Jpcsp SVN r1222 - 模擬器

By Jake
at 2009-10-22T13:39
at 2009-10-22T13:39
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1222 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1219
One native method for "Archer Maclean's Mercury ULES00011" from profiler
output.
r1220
Small performance improvement in Compiler:
- no memory access check for reference to $sp
- optimized addi, addiu, or, ori and branching instructions to handle
simplified
cases where one the register is $zr
Tuned debug logging.
r1221
VideoEngine.PRIM: avoid a lot of memory read errors when an invalid vertex
address is detected
r1222
Fixed a compiler problem introduced by r1220
--
Jpcsp SVN r1222 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1219
One native method for "Archer Maclean's Mercury ULES00011" from profiler
output.
r1220
Small performance improvement in Compiler:
- no memory access check for reference to $sp
- optimized addi, addiu, or, ori and branching instructions to handle
simplified
cases where one the register is $zr
Tuned debug logging.
r1221
VideoEngine.PRIM: avoid a lot of memory read errors when an invalid vertex
address is detected
r1222
Fixed a compiler problem introduced by r1220
--
Tags:
模擬器
All Comments

By Emma
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at 2009-10-23T20:22
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