hotfix 1/22 - WOW

By Lauren
at 2019-01-23T12:00
at 2019-01-23T12:00
Table of Contents
※ 引述《corpserun (Nuresproc)》之銘言:
: Player versus Player
: Every portion of Azerite powers that scale with item level have been reduced
: by 50% in PvP.
: Developers’ notes: With the advent of new five-ring Azerite armor in Season
: 2, we’re mindful of the increased potential for stacking and combining
: traits. Over the course of BfA we’ve also made adjustments to individual
: Azerite traits, but that creates uncertainty and unpredictability, where
: unless you’ve followed all our hotfixes you don’t know exactly how a given
: trait will change when you enter PvP. This aims to replace that uncertainty
: with a straightforward rule. This change also overwrites all previous
: reductions to Azerite Traits in PvP that occurred during Season 1, as they
: will all now have their reduction set to 50% effectiveness. Non-scaling and
: non-stacking effects are unaffected by this adjustment.
PVP中: 受物品等級加成的艾澤拉斯能量的每個部分在的PVP中降低了50%。
開發人員說明:這個改動解決了特質額外的第五環在PVP中中影響艾澤拉斯能量的方式。
這個改動包括所有專精和職業特質,以及多職業特質,無論它們是在哪一環。
這個改動還會覆蓋在第一賽季期間對艾澤拉斯特質的所有先前降低效果,因為它們現在的效果都被降低至了50%。
(中文翻譯轉自NGA)
--------------
所以說像是增加xx點傷害這種可以用多特質疊加的就會調整-50%
而像是增加N%機率這種不會隨著多特質疊加的就不會調整-50%,是這樣嗎?
--
: Player versus Player
: Every portion of Azerite powers that scale with item level have been reduced
: by 50% in PvP.
: Developers’ notes: With the advent of new five-ring Azerite armor in Season
: 2, we’re mindful of the increased potential for stacking and combining
: traits. Over the course of BfA we’ve also made adjustments to individual
: Azerite traits, but that creates uncertainty and unpredictability, where
: unless you’ve followed all our hotfixes you don’t know exactly how a given
: trait will change when you enter PvP. This aims to replace that uncertainty
: with a straightforward rule. This change also overwrites all previous
: reductions to Azerite Traits in PvP that occurred during Season 1, as they
: will all now have their reduction set to 50% effectiveness. Non-scaling and
: non-stacking effects are unaffected by this adjustment.
PVP中: 受物品等級加成的艾澤拉斯能量的每個部分在的PVP中降低了50%。
開發人員說明:這個改動解決了特質額外的第五環在PVP中中影響艾澤拉斯能量的方式。
這個改動包括所有專精和職業特質,以及多職業特質,無論它們是在哪一環。
這個改動還會覆蓋在第一賽季期間對艾澤拉斯特質的所有先前降低效果,因為它們現在的效果都被降低至了50%。
(中文翻譯轉自NGA)
--------------
所以說像是增加xx點傷害這種可以用多特質疊加的就會調整-50%
而像是增加N%機率這種不會隨著多特質疊加的就不會調整-50%,是這樣嗎?
--
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