http://mamedev.emulab.it/kale/
Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the
cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games
(thanks goes also to Haze for implementing the inline chain mode for the
sprites, not in the previous WIP update). This also fixes the hangs in both
games too:
--
Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the
cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games
(thanks goes also to Haze for implementing the inline chain mode for the
sprites, not in the previous WIP update). This also fixes the hangs in both
games too:
--
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