JMEBoy and JSwingBoy v1.1.1 - 模擬器

Heather avatar
By Heather
at 2008-07-17T18:39

Table of Contents

http://sourceforge.net/project/showfiles.php?group_id=219240
JMEBoy is a Game Boy emulator available for mobile phones using J2ME.


Quote:
The binaries of the final releases for JMEBoy 1.1.1 and JSwingBoy 1.1.1 have
been added for download. These releases are built from the code of SVN
revision 122.

These releases fix lots of bugs and are again improving the compatibility
with existing Gameboy games. For more information please take a look at the
change log.

Please take a look at the release notes for more information on the changes.
Choose the emulator download according to the desired target platform:
- JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
- AndroidBoy runs on Android-based mobile devices.
- JSwingBoy runs on PCs with a JDK/JRE5 or later installed.

Release Name: JMEBoy 1.1.1

Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad
file contains a decription of the contents of the jar file and is needed on
some devices.

This release is only for usage on mobile devices supporting J2ME with MIDP
2.0. Use the latest Android release for a version that can be used on
Android-based mobile devices.

After uploading the jar file to your mobile device, you should be able to run
the emulator. On some devices the jad file is also required to be transferred
to the mobile device.

You may optionally execute the following steps to include Gameboy programs
into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the
programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step
and instead transfer the programs to the file system of your mobile device
and use the "Search Programs" menu entry to make these programs available to
the emulator.
In case that you modify the jar archive as described above, you may not use
the downloaded jad file as the file size information it contains is then
incorrect!

The javadoc zip file is meant for those who are interested in the class
structure of the application, i.e. rather developers than end users.


Changes:
1.1.1 (based on SVN rev. 122)
- fixed the bug that GBC WRAM pages were not switched correctly (bug ID
2018004)
- fixed the RTC clock support (bug ID 1994392)
- solved the problem that some noise might be heard when starting a second
game in the Swing version and that game has no sound while the first one has
(bug ID 2012217)
- fixed the bug that the screen stayed blank for the game Thunderbirds (bug
ID 2008897)
- fixed the problem that the buttons might not be released when the canvas
loses the focus (bug ID 2008302)
- implemented support for using the pointing device for simulating joypad
movement (feature request ID 2007590)
- fixed problem that Sprites using 2nd VRAM bank were not painted correctly
(bug ID 2005346)
- implemented the missing sprite priorities for CGB mode (bug ID 2000965)
- fixed incorrect repaints (bug ID 1999446)
- have all lines repainted after a resume

Release Name: JSwingBoy 1.1.1

Notes:
You can run the emulator from the command-line by typing "java -jar " or, if
your system is proporly configured, by double-clicking the jar file.

The javadoc zip file is meant for those who are interested in the class
structure of the application, i.e. rather developers than end users.


Changes:
1.1.1 (based on SVN rev. 122)
- fixed the bug that GBC WRAM pages were not switched correctly (bug ID
2018004)
- fixed the RTC clock support (bug ID 1994392)
- solved the problem that some noise might be heard when starting a second
game in the Swing version and that game has no sound while the first one has
(bug ID 2012217)
- fixed the bug that the screen stayed blank for the game Thunderbirds (bug
ID 2008897)
- fixed problem that Sprites using 2nd VRAM bank were not painted correctly
(bug ID 2005346)
- implemented the missing sprite priorities for CGB mode (bug ID 2000965)
- fixed incorrect repaints (bug ID 1999446)
- have all lines repainted after a resume

--

All Comments

任天堂有L R 鍵設定功能!?

Sandy avatar
By Sandy
at 2008-07-17T16:38
前幾天小弟在看[NICO]布魯斯的陷阱(r5改)的時候, 居然看到他在切換武器的時候沒有把畫面切換到武器選單, 而直接變換武器,(是按L鍵或R鍵而快速變換武器) 而且我非常確定他是利用FC模擬器玩布魯斯的陷阱(r5改)的。 難道任天堂模擬器也有L鍵R鍵設定!? 有誰知道哪一款任天堂模擬器有L鍵R鍵可用嗎? 謝 ...

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Caitlin avatar
By Caitlin
at 2008-07-17T15:44
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Tom avatar
By Tom
at 2008-07-17T14:37
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Audriana avatar
By Audriana
at 2008-07-17T11:38
http://mame32fx.altervista.org/home.htm Updated to MAME 0.126 - MAMEUI 0.126 - Fixed hacky controls in Defender and Stargate. (As requested in the forum) ...

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Zanna avatar
By Zanna
at 2008-07-17T11:37
http://forum.emu-russia.net/viewtopic.php?f=13andamp;t=458andamp;start=100andamp;st=0andamp;sk=tandamp;sd=a http://forum.emu-russia.net/download/file.php? ...