IGN/Polygon對雙平台COD:Ghost比較 - XBOX

By Joe
at 2013-11-14T04:36
at 2013-11-14T04:36
Table of Contents
http://www.eurogamer.net/articles/2013-11-13-day-one-patch-makes-call-of-duty-ghosts-single-player-1080p-on-ps4
不用再戰了。
目前的版本,PS4 單人戰役都只能原生 720p。自然有些媒體看不出解析度的差別。
網路的戰役模式的截圖當然也看不出差別,因為目前只能輸出 720p。
但發售日當天 PS4 版會解禁 1080p 的單人戰役模式(以更新檔形式發放)。
※ 引述《z2114422 (Hunting)》之銘言:
: 恩
: 我贊成不要斷章取義
: 所以我來翻譯一下好了
: 為了不扭曲原文全部貼上來
: IGN
: 其他地方有提到FPS PS3/4都不太穩
: XBOX ONE很穩
: 因為都是片段提到不翻了
: When comparing the PS4 and Xbox One versions side-by-side, there’s little to
: no variation in textures and effects, but there is a discernible difference
: in resolution. While both are displayed at 1080p, the Xbox One version
: upscales the game from 720p resolution. In contrast, the PS4 version runs
: natively at 1080p, which makes character models, weapons, and environments
: look noticeably sharper and more detailed. The difference is especially
: apparent on larger-sized TVs, where pixel density weighs more heavily in
: picture quality.
: 如果把雙版本放在一起比較,材質和特效幾乎沒差異
: 但解析度則有看的出來的差別存在
: 雖然雙平台都是1080P但是XB1是720P升頻的
: 這讓PS4版本看起來有更多細節和比較銳利
: 這些差別在大螢幕電視下尤其明顯因為畫素密度影響更大
: It’s certainly going to be a sticking point for those who demand the highest
: fidelity experience, but the difference is harder to identify in absence of a
: side-by-side comparison.
: 這會是在意畫質的人要考量的點
: 但是如果不放在一起比較很難感覺到差異
: ----------------------------------------->>
: Polygon
: While the Xbox One version of Call of Duty: Ghosts has been confirmed by
: Activision to run at a lower resolution than its PS4 counterpart (720p
: upscaled vs. 1080p native, respectively), that numerical difference is less
: meaningful than you might imagine.
: 雖然XBOX ONE的版本是升頻的
: 但是雙平台間的差距是少得令人難以想像的
: The two versions look nearly identical. Viewing the Xbox One release next to
: the PS4 , I had difficulty telling them apart. It's possible that the PS4
: version looked somewhat sharper, but that may have just been my imagination
: after confirming the hard resolution difference. The next-gen releases of
: Call of Duty: Ghosts are so close together that gun to my head, I'd have no
: confidence in being able to discern which version was which — at least,
: while the two are standing still.
: 兩個版本看起來幾乎一樣,放在一起我也分不出來
: 或許PS4看起來銳利一點,但或許那是因為我事先知道他是原生1080P的心理作用
: 如果你把兩者放在一起不告訴我哪個是哪個
: 我沒有自信能分出來
: ----但那是在靜止畫面的狀況下
: The Xbox One release's framerate was far more noticeable. As mentioned in the
: initial review, Call of Duty: Ghosts suffers from consistent framerate drops
: on the PS4, especially during multiplayer when action got especially hectic.
: The Xbox One version suffered no such drops, maintaining a steady 60 frames
: per second throughout.
: XBOX ONE順太多了
: PS4在激烈的多人遊戲常會掉FPS
: 但是XBOX ONE可以穩定60FPS
: -------------------------------------->>
: 大家自己判斷吧
: 我不多做評論
: 順帶一提
: PS4本家評語解禁了
: Killzone:ShadowFall和Knack表現都不盡理想
: 各大媒體給分都普普(Knack尤其慘)
: Ghost也是普普而已
: BF4反而是表現比較好的
: http://www.metacritic.com/game/playstation-4
: 但是
: NBA 2K14一致好評XDDD
--
不用再戰了。
目前的版本,PS4 單人戰役都只能原生 720p。自然有些媒體看不出解析度的差別。
網路的戰役模式的截圖當然也看不出差別,因為目前只能輸出 720p。
但發售日當天 PS4 版會解禁 1080p 的單人戰役模式(以更新檔形式發放)。
※ 引述《z2114422 (Hunting)》之銘言:
: 恩
: 我贊成不要斷章取義
: 所以我來翻譯一下好了
: 為了不扭曲原文全部貼上來
: IGN
: 其他地方有提到FPS PS3/4都不太穩
: XBOX ONE很穩
: 因為都是片段提到不翻了
: When comparing the PS4 and Xbox One versions side-by-side, there’s little to
: no variation in textures and effects, but there is a discernible difference
: in resolution. While both are displayed at 1080p, the Xbox One version
: upscales the game from 720p resolution. In contrast, the PS4 version runs
: natively at 1080p, which makes character models, weapons, and environments
: look noticeably sharper and more detailed. The difference is especially
: apparent on larger-sized TVs, where pixel density weighs more heavily in
: picture quality.
: 如果把雙版本放在一起比較,材質和特效幾乎沒差異
: 但解析度則有看的出來的差別存在
: 雖然雙平台都是1080P但是XB1是720P升頻的
: 這讓PS4版本看起來有更多細節和比較銳利
: 這些差別在大螢幕電視下尤其明顯因為畫素密度影響更大
: It’s certainly going to be a sticking point for those who demand the highest
: fidelity experience, but the difference is harder to identify in absence of a
: side-by-side comparison.
: 這會是在意畫質的人要考量的點
: 但是如果不放在一起比較很難感覺到差異
: ----------------------------------------->>
: Polygon
: While the Xbox One version of Call of Duty: Ghosts has been confirmed by
: Activision to run at a lower resolution than its PS4 counterpart (720p
: upscaled vs. 1080p native, respectively), that numerical difference is less
: meaningful than you might imagine.
: 雖然XBOX ONE的版本是升頻的
: 但是雙平台間的差距是少得令人難以想像的
: The two versions look nearly identical. Viewing the Xbox One release next to
: the PS4 , I had difficulty telling them apart. It's possible that the PS4
: version looked somewhat sharper, but that may have just been my imagination
: after confirming the hard resolution difference. The next-gen releases of
: Call of Duty: Ghosts are so close together that gun to my head, I'd have no
: confidence in being able to discern which version was which — at least,
: while the two are standing still.
: 兩個版本看起來幾乎一樣,放在一起我也分不出來
: 或許PS4看起來銳利一點,但或許那是因為我事先知道他是原生1080P的心理作用
: 如果你把兩者放在一起不告訴我哪個是哪個
: 我沒有自信能分出來
: ----但那是在靜止畫面的狀況下
: The Xbox One release's framerate was far more noticeable. As mentioned in the
: initial review, Call of Duty: Ghosts suffers from consistent framerate drops
: on the PS4, especially during multiplayer when action got especially hectic.
: The Xbox One version suffered no such drops, maintaining a steady 60 frames
: per second throughout.
: XBOX ONE順太多了
: PS4在激烈的多人遊戲常會掉FPS
: 但是XBOX ONE可以穩定60FPS
: -------------------------------------->>
: 大家自己判斷吧
: 我不多做評論
: 順帶一提
: PS4本家評語解禁了
: Killzone:ShadowFall和Knack表現都不盡理想
: 各大媒體給分都普普(Knack尤其慘)
: Ghost也是普普而已
: BF4反而是表現比較好的
: http://www.metacritic.com/game/playstation-4
: 但是
: NBA 2K14一致好評XDDD
--
Tags:
XBOX
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