ICE64 v3.0(Final) - 模擬器

By Quanna
at 2012-08-20T19:41
at 2012-08-20T19:41
Table of Contents
https://sites.google.com/site/ice64n64/home
又改名字....1964mod→Nice64→Ice64
Core Changes
■remove debug opcode check
■new address boundary check for PI, SP, SI and AI
■minor update to flashram codes
■fix a SRAM read mem bug
■new audio interrupt check function
■update SP task function codes
■new aud calculation logic for MusyX
■ allow NBA Showtime to use higher CF at 4X speedup
■minor update to gfx interrupt check codes
■minor update to audio plugin interrupt check codes
■correct one of signal register typo(?) pointing to wrong register
■new SP task trigger from SP status register
■update Core Audio handling codes
■ substantial speed gain for almost all games (need to recheck and update
games setting) :(
■speedup frame transition during game play by removing lag from source codes
■remove hack codes from new timer event
■handle new timer event type
■ testing with "Delay DMA & AI"
■additional flush register codes for some opcodes
■remove wrong countdown
■minor update to Empty, B and BR type codes
■update some register cache functions codes
■minor update to audio plugin codes
■minor update to gfx plugin codes for stability purpose
■fix texshift bug affecting flashram game
■HyperBike no longer crash during boot after Paper Mario
■Chameleon Twist 2 no longer crash during boot after Derby Stallion
Games Improvement
■Taz Express, NBA Showtime & NFL QBC 98 are working and playable
■TAZ has some intro text bug and need to work on no buffer clearing codes
■NBA Showtime is very timing sensitive and may hang during gameplay
■recommended settings work for me @ 40 – 50 VI/s
■need to further optimize sound and game stability
■Pokemon Stadium missing winning slot pokemons are now visible after winning
a stadium battle badge
■Indy Racing 2000 can go in-game with no Audiosync at 3X speedup
■In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read
Error" at CF3
■Power Rangers in-game voice sync with text display with no Audiosync, fix
ugly vertical strip after clearing each level, faster intro framebuffer
effect display
■fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max
VI/s
■fix random hang for Conker, TGR2 etc (verified in tests only)
■fix Mario Golf 64 regression
■fix Pokemon Stadium 2 regression from NICE64 v2.1.0
■fix TGR2 flickering tutorial race help text together with intro fullscreen
switch issue (both affect each other)
■fix Paper Mario framebuffer regression at intro cutscene
■fix V-Rally 99 regression
--
又改名字....1964mod→Nice64→Ice64
Core Changes
■remove debug opcode check
■new address boundary check for PI, SP, SI and AI
■minor update to flashram codes
■fix a SRAM read mem bug
■new audio interrupt check function
■update SP task function codes
■new aud calculation logic for MusyX
■ allow NBA Showtime to use higher CF at 4X speedup
■minor update to gfx interrupt check codes
■minor update to audio plugin interrupt check codes
■correct one of signal register typo(?) pointing to wrong register
■new SP task trigger from SP status register
■update Core Audio handling codes
■ substantial speed gain for almost all games (need to recheck and update
games setting) :(
■speedup frame transition during game play by removing lag from source codes
■remove hack codes from new timer event
■handle new timer event type
■ testing with "Delay DMA & AI"
■additional flush register codes for some opcodes
■remove wrong countdown
■minor update to Empty, B and BR type codes
■update some register cache functions codes
■minor update to audio plugin codes
■minor update to gfx plugin codes for stability purpose
■fix texshift bug affecting flashram game
■HyperBike no longer crash during boot after Paper Mario
■Chameleon Twist 2 no longer crash during boot after Derby Stallion
Games Improvement
■Taz Express, NBA Showtime & NFL QBC 98 are working and playable
■TAZ has some intro text bug and need to work on no buffer clearing codes
■NBA Showtime is very timing sensitive and may hang during gameplay
■recommended settings work for me @ 40 – 50 VI/s
■need to further optimize sound and game stability
■Pokemon Stadium missing winning slot pokemons are now visible after winning
a stadium battle badge
■Indy Racing 2000 can go in-game with no Audiosync at 3X speedup
■In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read
Error" at CF3
■Power Rangers in-game voice sync with text display with no Audiosync, fix
ugly vertical strip after clearing each level, faster intro framebuffer
effect display
■fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max
VI/s
■fix random hang for Conker, TGR2 etc (verified in tests only)
■fix Mario Golf 64 regression
■fix Pokemon Stadium 2 regression from NICE64 v2.1.0
■fix TGR2 flickering tutorial race help text together with intro fullscreen
switch issue (both affect each other)
■fix Paper Mario framebuffer regression at intro cutscene
■fix V-Rally 99 regression
--
Tags:
模擬器
All Comments

By Mia
at 2012-08-20T23:56
at 2012-08-20T23:56

By Ethan
at 2012-08-24T18:09
at 2012-08-24T18:09

By Susan
at 2012-08-27T09:14
at 2012-08-27T09:14
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