Makaron Test 12 - 模擬器

Faithe avatar
By Faithe
at 2009-07-23T11:25

Table of Contents

http://dknute.livejournal.com/

Deunan, Ex Machina, Knute

I′m about to release Makaron Test 12 soon, though only the NAOMI side for
now. I still have mixed feelings about it seeing how many problems were
initialy reported and how some of those still remain unsolved. I guess I
better explain a few things first.

The way T12 handles flow of time is fundamentally different compared to
previous versions. It allows for much tighter synchronization between
emulated components but comes with a price: it′s slower. It′s not even so
much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that′s why I′m going to release
it anyway. You can always go back to T11 series if it′s too slow or too
buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling.
There is a good chance changing some INI entries will make it work but that
is exactly what I need you people to find out :)

So what′s new? There is a simple GUI but it′s not very functional yet.
DIMM.ini file is gone, you can just load the game you want through GUI or
command line. There is X360 gamepad support, in fact it′s what I use mostly
these days. Keyboard can still be used (with the obvious limitations in the
analog department) but the mapping format and key codes have changed. And I′
m still not sure this will be the final version. Sorry but that′s WIP for
you. It won′t be that much of a problem once it can be fully configured from
UI.
Pads other than X360 ones (or in other words: XInput based) are not
supported. There is XInput emulation layer, you could try that if you wish.

Even if I can now run some protected cart games I will disable that
functionality in the public version. This is still mostly incomplete and I don
′t want to deal with any "bug reports" about that. You can play GD-based
games just fine.


UPDATE: There seems to be some confusion about this - it′s not that I don′t
want to support DirectInput devices. It′s just much more difficult and not a
priority at this moment.

You can download NAOMI T12 here(http://www.sendspace.com/file/8bbeal). The
ReadMe became somewhat obsolete so I didn′t include it. The INI files are
commented. Please make sure you understand how the new JVS.ini works before you
submit a bug report about controls being broken. For keyboard-only replace it
with the included example file. As for the key codes, 0-9 and a-z use ASCII,
the rest is standard Win32 virtual keys.

Oh and you can only run one game and then you have to close Makaron. This is
a simple bug but since I′m not done testing I want results from clean runs -
so it stays for now

--

All Comments

Olive avatar
By Olive
at 2009-07-27T06:03
出了喔,這是大新聞了
Rachel avatar
By Rachel
at 2009-07-29T15:03
結果內文一看只有NAOMI的部份.....

スーファミ名曲 — スーファミ元気玉

Wallis avatar
By Wallis
at 2009-07-22T22:43
nico http://www.nicovideo.jp/watch/sm7606689 Youtube http://www.youtube.com/watch?v=HPDb2QIf4ik part.1 http://www.youtube.com/watch?v=K ...

一款SS(還是SFC不確定)的方塊遊戲名字

Hardy avatar
By Hardy
at 2009-07-22T20:51
應該算對戰類型吧,兩邊各有一隻代表的怪獸, 方塊堆得越多自己方的那隻怪物就會被往上推往天花板。 輸的時候怪物會被壓扁。 可以單人跟電腦一關一關挑戰不同的怪獸。 - ...

no$gba 全螢幕設定

Heather avatar
By Heather
at 2009-07-22T14:42
不好意思 我是模擬器新手 先前用no$gba玩逆轉四,總是覺得螢幕很小 但是無法用滑鼠把視窗拉大 而且在options跟control裡面都找不到對應選項來做更動 請問一下要怎麼樣可以調整? P.S. 我再CONTROL裡面發現下面好像有些選項 可是視窗是卡死的沒辦法去調下面 請教板上強者幫 ...

Re: ゲームセンターCX 有野の挑戦 第11季

William avatar
By William
at 2009-07-22T04:31
第8回 - #85 いざ鎌倉!「源平討魔伝」(2009年7月21日) http://ginfo377.blog26.fc2.com/blog-entry-233.html 第7回 - #84 「すーぱーぐっすんおよよ」あれれ(2009年7月7日) http://ginfo377.blog26.fc2.co ...

SEGA MD 祕境魔寶!!!

Damian avatar
By Damian
at 2009-07-21T22:42
※ 引述《peoplemore (兩百萬伏特的熱情)》之銘言: : 不知道有沒有人知道這款遊戲呢??? : 還蠻好玩的,也有一點難度!! : 畫面也不錯,可以說是很耐玩的遊戲耶^^ : 不過我卡關了....過到這裡就不知道要幹嘛了.... : http://www.badongo.com/pic/665776 ...