JPCSP rev1225 compiled - 模擬器

By Damian
at 2009-10-23T11:06
at 2009-10-23T11:06
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1225 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1223
Implemented video command ORIGIN_ADDR: should fix all the games displaying
"Unknown/unimplemented video command [origin_addr](int=0,float=0.0)". I'm
still not sure when the origin address has to be reset.
Fixed sceDisplayGetFrameBuf (4th parameter is not an address).
Added current GE image dump after each PRIM command when capturing (helps
debugging).
r1224
sceFontXXX: also accept fontAddr==0 as long as we have no real font list
implemented.
r1225
Implemented the OFFSET_ADDR video command. It is sharing the same GeList value
as ORIGIN_ADDR (checked on PSP).
--
Jpcsp SVN r1225 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1223
Implemented video command ORIGIN_ADDR: should fix all the games displaying
"Unknown/unimplemented video command [origin_addr](int=0,float=0.0)". I'm
still not sure when the origin address has to be reset.
Fixed sceDisplayGetFrameBuf (4th parameter is not an address).
Added current GE image dump after each PRIM command when capturing (helps
debugging).
r1224
sceFontXXX: also accept fontAddr==0 as long as we have no real font list
implemented.
r1225
Implemented the OFFSET_ADDR video command. It is sharing the same GeList value
as ORIGIN_ADDR (checked on PSP).
--
Tags:
模擬器
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