iMAME4all v1.8.0-1 - 模擬器

Brianna avatar
By Brianna
at 2011-08-02T23:20

Table of Contents

http://code.google.com/p/imame4all/

iMAME4all v1.8.0-1 is released. iMAME4all is a iOS universal app done by
David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria &
TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and
older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis. It emulates
arcade games supported by original MAME 0.37b5 plus some additional games
from newer MAME versions.

iMAME4all v1.8.0-1 Changelog:


Release Candidate

-> changes:

* Compiled with iOS4. Added iOS4 multitasking.

* Added a new analog touch control . Improves playability on digital games
also. Lets play starwars and other roms using touch screen. Digital older one
is selectable in options disabling the analog stick.

* Improves digital touch control also. keeps finger tracking and not overlap
other touch controls when dragged.

* Added 8-4-2-way restrictor (selectable and saved in per game options).
A restrictor gate limits the joystick's range of motion. The most common
reason to use a gate in an actual arcade setting is the retrofitting of an
older machine that is not compatible with a new 8-way stick. A classic
example of this is Pac-Man. The game was originally designed for a 4-way
stick, and is programmed to respond only when a new input occurs. If the user
is holding the stick in the down position, then suddenly makes a motion to
move to the right, what often happens is that the stick first moves into the
down-right diagonal, which the game does not recognize as new input since
down is still being held. However, right is also now considered held, and
when the user completes the motion to move right, it is also not a new input,
and Pac-Man will still be moving down.

*new iPad control layout.

*changed load screens.

-> changes from Bryn Thomson

some nice new icons (wait for more skin changes on release version)

-> changes from Simon Quinn

* correct rate, stereo, fps from MAME engine are processes correctly by the
AudioQueue sound functions and buffers.
* sound going out of sync fixed
* stereo support.
* multiple sound rates supported
* 44khz stereo seems to work well with most games on iPad 1.
* it seems to have fixed jerky gameplay, possibly it was the AudioUnit code
causing that. Much smoother.

--

All Comments

sav轉dsv存檔讀不到

Dorothy avatar
By Dorothy
at 2011-08-02T20:01
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海釣太郎 或者叫做釣魚太郎3

Yedda avatar
By Yedda
at 2011-08-02T11:20
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