(Intellivision) Dingux Int 1.0 - 模擬器

Iris avatar
By Iris
at 2010-02-12T12:00

Table of Contents

2010.02.11

ZX ported his Mattel Intellivision Emulator, which is based on Jzintv
to the Linux OS of the Dingoo.

Jzintv is an emulator of the Intellivision videogame system running on
many systems such as Linux, Unix, Windows and MacOS. See
http://spatula-city.org/~im14u2c/intv/ for further informations.

Dingux-Int is a port on dingoo with Dingux os installed of the
version 20051204 of Jzintv.

This package is under GPL Copyright, read COPYING file for
more information about it.


INSTALLATION :

Unzip the zip file, and copy the content of the directory game to your
SD memory.

For any comments or questions on this version, please visit
http://zx81.zx81.free.fr or http://www.gp32x.com/


CONTROL :

In the Intellivision emulator window

Dingoo Intellivision

A KP1
Y A-T
X A-L
B A-R
Up D-N
Down D-S
Left D-W
Right D-E
LTrigger RESET
RTrigger KPE

Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard

In the main menu

R Trigger Reset the Intellivision console

Y Go Up directory
X Valid
B Valid
A Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use the stick to choose one of the 9 squares, and
use A, B, X, Y to choose one of the 4 letters
of the highlighted square.

Use LTrigger and RTrigger to see other 9 squares figures.


LOADING INTELLIVISION ROM FILES :

If you want to load rom image in your emulator, you have to put your
rom file (with .zip, .rom, .int, .itv or .bin file extension) on your
GP2X SD memory in the ′rom′ directory.

Then, while inside Jzintv emulator, just press SELECT to enter in
the emulator main menu, and then using the file selector choose one
rom file to load in your emulator.

Back to the emulator window, the rom should stard automatically.


LOADING KEY MAPPING FILES :

For given games, the default keyboard mapping between GP2X Keys and
Intellivision keys, is not suitable, and the game can′t be played on
Jzintv.

To overcome the issue, you can write your own mapping file. Using notepad
for example you can edit a file with the .kbd extension and put it in
the kbd directory.

For the exact syntax of those mapping files, have a look on sample files
already presents in the kbd directory (default.kbd etc ...).

After writting such keyboard mapping file, you can load them using the
main menu inside the emulator.

If the keyboard filename is the same as the rom filename (.zip etc ...)
then when you load this rom, the corresponding keyboard file is
automatically loaded !

You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.


COMPILATION :

It has been developped under Linux using gcc with Dingux SDK.
To rebuild the homebrew run the Makefile in the src archive.
______________________________________________________________________________

下載:http://ppt.cc/LcKv

官方:http://ppt.cc/H8nD


--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 杉 內 クルㄧン
宮 本 田 中 將 林 昌 勇

--

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