JPCSP rev1363 compiled - 模擬器

By Steve
at 2010-02-21T18:57
at 2010-02-21T18:57
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1363 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1360
Improved handling of dummy async threads:
- Added a map to store async threads per file descriptor;
- Changed priority handling;
- Implemented sceIoChangeAsyncPriority.
Implemented VPL free action.
r1361
Fixed return value of sceCtrlReadLatch()
r1362
Log when Faked MPEG Video is enabled
r1363
Improved sceMpegAvcDecodeDetail(): return frame width and height.
--
Jpcsp SVN r1363 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1360
Improved handling of dummy async threads:
- Added a map to store async threads per file descriptor;
- Changed priority handling;
- Implemented sceIoChangeAsyncPriority.
Implemented VPL free action.
r1361
Fixed return value of sceCtrlReadLatch()
r1362
Log when Faked MPEG Video is enabled
r1363
Improved sceMpegAvcDecodeDetail(): return frame width and height.
--
Tags:
模擬器
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