JPCSP rev1320 compiled - 模擬器

By Kyle
at 2010-01-20T11:22
at 2010-01-20T11:22
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1320 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1317
Always yield in sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative().
This reduced the FPS in Puzzle Bobble (spotted by raziel1000).
r1318
Remove most Vectors (synchronized) from codebase except on IntrManager (might
be possible to remove them too, needs analysis).
r1319
these for's don't need a if to guard for 0 size.
r1320
Fix for r1318
Required to avoid Exception:
java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 30 at
java.util.Vector.get(Unknown Source) at
jpcsp.HLE.kernel.managers.IntrManager.addIntrHanlder(IntrManager.java:122) at
jpcsp.HLE.kernel.managers.IntrManager.sceKernelRegisterSubIntrHandler
(IntrManager.java:237)
--
Jpcsp SVN r1320 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1317
Always yield in sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative().
This reduced the FPS in Puzzle Bobble (spotted by raziel1000).
r1318
Remove most Vectors (synchronized) from codebase except on IntrManager (might
be possible to remove them too, needs analysis).
r1319
these for's don't need a if to guard for 0 size.
r1320
Fix for r1318
Required to avoid Exception:
java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 30 at
java.util.Vector.get(Unknown Source) at
jpcsp.HLE.kernel.managers.IntrManager.addIntrHanlder(IntrManager.java:122) at
jpcsp.HLE.kernel.managers.IntrManager.sceKernelRegisterSubIntrHandler
(IntrManager.java:237)
--
Tags:
模擬器
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