed CCR31 display in debugger
* fixed LWXC1/LDXC1; corrects gauntleg camera
* ADded state saving for flower.c. [couriersud]
* Corrected dip setting for Risky Challenge. [Brian Troha]
* Changed how watchpoints work so that supporting them adds 0
overhead unless some are actually live. [Aaron Giles]
* Removed calls to memory_set_context() in favor of
cpuintrf_push_context(). [Aaron Giles]
* Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout
(based on Atomic Boy). [Tomasz Slanina, Stefan Lindberg]
* Fixed 32031 so that it doesn’t call the debugger if not
enabled. [Aaron Giles]
* Fixed assertion in astring.c when compiled against MSVC and
the string is UTF-8. [Nathan Woods]

Night Striker update: [kanikani]

*- Added World version as new parent (nightstr)
*- Renamed already-supported US version to nghtstru
*- Added Japanese version (nghtstrj)
*- Removed unnecessary analog input remapping
*- Added analog stick adjusting port

* Added diplocations to all games in taito_z.c. [kanikani]
* Added pot wheel support to world rally 2. [Mirko Mattioli]
* Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]
* Improved behavior of PGM on big-endian. The ARM7 boots properly
now but can’t sync with the 68k for some reason. [R. Belmont]
* Update S14001A core: improved filtering to be more accurate to
the chip, changed internal audio renderer to produce 4 bit
sound as the real chip does.
* Moved filter outside of the main rendering loop into the glue
code. Note: with this update, you may hear a whining noise that
was not previously present. This is accurate to the chip! The
real chip would almost always have an analog filter placed on
its output to suppress this whine. [Lord Nightmare]
* Fixed some save state problems in the DCS driver. Still comes
out garbled on a load, however. Extended memory.c to support
up to 4096 banks. [Aaron Giles]

Improvements to Cal Omega driver: [Roberto Fresca]

*- Unified MACHINE_RESET for systems 903/904/905.
*- Created a new handler to manage the first 4 bits of system 905’
s PIA1 portB as input mux selector (905 is still not working)
*- Updated technical notes.

* Fixed incorrect assumption in the x86/x64 implementation of
HASHJMP that the base table for a mode will always be allocated
when a fixed mode is first used. [Aaron Giles]
* Fixed 64-bit writes in UML C back-end. [Aaron Giles]
* Preliminary emulation of video hardware (simple blitter) in
Strip Teaser. [Tomasz Slanina]
* I80286: Fixed POP ES in protected mode. [Wilbert Pol]

tumbleb.c update: [stephh]

*- updated Dip Switches for ‘wlstar’ and ‘wondl96′
*- added notes for these 2 games and updated some others
*- added port tags and updated memory definitions and read handlers

Updated cheat system [ShimaPong]

*- Roll back older periodic function

- Now standard/old format work in this function
- Otherwords, several operations which doesn’t exist in older
function and added recently are now disabled

*- Separated load_cheat_code() to 3 indipendent functions

- And added new cheat options, “Load New/Standard/Old Format
Code”(Default : load all format codes)
- NOTE : delete all cheat options in the database before start
or reload default options (Shift + Reload key) in cheat
general menu

*- Added format strings structure to accept huge size strings in
loading a database to prevent from breaking other strings

*- Changed Link in new format

- Label code is now “Link-Label” and sub-label is
“Label-Sub-Link” “Standard-Link” is no longer label

*- Added choose_label_index() to manage label selection
*- Fixed build_label_index_table() to prevent from crashing
And disabled to build label index table in case of standard/old format
*- Fixed memory free problem in case of standard/old code

*- Fixed several reported/found bugs

- Cleaned up input handling in seta.c and bigevglf.c. [stephh]
- Adds rom loading for the cadillacs & dinosaurs sets with PICs,
and for several similar punisher sets. No good dumps of the
PICs exist, and this is mainly for reference so that we don’
t forget the graphic rom loading on them. They don’t work.
They’re basically the same set from different PCBs, so one
will probably be removed eventually. [David Haywood]
- Fixed memory leak in ledutil.c. [HeadKaze]

New games added or promoted from NOT_WORKING status

- Touchmaster 8000 (v9.04 Standard) [Brian Troha]
- Galactic Storm [Hau, Team Japump!]

New clones added

- Night Striker (Japan) [kanikani]
- Night Striker (US) [kanikani]
- Wiz (Taito, set 2) [David Haywood]
- Moon Lander [David Haywood]
- Star Force (encrypted, set 2) [highwayman]
- Spy Hunter (Playtronic license) [stefanocsw]
- Captain Commando (bootleg) [highwayman] (NOT WORKING)

New games marked as GAME_NOT_WORKING

- King of Football [Tomasz Slanina]
- Hell Night (ver EAA) [Guru]
______________________________________________________________________________

下載:http://mamedev.org/updates/0125u9_diff.zip

官方:http://mamedev.org/

--
李 居 明 鄭 百 勝 羅 國 璋 曾 智 偵 黃 平 洋 黃 裕 登
廖 敏 雄 王 光 輝 張 耀 騰 洪 一 中 陳 義 信 涂 鴻 欽
黃 煚 隆 黃 忠 義 呂 明 賜 林 朝 煌 陽 介 仁
孫 昭 立 王 光 熙 謝 長 亨 陳 憲 章
林 仲 秋 郭 建 霖 郭 進 興 郭 建 成

--

All Comments

關於勇者鬥惡龍4

Dorothy avatar
By Dorothy
at 2008-07-04T10:44
※ 引述《SAINTPAN (聖徒小潘 )》之銘言: : 爬了許多文~and#34;~ 還是找不到解決辦法 : 我用nds的模擬器開啟 只有在選擇男女和輸入名子那有畫面 : 接下來就只有聲音 畫面全黑了.... : 請問有什麼解決辦法嬤~and#34;~ 換了一堆版本還是沒搞定 ^^^^^^^^^^^^^ ...

請問用pcsx2跑SRW alpha3

Sarah avatar
By Sarah
at 2008-07-03T21:28
看到網路上一些人有心得用 pcsx2 玩 SRW alpha3 而且成功的經驗 讓我也有點心癢 想試試看 在抓了模擬器後 按照上面說的設定 可以進入遊戲 聲音跟戰鬥動畫也ok 不過有一個地方的問題一直不能解決 版本是用過377x3及384x3 都是這個地方出現問題 問題在這邊 圖是這樣的 http ...

找一個多年前電視遊樂器的Game

Brianna avatar
By Brianna
at 2008-07-03T21:01
記得在好久好久以前(國小時的回憶 目前要升大四...) 會去附近鄰居家玩大哥哥的電視遊樂器 我連那是什麼機型都不知道... 有一個遊戲是可以跟電腦玩 也可以兩人對打 遊戲內容是 如果兩人對打 螢幕會分兩半 一人看一邊(廢話...) 兩人各有個主基地 在整個地圖的左上跟右下 地圖上還有幾個小基地 ...

關於勇者鬥惡龍4

Margaret avatar
By Margaret
at 2008-07-03T13:22
※ 引述《SAINTPAN (聖徒小潘 )》之銘言: : 爬了許多文~and#34;~ 還是找不到解決辦法 : 我用nds的模擬器開啟 只有在選擇男女和輸入名子那有畫面 : 接下來就只有聲音 畫面全黑了.... 很正常啊 目前沒有一個模擬器可以完美執行reDQ4 你抓再多版本也是枉然 不如買台NDS支持一下遊 ...

關於勇者鬥惡龍4

Caroline avatar
By Caroline
at 2008-07-03T12:38
爬了許多文~and#34;~ 還是找不到解決辦法 我用nds的模擬器開啟 只有在選擇男女和輸入名子那有畫面 接下來就只有聲音 畫面全黑了.... 請問有什麼解決辦法嬤~and#34;~ 換了一堆版本還是沒搞定 如果不行的話...有紅白機版中文化的勇者鬥惡龍4麻=.=(日文的我找到了) 翻一下文章好像 ...