HalfNES v0.046 - 模擬器

By Zanna
at 2012-04-08T21:42
at 2012-04-08T21:42
Table of Contents
The NES emulator HalfNES has been updated.
http://code.google.com/p/halfnes/
HalfNES Version Notes:
0.046 (4/7/2012)
-VRC7 audio (Lagrange Point) sounds much closer to the real thing
-Fixed several UI bugs:
-menu bar is no longer visible in fullscreen on some systems
-no longer possible to load a ROM or open the preferences window in
fullscreen as this could sometimes cause hangs
-Full screen now defaults to maintain aspect ratio
(doesn′t stretch and look terrible on widescreen displays)
-Now handles mising JInput library more gracefully
-NTSC filter is somewhat faster (still not really real time) and disables
dot crawl in Battletoads as it should.
-Changed audio core so it shouldn′t clip with sound filtering on any more
-Found a solution to the packaging problem! Library folder is no longer
necessary.
Next version I will be switching to LWJGL for the interface as it should add
a decent speed improvement and the NTSC filter will be MUCH faster if written
as a shader.
--
http://code.google.com/p/halfnes/
HalfNES Version Notes:
0.046 (4/7/2012)
-VRC7 audio (Lagrange Point) sounds much closer to the real thing
-Fixed several UI bugs:
-menu bar is no longer visible in fullscreen on some systems
-no longer possible to load a ROM or open the preferences window in
fullscreen as this could sometimes cause hangs
-Full screen now defaults to maintain aspect ratio
(doesn′t stretch and look terrible on widescreen displays)
-Now handles mising JInput library more gracefully
-NTSC filter is somewhat faster (still not really real time) and disables
dot crawl in Battletoads as it should.
-Changed audio core so it shouldn′t clip with sound filtering on any more
-Found a solution to the packaging problem! Library folder is no longer
necessary.
Next version I will be switching to LWJGL for the interface as it should add
a decent speed improvement and the NTSC filter will be MUCH faster if written
as a shader.
--
Tags:
模擬器
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