GameGuha Alpha v0.3 - 模擬器

By Agnes
at 2009-11-25T12:14
at 2009-11-25T12:14
Table of Contents
http://code.google.com/p/gameguha/
GameGuha is a new Nintendo Game Boy and Game Boy Color emulator for all
Systems with a Java VM for a project for a Computer Science 2 class at the
University of Central Florida.
GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a
project for a Computer Science 2 class at the University of Central Florida.
It is open source and written in the Java programming language, thus running
on any machine with a JVM installed. Planned features include sound, save
states, pixel scaling algorithms, and high compatibility and speed.
r105
Fixed up sound data.
r104
Quick fix (will clean up later).
r103
Fixed a couple bugs, still doesn′t sound right...
r102
Sound doesn′t gobble CPU when muted. Also, listen to the intro. song on the
Pokemon screen, channel 2 is definitely playing some wrong notes.
r101
Menus fixed
r100
Sound works
r99
Working Sound
r98
Changes
r97
Sound Changes
r96
Fixed previous revision
r95
Added sprite colors to save states
r94
Fixed unzipping/save state bug
r93
Commented some stuff
r92
Bobby -- added the unzip line to the ROM constructor. Added the unZip method.
r91
Fixed unsigned bug
r90
Save states key codes
r89
Envelope bug fixed
r88
Sound thread partially working
r87
Save states
r86
Eagle filter. Switchable throttle (can also use ~ key to speed up).
r85
AdvMAME scaling.
r84
More accurate sprite priority (fixed Air Man level in MegaMan 2). Preliminary
AdvMAME scaling (choose Zoom 2x to check it out).
r83
More full-screen support. Should also work on Mac.
r82
Stack pointer wraps around when decrementing.
r81
Fixed sprite priority.
r80
Fixed MBC2. IME is disabled on start (as assumed by some games).
r79
Fixed opcode CBBE. Fixed Pokemon, Pac-man, some others.
--
GameGuha is a new Nintendo Game Boy and Game Boy Color emulator for all
Systems with a Java VM for a project for a Computer Science 2 class at the
University of Central Florida.
GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a
project for a Computer Science 2 class at the University of Central Florida.
It is open source and written in the Java programming language, thus running
on any machine with a JVM installed. Planned features include sound, save
states, pixel scaling algorithms, and high compatibility and speed.
r105
Fixed up sound data.
r104
Quick fix (will clean up later).
r103
Fixed a couple bugs, still doesn′t sound right...
r102
Sound doesn′t gobble CPU when muted. Also, listen to the intro. song on the
Pokemon screen, channel 2 is definitely playing some wrong notes.
r101
Menus fixed
r100
Sound works
r99
Working Sound
r98
Changes
r97
Sound Changes
r96
Fixed previous revision
r95
Added sprite colors to save states
r94
Fixed unzipping/save state bug
r93
Commented some stuff
r92
Bobby -- added the unzip line to the ROM constructor. Added the unZip method.
r91
Fixed unsigned bug
r90
Save states key codes
r89
Envelope bug fixed
r88
Sound thread partially working
r87
Save states
r86
Eagle filter. Switchable throttle (can also use ~ key to speed up).
r85
AdvMAME scaling.
r84
More accurate sprite priority (fixed Air Man level in MegaMan 2). Preliminary
AdvMAME scaling (choose Zoom 2x to check it out).
r83
More full-screen support. Should also work on Mac.
r82
Stack pointer wraps around when decrementing.
r81
Fixed sprite priority.
r80
Fixed MBC2. IME is disabled on start (as assumed by some games).
r79
Fixed opcode CBBE. Fixed Pokemon, Pac-man, some others.
--
Tags:
模擬器
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