Jpcsp SVN r2519 - 模擬器

By Dora
at 2012-04-09T18:21
at 2012-04-09T18:21
Table of Contents
EmuCR:JPcspJpcsp SVN r2519 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT
Compiler and the graphics cache.
Jpcsp SVN changelog:
r2517
Changed the EBOOT.BIN load sequence to match the PSP: first try to load EBOOT.BIN, then BOOT.BIN. Some games have a valid EBOOT.BIN but an invalid BOOT.BIN (e.g. containing invalid relocations).
The decrypted EBOOT.BIN is now saved under tmp//EBOOT.BIN if the "extract decrypted EBOOT.BIN" option is activated. If such a decrypted EBOOT.BIN is available, it will be used automatically instead of the UMD EBOOT.BIN. No need to rename the file to ".BIN" anymore.
r2518
Always generate a new random MAC address and do not save it to the Settings.properties. A fixed MAC address can still be forced by specifying a MAC address in the Settings.properties.
This should avoid problems with Adhoc networking when copying the Settings.properties from one Jpcsp to the other one. Both instances must have a different MAC address for the Adhoc networking to work properly.
r2519
Improved sceNetAdhocMatchingStop: inform the others of the disconnection.
Improved sceNetAdhocMatchingStart and sceNetAdhocMatchingSetHelloOpt: copy the HelloOpt to an internal buffer, the user memory can be overwritten after the call.
載點:http://www.mediafire.com/?0mu2tpg6d45l0ni
--
Compiler and the graphics cache.
Jpcsp SVN changelog:
r2517
Changed the EBOOT.BIN load sequence to match the PSP: first try to load EBOOT.BIN, then BOOT.BIN. Some games have a valid EBOOT.BIN but an invalid BOOT.BIN (e.g. containing invalid relocations).
The decrypted EBOOT.BIN is now saved under tmp//EBOOT.BIN if the "extract decrypted EBOOT.BIN" option is activated. If such a decrypted EBOOT.BIN is available, it will be used automatically instead of the UMD EBOOT.BIN. No need to rename the file to ".BIN" anymore.
r2518
Always generate a new random MAC address and do not save it to the Settings.properties. A fixed MAC address can still be forced by specifying a MAC address in the Settings.properties.
This should avoid problems with Adhoc networking when copying the Settings.properties from one Jpcsp to the other one. Both instances must have a different MAC address for the Adhoc networking to work properly.
r2519
Improved sceNetAdhocMatchingStop: inform the others of the disconnection.
Improved sceNetAdhocMatchingStart and sceNetAdhocMatchingSetHelloOpt: copy the HelloOpt to an internal buffer, the user memory can be overwritten after the call.
載點:http://www.mediafire.com/?0mu2tpg6d45l0ni
--
Tags:
模擬器
All Comments
Related Posts
HalfNES v0.046

By Zanna
at 2012-04-08T21:42
at 2012-04-08T21:42
大陸玩家選出的40個困難遊戲

By Jacky
at 2012-04-08T20:04
at 2012-04-08T20:04
Dolphin Git 3.0-589

By Oliver
at 2012-04-08T19:59
at 2012-04-08T19:59
DeSmuME SVN r4243

By Heather
at 2012-04-08T19:58
at 2012-04-08T19:58
(WIP) David Haywood's Homepage

By Doris
at 2012-04-08T15:23
at 2012-04-08T15:23