[IGN]小聯盟世界錦標賽2010 LLWS 2010 - XBOX

By Wallis
at 2010-08-27T01:07
at 2010-08-27T01:07
Table of Contents
※ [本文轉錄自 PlayStation 看板 #1CTftCq1 ]
作者: fusa (過站不停) 看板: PlayStation
標題: [心得] [IGN]小聯盟世界錦標賽2010 LLWS 2010
時間: Fri Aug 27 01:00:57 2010
原文連結:http://ps3.ign.com/articles/111/1114054p1.html
These little tikes have some game, even if it is a bit shallow.
小鬼頭可以玩得開心,即使它有點簡陋
August 18, 2010 by Nate Ahearn
There's no doubt that sports games have lost the simplicity that made them so
accessible back in the days of the Genesis and Super Nintendo, when player
models were nothing more than 2D sprites on the screen. In those days the
expectation for a realistic depiction of the sport was minimal. That has
changed recently and has sadly left the younger generation of gamers without
much of a footing in the sports world. That's where Little League World
Series 2010 (LLWS 2010) comes into the picture with its simple gameplay and
easy-to-learn feature set. There's no doubt that it's lacking in many of the
hardcore baseball areas, but as a casual title meant for newcomers to the
sport, I think there just might be enough to warrant your time.
毫無疑問地,運動遊戲已經失去過去Genesis(Sega於1988年推出的家用主機Mega Drive
,北美區稱為Genesis)和超任時代那種好上手的簡單性,那時玩家的模組不過是螢幕上
的粗糙2D圖件。當年對於運動真實度的刻劃並無甚期待。近來這點已經改變,令新世代的
玩家傷心地失去在運動世界的立足點。這正是為什麼《小聯盟世界錦標賽2010》以其簡易
的遊戲性和易學的功能引起人們的注意。而這點無疑是多數硬蕊棒球遊戲所沒有的,但作
為一款針對新接觸棒球的玩家的休閒小品,我認為恰以足夠保證花時間在上面是值得的。
The two most complicated elements for the MLB 2K series – hitting and
pitching – have been simplified significantly in LLWS 2010. They both hinge
on you holding and releasing the right trigger at a certain time. For
hitting, holding the right trigger starts a simple power meter that, if timed
just right, will get you maximum power when you release the trigger. Pitching
works in an almost identical way, but has been handcuffed further by the fact
that every pitcher has the same offering of three pitches and you can only
move the pitch's location right or left. Fielding is automated, your only
worry being to throw the ball to the correct base and making sure to wiggle
the right analog stick to light a fire under your players' butts (read: make
them run faster). If you can't tell by now, the gameplay in Little League
World Series is extraordinarily simple with only the most basic of actions
left up to the player. In other words, if you've never touched a baseball
game before, this one is for you.
MLB 2K系列中兩項最複雜的要素──打擊和投球在《小聯盟世界錦標賽2010》中明顯被簡
化了。這兩項操作完全取決於在恰當時機按住和鬆開RT。打擊方面,按住RT會啟動一個簡
單的力量計量表,如果時機抓得準確,當你鬆開RT就能揮出最大的力道。投球也是差不多
的方式,但因為每個投手只給了三種球路而被限制得更徹底,你只能將投球的落點左挪或
右移。守備已經設定好了,你只要擔心怎麼把球投到正確的壘和推動右蘑菇頭好在你的球
員的屁股下生把火(也就是說,讓他們跑得更快~)。如果你聽到現在還是不懂,我可以
告訴你小聯盟世界錦標賽系列的遊玩過程超凡地簡單,因為它留給玩家的操作都是最基本
的動作。換句話說,如果你之前從未接觸過棒球遊戲,選這款就沒錯啦。
Adding a bit of spice to the mix is the inclusion of power ups and talent
cards. Talent cards can be played at any time during the game to give your
players certain abilities or detracting from the abilities of the opposing
team. You can earn a binder full of more than 50 cards, five of which can be
assigned to any one game. These cards do things like lessen the speed of the
other team, increase your hitting power, and make your team run faster as
well as other abilities. You can see that the development team knew that the
gameplay needed some spicing up, but the talent cards don't quite take the
step needed to keep things feeling fresh after several hours of play.
納入力量提昇和技能卡的設計為遊戲添加了一些樂趣。任何時候都能施放技能卡讓你旗下
的球員擁有特定能力或打消敵手陣營的能力。你可以得到一本滿滿超過五十張的卡片,任
一局賽事都可以指派五張。這些卡片有諸多妙用:像是減緩對方隊伍的速度、增加你的打
擊力道、或是讓你的隊伍跑得更快等等。你可以發現製作團隊清楚遊戲過程需要一些刺激
,但遊玩幾個小時後,技能卡的設定好像也沒那麼新鮮了。
The artificial intelligence could also use a bit of work, especially since
the game relies on the AI of your teammates for so many crucial actions. Too
often players will make bad decisions when running the bases and there's an
interesting issue when the opposing team hits the ball slowly down the first
base line and pulls the first baseman from his post.
這遊戲的AI也發揮了一點作用,尤其是因為在許多關鍵行動上必須仰賴隊友的AI。跑壘時
,球員太經常做出錯誤決定,而且當敵方擊出的球慢慢降落到一壘線並把一壘手拉下崗位
時,會發生一件有趣的事。
Another downer is the general lack of innovation since the game launched on
Wii back in 2008. Many of the same mechanics make their way into the Xbox 360
version with little changes to speak of. At the very least the developers
should have added online multiplayer support. Sadly all you get is
leaderboard integration and the same offering of mini-games to play locally
that we saw on Wii. That doesn't take away from the fact that kids will find
something to enjoy, but they could've done more to differentiate the two
packages.
另外一件掃興的事是,自從2008年首次發表於Wii以來,這系列遊戲一直缺乏整體的創新
。許多相同的機制一路延續至Xbox360/PS3版本,沒什麼可以拿出來說嘴的改變。最起碼
,開發者也該加入線上多人支援模式。可憐兮兮的玩家只能得到一張綜合排行榜和地方性
遊玩那些我們之前在Wii版本也找得到一模一樣的迷你遊戲。這並不阻礙孩子們在這款遊
戲中找到好玩之處,但開發者該可花更多心思在兩套遊戲間做出區隔。
The only area that has seen a bump when making the transition to the Xbox 360
and PlayStation 3 is the visuals. They've been nicely bumped up into the HD
era and enjoy more detail, brighter colors and a framerate that holds strong
throughout. Granted, nothing you're going to see should push the system, but
that hasn't stopped other games in the past from experiencing technical
issues for no real reason.
移植到Xbox 360及PS3唯一可見提昇的是視覺效果。令人滿意地拉至HD世代的水準,並享
有更多細節、更明亮奪目的色彩及全程穩定的幀速。我承認,你不會看到什麼需要在系統
有所推動革新,但這點並未使過去其他遊戲停下體驗技術層面的腳步,儘管沒什麼真正的
理由。
Closing Comments
Little League World Series 2010 is a simple game that doesn’t warrant a look
if you already played the Wii version from more than a year ago. If you didn’
t check out the Wii rendition, perhaps this will bring some fun for you and
your little tikes. So long as they’re sitting right next to you, as there’s
no online play at all. The game’s biggest strength is its ability to deliver
fast, fun and, most importantly, simple baseball that’s been cobbled
together under the veil of a simple Little League World Series setup. If you’
ve found your baseball experiences stymied by overly complex controls and
modes, Little League World Series 2010 might just be worth a look.
結論
如果你早在一年多前玩過Wii版本,那麼《小聯盟世界錦標賽2010》是一款不值得你一顧
的簡單遊戲。如果你沒試過Wii版的表現,或許這款遊戲能給你和你家的小朋友帶來好些
樂趣。只是他們必須就坐在你旁邊和你一起玩,因為裡頭沒有任何線上遊玩模式。在小聯
盟世界錦標賽系列簡明的架構下,這遊戲最大的長處正在於能夠傳達立即、有趣及最重要
的,簡單的棒球體驗。如果你發現你的棒球體驗老是被過度複雜的操作和模式阻礙,那麼
《小聯盟世界錦標賽2010》或許值得你光顧。
Presentation 6.0
Menu design is pretty lackluster, as is the general presentation of the
Little League World Series. The strange inclusion of dancing mascots and
Brent Musburger doesn’t help.
表現 6.0
選單設計頗為黯淡無生氣,正如同小聯盟世界錦標賽系列的整體表現。詭異納入跳舞的吉
祥物和馬斯柏格(Brent Musburger)一點幫助也沒有。
Graphics 7.0
Cute, bubbly character models populate the action that stays at a nice and
steady clip throughout. Details aren’t great, but they service the action
well enough.
圖像 7.0
可愛、渾身活力的角色模組始終都能迅速反應動作。細節表現沒那麼好,但呈現動作已綽
綽有餘。
Sound 6.0
There isn’t much to talk about other than the wholesome periodic commentary
from Musburger. The ping of the bat is cool. Sadly not much else can make the
same claim.
聲效 6.0
除了馬斯柏格深具道德感的定時球評外,真沒什麼好拿出來說嘴的。球棒的乒乓撞擊聲很
酷。其他的表現就沒什麼可以被說酷了,真難過。
Gameplay 6.5
The gameplay is shallow, but that doesn’t mean that there isn’t a good bit
for young gamers to enjoy. There are AI flaws, sure, but chances are this game
’s target audience will never notice.
遊戲性 6.5
遊戲性有點膚淺,但不代表對資歷較淺的玩家而言無法從中得到樂趣。當然存在AI的失誤
,只是很有可能它主打的客群也不會發現。
Lasting Appeal 5.5
There isn’t a whole lot of staying power after you win the LLWS crown. The
mini-games are identical to the Wii version and there’s no online play,
sadly.
耐玩度 5.5
贏得小聯盟世界錦標賽冠軍後就沒太多動力繼續玩下去。內附的小遊戲跟Wii版本完全一
樣,而且還沒有線上模式,太令人傷心啦。
Overall 6.0 PASSABLE
整體表現 6.0 還說得過去啦
--
作者: fusa (過站不停) 看板: PlayStation
標題: [心得] [IGN]小聯盟世界錦標賽2010 LLWS 2010
時間: Fri Aug 27 01:00:57 2010
原文連結:http://ps3.ign.com/articles/111/1114054p1.html
These little tikes have some game, even if it is a bit shallow.
小鬼頭可以玩得開心,即使它有點簡陋
August 18, 2010 by Nate Ahearn
There's no doubt that sports games have lost the simplicity that made them so
accessible back in the days of the Genesis and Super Nintendo, when player
models were nothing more than 2D sprites on the screen. In those days the
expectation for a realistic depiction of the sport was minimal. That has
changed recently and has sadly left the younger generation of gamers without
much of a footing in the sports world. That's where Little League World
Series 2010 (LLWS 2010) comes into the picture with its simple gameplay and
easy-to-learn feature set. There's no doubt that it's lacking in many of the
hardcore baseball areas, but as a casual title meant for newcomers to the
sport, I think there just might be enough to warrant your time.
毫無疑問地,運動遊戲已經失去過去Genesis(Sega於1988年推出的家用主機Mega Drive
,北美區稱為Genesis)和超任時代那種好上手的簡單性,那時玩家的模組不過是螢幕上
的粗糙2D圖件。當年對於運動真實度的刻劃並無甚期待。近來這點已經改變,令新世代的
玩家傷心地失去在運動世界的立足點。這正是為什麼《小聯盟世界錦標賽2010》以其簡易
的遊戲性和易學的功能引起人們的注意。而這點無疑是多數硬蕊棒球遊戲所沒有的,但作
為一款針對新接觸棒球的玩家的休閒小品,我認為恰以足夠保證花時間在上面是值得的。
The two most complicated elements for the MLB 2K series – hitting and
pitching – have been simplified significantly in LLWS 2010. They both hinge
on you holding and releasing the right trigger at a certain time. For
hitting, holding the right trigger starts a simple power meter that, if timed
just right, will get you maximum power when you release the trigger. Pitching
works in an almost identical way, but has been handcuffed further by the fact
that every pitcher has the same offering of three pitches and you can only
move the pitch's location right or left. Fielding is automated, your only
worry being to throw the ball to the correct base and making sure to wiggle
the right analog stick to light a fire under your players' butts (read: make
them run faster). If you can't tell by now, the gameplay in Little League
World Series is extraordinarily simple with only the most basic of actions
left up to the player. In other words, if you've never touched a baseball
game before, this one is for you.
MLB 2K系列中兩項最複雜的要素──打擊和投球在《小聯盟世界錦標賽2010》中明顯被簡
化了。這兩項操作完全取決於在恰當時機按住和鬆開RT。打擊方面,按住RT會啟動一個簡
單的力量計量表,如果時機抓得準確,當你鬆開RT就能揮出最大的力道。投球也是差不多
的方式,但因為每個投手只給了三種球路而被限制得更徹底,你只能將投球的落點左挪或
右移。守備已經設定好了,你只要擔心怎麼把球投到正確的壘和推動右蘑菇頭好在你的球
員的屁股下生把火(也就是說,讓他們跑得更快~)。如果你聽到現在還是不懂,我可以
告訴你小聯盟世界錦標賽系列的遊玩過程超凡地簡單,因為它留給玩家的操作都是最基本
的動作。換句話說,如果你之前從未接觸過棒球遊戲,選這款就沒錯啦。
Adding a bit of spice to the mix is the inclusion of power ups and talent
cards. Talent cards can be played at any time during the game to give your
players certain abilities or detracting from the abilities of the opposing
team. You can earn a binder full of more than 50 cards, five of which can be
assigned to any one game. These cards do things like lessen the speed of the
other team, increase your hitting power, and make your team run faster as
well as other abilities. You can see that the development team knew that the
gameplay needed some spicing up, but the talent cards don't quite take the
step needed to keep things feeling fresh after several hours of play.
納入力量提昇和技能卡的設計為遊戲添加了一些樂趣。任何時候都能施放技能卡讓你旗下
的球員擁有特定能力或打消敵手陣營的能力。你可以得到一本滿滿超過五十張的卡片,任
一局賽事都可以指派五張。這些卡片有諸多妙用:像是減緩對方隊伍的速度、增加你的打
擊力道、或是讓你的隊伍跑得更快等等。你可以發現製作團隊清楚遊戲過程需要一些刺激
,但遊玩幾個小時後,技能卡的設定好像也沒那麼新鮮了。
The artificial intelligence could also use a bit of work, especially since
the game relies on the AI of your teammates for so many crucial actions. Too
often players will make bad decisions when running the bases and there's an
interesting issue when the opposing team hits the ball slowly down the first
base line and pulls the first baseman from his post.
這遊戲的AI也發揮了一點作用,尤其是因為在許多關鍵行動上必須仰賴隊友的AI。跑壘時
,球員太經常做出錯誤決定,而且當敵方擊出的球慢慢降落到一壘線並把一壘手拉下崗位
時,會發生一件有趣的事。
Another downer is the general lack of innovation since the game launched on
Wii back in 2008. Many of the same mechanics make their way into the Xbox 360
version with little changes to speak of. At the very least the developers
should have added online multiplayer support. Sadly all you get is
leaderboard integration and the same offering of mini-games to play locally
that we saw on Wii. That doesn't take away from the fact that kids will find
something to enjoy, but they could've done more to differentiate the two
packages.
另外一件掃興的事是,自從2008年首次發表於Wii以來,這系列遊戲一直缺乏整體的創新
。許多相同的機制一路延續至Xbox360/PS3版本,沒什麼可以拿出來說嘴的改變。最起碼
,開發者也該加入線上多人支援模式。可憐兮兮的玩家只能得到一張綜合排行榜和地方性
遊玩那些我們之前在Wii版本也找得到一模一樣的迷你遊戲。這並不阻礙孩子們在這款遊
戲中找到好玩之處,但開發者該可花更多心思在兩套遊戲間做出區隔。
The only area that has seen a bump when making the transition to the Xbox 360
and PlayStation 3 is the visuals. They've been nicely bumped up into the HD
era and enjoy more detail, brighter colors and a framerate that holds strong
throughout. Granted, nothing you're going to see should push the system, but
that hasn't stopped other games in the past from experiencing technical
issues for no real reason.
移植到Xbox 360及PS3唯一可見提昇的是視覺效果。令人滿意地拉至HD世代的水準,並享
有更多細節、更明亮奪目的色彩及全程穩定的幀速。我承認,你不會看到什麼需要在系統
有所推動革新,但這點並未使過去其他遊戲停下體驗技術層面的腳步,儘管沒什麼真正的
理由。
Closing Comments
Little League World Series 2010 is a simple game that doesn’t warrant a look
if you already played the Wii version from more than a year ago. If you didn’
t check out the Wii rendition, perhaps this will bring some fun for you and
your little tikes. So long as they’re sitting right next to you, as there’s
no online play at all. The game’s biggest strength is its ability to deliver
fast, fun and, most importantly, simple baseball that’s been cobbled
together under the veil of a simple Little League World Series setup. If you’
ve found your baseball experiences stymied by overly complex controls and
modes, Little League World Series 2010 might just be worth a look.
結論
如果你早在一年多前玩過Wii版本,那麼《小聯盟世界錦標賽2010》是一款不值得你一顧
的簡單遊戲。如果你沒試過Wii版的表現,或許這款遊戲能給你和你家的小朋友帶來好些
樂趣。只是他們必須就坐在你旁邊和你一起玩,因為裡頭沒有任何線上遊玩模式。在小聯
盟世界錦標賽系列簡明的架構下,這遊戲最大的長處正在於能夠傳達立即、有趣及最重要
的,簡單的棒球體驗。如果你發現你的棒球體驗老是被過度複雜的操作和模式阻礙,那麼
《小聯盟世界錦標賽2010》或許值得你光顧。
Presentation 6.0
Menu design is pretty lackluster, as is the general presentation of the
Little League World Series. The strange inclusion of dancing mascots and
Brent Musburger doesn’t help.
表現 6.0
選單設計頗為黯淡無生氣,正如同小聯盟世界錦標賽系列的整體表現。詭異納入跳舞的吉
祥物和馬斯柏格(Brent Musburger)一點幫助也沒有。
Graphics 7.0
Cute, bubbly character models populate the action that stays at a nice and
steady clip throughout. Details aren’t great, but they service the action
well enough.
圖像 7.0
可愛、渾身活力的角色模組始終都能迅速反應動作。細節表現沒那麼好,但呈現動作已綽
綽有餘。
Sound 6.0
There isn’t much to talk about other than the wholesome periodic commentary
from Musburger. The ping of the bat is cool. Sadly not much else can make the
same claim.
聲效 6.0
除了馬斯柏格深具道德感的定時球評外,真沒什麼好拿出來說嘴的。球棒的乒乓撞擊聲很
酷。其他的表現就沒什麼可以被說酷了,真難過。
Gameplay 6.5
The gameplay is shallow, but that doesn’t mean that there isn’t a good bit
for young gamers to enjoy. There are AI flaws, sure, but chances are this game
’s target audience will never notice.
遊戲性 6.5
遊戲性有點膚淺,但不代表對資歷較淺的玩家而言無法從中得到樂趣。當然存在AI的失誤
,只是很有可能它主打的客群也不會發現。
Lasting Appeal 5.5
There isn’t a whole lot of staying power after you win the LLWS crown. The
mini-games are identical to the Wii version and there’s no online play,
sadly.
耐玩度 5.5
贏得小聯盟世界錦標賽冠軍後就沒太多動力繼續玩下去。內附的小遊戲跟Wii版本完全一
樣,而且還沒有線上模式,太令人傷心啦。
Overall 6.0 PASSABLE
整體表現 6.0 還說得過去啦
--
Tags:
XBOX
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