Makaron Test 12 - 模擬器
By Faithe
at 2009-07-23T11:25
at 2009-07-23T11:25
Table of Contents
http://dknute.livejournal.com/
Deunan, Ex Machina, Knute
I′m about to release Makaron Test 12 soon, though only the NAOMI side for
now. I still have mixed feelings about it seeing how many problems were
initialy reported and how some of those still remain unsolved. I guess I
better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to
previous versions. It allows for much tighter synchronization between
emulated components but comes with a price: it′s slower. It′s not even so
much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that′s why I′m going to release
it anyway. You can always go back to T11 series if it′s too slow or too
buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling.
There is a good chance changing some INI entries will make it work but that
is exactly what I need you people to find out :)
So what′s new? There is a simple GUI but it′s not very functional yet.
DIMM.ini file is gone, you can just load the game you want through GUI or
command line. There is X360 gamepad support, in fact it′s what I use mostly
these days. Keyboard can still be used (with the obvious limitations in the
analog department) but the mapping format and key codes have changed. And I′
m still not sure this will be the final version. Sorry but that′s WIP for
you. It won′t be that much of a problem once it can be fully configured from
UI.
Pads other than X360 ones (or in other words: XInput based) are not
supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that
functionality in the public version. This is still mostly incomplete and I don
′t want to deal with any "bug reports" about that. You can play GD-based
games just fine.
UPDATE: There seems to be some confusion about this - it′s not that I don′t
want to support DirectInput devices. It′s just much more difficult and not a
priority at this moment.
You can download NAOMI T12 here(http://www.sendspace.com/file/8bbeal). The
ReadMe became somewhat obsolete so I didn′t include it. The INI files are
commented. Please make sure you understand how the new JVS.ini works before you
submit a bug report about controls being broken. For keyboard-only replace it
with the included example file. As for the key codes, 0-9 and a-z use ASCII,
the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is
a simple bug but since I′m not done testing I want results from clean runs -
so it stays for now
--
Deunan, Ex Machina, Knute
I′m about to release Makaron Test 12 soon, though only the NAOMI side for
now. I still have mixed feelings about it seeing how many problems were
initialy reported and how some of those still remain unsolved. I guess I
better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to
previous versions. It allows for much tighter synchronization between
emulated components but comes with a price: it′s slower. It′s not even so
much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that′s why I′m going to release
it anyway. You can always go back to T11 series if it′s too slow or too
buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling.
There is a good chance changing some INI entries will make it work but that
is exactly what I need you people to find out :)
So what′s new? There is a simple GUI but it′s not very functional yet.
DIMM.ini file is gone, you can just load the game you want through GUI or
command line. There is X360 gamepad support, in fact it′s what I use mostly
these days. Keyboard can still be used (with the obvious limitations in the
analog department) but the mapping format and key codes have changed. And I′
m still not sure this will be the final version. Sorry but that′s WIP for
you. It won′t be that much of a problem once it can be fully configured from
UI.
Pads other than X360 ones (or in other words: XInput based) are not
supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that
functionality in the public version. This is still mostly incomplete and I don
′t want to deal with any "bug reports" about that. You can play GD-based
games just fine.
UPDATE: There seems to be some confusion about this - it′s not that I don′t
want to support DirectInput devices. It′s just much more difficult and not a
priority at this moment.
You can download NAOMI T12 here(http://www.sendspace.com/file/8bbeal). The
ReadMe became somewhat obsolete so I didn′t include it. The INI files are
commented. Please make sure you understand how the new JVS.ini works before you
submit a bug report about controls being broken. For keyboard-only replace it
with the included example file. As for the key codes, 0-9 and a-z use ASCII,
the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is
a simple bug but since I′m not done testing I want results from clean runs -
so it stays for now
--
Tags:
模擬器
All Comments
By Olive
at 2009-07-27T06:03
at 2009-07-27T06:03
By Rachel
at 2009-07-29T15:03
at 2009-07-29T15:03
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