JPCSP rev1375 compiled - 模擬器
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By Adele
at 2010-03-07T19:09
at 2010-03-07T19:09
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1375 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1371
Small fixes:
- Better message for encrypted EBOOT.BIN
- sceGeListEnQueue,sceGeListUpdateStallAddr: mask input address
- sceKernelLibcClock: use SystemTime
- sceKernelGetGPI: moved messages to DEBUG level
- sceUtilityMsgDialogInitStart: better detection of YES/NO options
- VTimer: fix spotted by Defade
- Video TSIZEx: handle incorrect values (Homebrew Wagic)
- Video CLOAD: handle incorrect value
- VideoEngine: do not WARN about unsupported Viewport when Viewport option
enabled
r1372
sceKernelTerminateThread: cancel any waiting action to avoid any further
reactivation of the terminated thread.
r1373
Added compatibility option to ignore unmapped imports.
Fixed "Cancel" button's bug in settings.
r1374
Fixed VTimerInterruptAction.
Restored Vertex Cache option in settings.
r1375
Fixed dummy async thread functioning.
Improved "Ignore invalid memory access" option to ignore the compilation of
invalid addresses (Compiler).
--
Jpcsp SVN r1375 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1371
Small fixes:
- Better message for encrypted EBOOT.BIN
- sceGeListEnQueue,sceGeListUpdateStallAddr: mask input address
- sceKernelLibcClock: use SystemTime
- sceKernelGetGPI: moved messages to DEBUG level
- sceUtilityMsgDialogInitStart: better detection of YES/NO options
- VTimer: fix spotted by Defade
- Video TSIZEx: handle incorrect values (Homebrew Wagic)
- Video CLOAD: handle incorrect value
- VideoEngine: do not WARN about unsupported Viewport when Viewport option
enabled
r1372
sceKernelTerminateThread: cancel any waiting action to avoid any further
reactivation of the terminated thread.
r1373
Added compatibility option to ignore unmapped imports.
Fixed "Cancel" button's bug in settings.
r1374
Fixed VTimerInterruptAction.
Restored Vertex Cache option in settings.
r1375
Fixed dummy async thread functioning.
Improved "Ignore invalid memory access" option to ignore the compilation of
invalid addresses (Compiler).
--
Tags:
模擬器
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