JoyToKey 5.7 - 模擬器
By Mason
at 2015-04-19T22:41
at 2015-04-19T22:41
Table of Contents
http://joytokey.net/
Ver 5.7
* Support for an absolute mouse movement (a.k.a. spring mode)
Mouse cursor can be positioned at a configured center location and can
be moved within a specified range with an analog input stick. This can
be useful for an application like a flight simulator easier.
A regular button can be also used like a mouse shortcut by jumping the
mouse cursor to a preconfigured position, followed by a mouse click.
* Exposed hidden parameter "AnalogDeadZone" (which is used for DirectInput
setup) in "Settings -> Configure Joysticks". If you want to minimize the
input threshold for your device, please try setting it to zero. If you
need a different threshold for Stick1 and Stick2, you can continue to do
so in "Options" tab for each profile.
* Enhanced SHIFT key (virtual joystick) function to support delayed switch.
Combined with a "Button Number Mapping" feature, for example, one button
can be assigned for both a regular key input (for a short press) as well
as for a SHIFT function (for a long press).
* Enhanced "Switch depending on how long the button is pressed" in Keyboard2.
In case the event emulation is not recognized reliably when you press
the button too quickly, JoyToKey can now hold it for a minimum duration.
(default 20 msec)
* Other minor bug fixes
--
Ver 5.7
* Support for an absolute mouse movement (a.k.a. spring mode)
Mouse cursor can be positioned at a configured center location and can
be moved within a specified range with an analog input stick. This can
be useful for an application like a flight simulator easier.
A regular button can be also used like a mouse shortcut by jumping the
mouse cursor to a preconfigured position, followed by a mouse click.
* Exposed hidden parameter "AnalogDeadZone" (which is used for DirectInput
setup) in "Settings -> Configure Joysticks". If you want to minimize the
input threshold for your device, please try setting it to zero. If you
need a different threshold for Stick1 and Stick2, you can continue to do
so in "Options" tab for each profile.
* Enhanced SHIFT key (virtual joystick) function to support delayed switch.
Combined with a "Button Number Mapping" feature, for example, one button
can be assigned for both a regular key input (for a short press) as well
as for a SHIFT function (for a long press).
* Enhanced "Switch depending on how long the button is pressed" in Keyboard2.
In case the event emulation is not recognized reliably when you press
the button too quickly, JoyToKey can now hold it for a minimum duration.
(default 20 msec)
* Other minor bug fixes
--
Tags:
模擬器
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