M.U.G.E.N 1.0 RC 4 - 模擬器

By Lydia
at 2009-10-28T09:21
at 2009-10-28T09:21
Table of Contents
http://elecbyte.com/
Another release candidate version of the 2D Fighting Game Engine M.U.G.E.N.
has been released.
Version 1.0 RC4
25 Oct 2009
Engine Changes
CNS: Added GameWidth and GameHeight triggers.
CNS: Display error if character uses a controller or trigger inappropriate
for its mugenversion.
Localization: Implemented storyboard scene localization. See localization
docs for notes.
Implemented png screenshots. Press F12 to take a screenshot.
Mouse cursor now hidden in fullscreen.
Bug Fixes
AIR: Fixed empty anim actions throwing error. Empty actions will be ignored.
BGs: Changed start position value from integer to float.
CNS: Fixed AIlevel triggering in cooperative dummy in training mode.
CNS: Fixed players with HitOverride taking damage outside of movetype = H
CNS: Fixed bug where CNS load error is not reported for common1.cns in a
player′s directory.
CNS: Fixed player with HitOverride not being affected by a HitDef with
p2stateno = and p2getp1state = 1.
CNS: Fixed bug where != operator was incorrectly parsed for HitDefAttr,
AuthorName, TeamMode
CNS: Fixed helper facing bug introduced in RC3.
Fixed guard distance checking bug in a different coordinate spaces.
Fixed helpers/explods with ownpal=1 not being affected by RemapPal
Disabled logo storyboard from showing during quickvs
--
Another release candidate version of the 2D Fighting Game Engine M.U.G.E.N.
has been released.
Version 1.0 RC4
25 Oct 2009
Engine Changes
CNS: Added GameWidth and GameHeight triggers.
CNS: Display error if character uses a controller or trigger inappropriate
for its mugenversion.
Localization: Implemented storyboard scene localization. See localization
docs for notes.
Implemented png screenshots. Press F12 to take a screenshot.
Mouse cursor now hidden in fullscreen.
Bug Fixes
AIR: Fixed empty anim actions throwing error. Empty actions will be ignored.
BGs: Changed start position value from integer to float.
CNS: Fixed AIlevel triggering in cooperative dummy in training mode.
CNS: Fixed players with HitOverride taking damage outside of movetype = H
CNS: Fixed bug where CNS load error is not reported for common1.cns in a
player′s directory.
CNS: Fixed player with HitOverride not being affected by a HitDef with
p2stateno = and p2getp1state = 1.
CNS: Fixed bug where != operator was incorrectly parsed for HitDefAttr,
AuthorName, TeamMode
CNS: Fixed helper facing bug introduced in RC3.
Fixed guard distance checking bug in a different coordinate spaces.
Fixed helpers/explods with ownpal=1 not being affected by RemapPal
Disabled logo storyboard from showing during quickvs
--
Tags:
模擬器
All Comments

By Kristin
at 2009-10-31T10:14
at 2009-10-31T10:14
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